1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_INTRO_H
#define SKY_INTRO_H
#include "common/scummsys.h"
#include "audio/mixer.h"
namespace Sky {
class Disk;
class Screen;
class MusicBase;
class Sound;
class Text;
class Intro {
public:
Intro(Disk *disk, Screen *screen, MusicBase *music, Sound *sound, Text *text, Audio::Mixer *mixer, OSystem *system);
~Intro();
bool doIntro(bool floppyIntro);
private:
static uint16 _mainIntroSeq[];
static uint16 _floppyIntroSeq[];
static uint16 _cdIntroSeq[];
Disk *_skyDisk;
Screen *_skyScreen;
MusicBase *_skyMusic;
Sound *_skySound;
Text *_skyText;
OSystem *_system;
Audio::Mixer *_mixer;
uint8 *_textBuf, *_saveBuf;
uint8 *_bgBuf;
uint32 _bgSize;
Audio::SoundHandle _voice, _bgSfx;
int32 _relDelay;
bool escDelay(uint32 msecs);
bool nextPart(uint16 *&data);
bool floppyScrollFlirt();
bool commandFlirt(uint16 *&data);
void showTextBuf();
void restoreScreen();
};
} // End of namespace Sky
#endif // INTRO_H
|