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path: root/engines/sky/music/musicbase.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "sky/music/musicbase.h"
#include "sky/disk.h"
#include "common/util.h"
#include "common/endian.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"

namespace Sky {

MusicBase::MusicBase(Audio::Mixer *pMixer, Disk *pDisk) {
	_musicData = NULL;
	_mixer = pMixer;
	_skyDisk = pDisk;
	_currentMusic = 0;
	_musicVolume = 127;
	_numberOfChannels = _currentMusic = 0;
}

MusicBase::~MusicBase() {
	stopMusic();
	free(_musicData);
}

void MusicBase::loadSection(uint8 pSection) {
	if (_currentMusic)
		stopMusicInternal();
	Common::StackLock lock(_mutex);
	free(_musicData);
	_currentSection = pSection;
	_musicData = _skyDisk->loadFile(_driverFileBase + FILES_PER_SECTION * pSection);

	_musicTempo0 = 0x78; // init constants taken from idb file, area ~0x1060
	_musicTempo1 = 0xC0;
	_onNextPoll.musicToProcess = 0;
	_tempo = _aktTime = 0x10001;
	_numberOfChannels = _currentMusic = 0;
	setupPointers();
	startDriver();
}

bool MusicBase::musicIsPlaying() {
	if (_mixer->isSoundHandleActive(_musicHandle))
		return true;
	for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++)
		if (_channels[cnt]->isActive())
			return true;
	return false;
}

void MusicBase::stopMusic() {
	stopMusicInternal();
}

void MusicBase::stopMusicInternal() {
	_mixer->stopHandle(_musicHandle);

	Common::StackLock lock(_mutex);

	for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++)
		delete _channels[cnt];
	_numberOfChannels = 0;
}

void MusicBase::updateTempo() {
	uint16 tempoMul = _musicTempo0 * _musicTempo1;
	uint16 divisor = 0x4446390/ 23864;
	_tempo = (tempoMul / divisor) << 16;
	_tempo |= (((tempoMul % divisor) << 16) | (tempoMul / divisor)) / divisor;
}

void MusicBase::loadNewMusic() {
	uint16 musicPos;
	if (_onNextPoll.musicToProcess > _musicData[_musicDataLoc]) {
		error("Music %d requested but doesn't exist in file.", _onNextPoll.musicToProcess);
		return;
	}
	if (_currentMusic != 0)
		stopMusicInternal();

	_currentMusic = _onNextPoll.musicToProcess;

	if (_currentMusic == 0)
		return;

	// Try playing digital audio first (from the Music Enhancement Project).
	// TODO: This always prefers digital music over the MIDI music types!
	uint8 section = _currentSection;
	uint8 song = _currentMusic;
	// handle duplicates
	if ((section == 2 && song == 1) || (section == 5 && song == 1)) {
		section = 1;
		song = 1;
	} else if ((section == 2 && song == 4) || (section == 5 && song == 4)) {
		section = 1;
		song = 4;
	} else if (section == 5 && song == 6) {
		section = 4;
		song = 4;
	}
	Common::String trackName = Common::String::format("music_%d%02d", section, song);
	Audio::SeekableAudioStream *stream = Audio::SeekableAudioStream::openStreamFile(trackName);
	if (stream) {
		// not all tracks should loop
		bool loops = true;
		if ((section == 0 && song == 1)
		 || (section == 1 && song == 1) || (section == 1 && song == 4)
		 || (section == 2 && song == 1) || (section == 2 && song == 4)
		 || (section == 4 && song == 2) || (section == 4 && song == 3)
		 || (section == 4 && song == 5) || (section == 4 && song == 6)
		 || (section == 4 && song == 11) || (section == 5 && song == 1)
		 || (section == 5 && song == 3) || (section == 5 && song == 4))
			loops = false;
		_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, Audio::makeLoopingAudioStream(stream, loops ? 0 : 1));
		return;
	}

	// no digital audio, resort to MIDI playback
	musicPos = READ_LE_UINT16(_musicData + _musicDataLoc + 1);
	musicPos += _musicDataLoc + ((_currentMusic - 1) << 1);
	musicPos = READ_LE_UINT16(_musicData + musicPos) + _musicDataLoc;

	_musicTempo0 = _musicData[musicPos];
	_musicTempo1 = _musicData[musicPos+1];

	setupChannels(_musicData + musicPos + 2);

	updateTempo();
}

void MusicBase::pollMusic() {
	Common::StackLock lock(_mutex);
	uint8 newTempo;
	if (_onNextPoll.musicToProcess != _currentMusic)
		loadNewMusic();

	_aktTime += _tempo;

	for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) {
		newTempo = _channels[cnt]->process((uint16)(_aktTime >> 16));
		if (newTempo) {
			_musicTempo1 = newTempo;
			updateTempo();
		}
	}
	_aktTime &= 0xFFFF;
}

void MusicBase::startMusic(uint16 param) {
	_onNextPoll.musicToProcess = param & 0xF;
}

uint8 MusicBase::giveVolume() {
	return (uint8)_musicVolume;
}

uint8 MusicBase::giveCurrentMusic() {
	return _currentMusic;
}

} // End of namespace Sky