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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/stream.h"
#include "engines/advancedDetector.h"
#include "sludge/sludge.h"
namespace Sludge {
struct SludgeGameDescription {
ADGameDescription desc;
uint languageID;
};
uint SludgeEngine::getLanguageID() const { return _gameDescription->languageID; }
const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;}
uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; }
Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; }
const char *SludgeEngine::getGameFile() const {
return _gameDescription->desc.filesDescriptions[0].fileName;
}
} // End of namespace Sludge
static const PlainGameDescriptor sludgeGames[] = {
{ "sludge", "Sludge Game" },
{ "welcome", "Welcome Example" },
{ "verbcoin", "Verb Coin" },
{ "robinsrescue", "Robin's Rescue" },
{ "outoforder", "Out Of Order" },
{ "frasse", "Frasse and the Peas of Kejick" },
{ "interview", "The Interview" },
{ "life", "Life Flashed By"},
{ "tgttpoacs", "The Game That Takes Place on a Cruise Ship" },
{ "mandy", "Mandy Christmas Adventure" },
{ "cubert", "Cubert Badbone, P.I." },
{ 0, 0 }
};
#include "sludge/detection_tables.h"
static Sludge::SludgeGameDescription s_fallbackDesc =
{
{
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO0()
},
0
};
static char s_fallbackFileNameBuffer[51];
class SludgeMetaEngine : public AdvancedMetaEngine {
public:
SludgeMetaEngine() : AdvancedMetaEngine(Sludge::gameDescriptions, sizeof(Sludge::SludgeGameDescription), sludgeGames) {
_singleId = "sludge";
_maxScanDepth = 1;
}
virtual const char *getName() const {
return "Sludge Engine";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (C) 2000-2014 Hungry Software and contributors";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Sludge::SludgeGameDescription *gd = (const Sludge::SludgeGameDescription *)desc;
if (gd) {
*engine = new Sludge::SludgeEngine(syst, gd);
}
return gd != 0;
}
// for fall back detection
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
};
const ADGameDescription *SludgeMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// reset fallback description
s_fallbackDesc.desc.gameId = "sludge";
s_fallbackDesc.desc.extra = "";
s_fallbackDesc.desc.language = Common::EN_ANY;
s_fallbackDesc.desc.flags = ADGF_UNSTABLE;
s_fallbackDesc.desc.platform = Common::kPlatformUnknown;
s_fallbackDesc.desc.guiOptions = GUIO0();
s_fallbackDesc.languageID = 0;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory())
continue;
Common::String fileName = file->getName();
fileName.toLowercase();
if (!(fileName.hasSuffix(".slg") || fileName == "gamedata"))
continue;
Common::File f;
if (!f.open(*file))
continue;
bool headerBad = false;
if (f.readByte() != 'S')
headerBad = true;
if (f.readByte() != 'L')
headerBad = true;
if (f.readByte() != 'U')
headerBad = true;
if (f.readByte() != 'D')
headerBad = true;
if (f.readByte() != 'G')
headerBad = true;
if (f.readByte() != 'E')
headerBad = true;
if (headerBad) {
continue;
}
strncpy(s_fallbackFileNameBuffer, fileName.c_str(), 50);
s_fallbackFileNameBuffer[50] = '\0';
s_fallbackDesc.desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer;
return (const ADGameDescription *)&s_fallbackDesc;
}
return 0;
}
#if PLUGIN_ENABLED_DYNAMIC(SLUDGE)
REGISTER_PLUGIN_DYNAMIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine);
#endif
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