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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "engines/advancedDetector.h"
#include "sludge/sludge.h"
namespace Sludge {
struct SludgeGameDescription {
ADGameDescription desc;
int gameType;
};
int SludgeEngine::getGameType() const { return _gameDescription->gameType; }
const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;}
uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; }
Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; }
const char *SludgeEngine::getGameFile() const {
return _gameDescription->desc.filesDescriptions[0].fileName;
}
} // End of namespace Sludge
static const PlainGameDescriptor sludgeGames[] = {
{ "sludge", "Sludge Game" },
{ "welcome", "Welcome Example" },
{ "welcomeloop", "Welcome Loop Test" },
{ "verbcoin", "Verb Coin" },
{ 0, 0 }
};
#include "sludge/detection_tables.h"
class SludgeMetaEngine : public AdvancedMetaEngine {
public:
SludgeMetaEngine() : AdvancedMetaEngine(Sludge::gameDescriptions, sizeof(Sludge::SludgeGameDescription), sludgeGames) {
_singleId = "sludge";
_maxScanDepth = 1;
}
virtual const char *getName() const {
return "Sludge Engine";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (C) 2000-2014 Hungry Software and contributors";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Sludge::SludgeGameDescription *gd = (const Sludge::SludgeGameDescription *)desc;
if (gd) {
*engine = new Sludge::SludgeEngine(syst, gd);
}
return gd != 0;
}
};
#if PLUGIN_ENABLED_DYNAMIC(SLUDGE)
REGISTER_PLUGIN_DYNAMIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine);
#endif
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