aboutsummaryrefslogtreecommitdiff
path: root/engines/sludge/fileset.cpp
blob: c9c3e7a43b111018a677b9322aeb9da663f90aeb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/file.h"
#include "common/debug.h"
#include "common/ustr.h"

#include "sludge/allfiles.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
#include "sludge/sludge.h"
#include "sludge/version.h"

namespace Sludge {

ResourceManager::ResourceManager() {
	init();
}

ResourceManager::~ResourceManager() {
	kill();
}

void ResourceManager::init() {
	_sliceBusy = true;
	_bigDataFile = nullptr;
	_startOfDataIndex = 0;
	_startOfTextIndex = 0;
	_startOfSubIndex = 0;
	_startOfObjectIndex = 0;
	_startIndex = 0;
	_allResourceNames.clear();
}
void ResourceManager::kill() {
	if (_bigDataFile) {
		delete _bigDataFile;
		_bigDataFile = nullptr;
	}
	_allResourceNames.clear();
}

bool ResourceManager::openSubSlice(int num) {
	if (_sliceBusy) {
		fatal("Can't read from data file", "I'm already reading something");
		return false;
	}
	_bigDataFile->seek(_startOfSubIndex + (num << 2), 0);
	_bigDataFile->seek(_bigDataFile->readUint32LE(), 0);

	return _sliceBusy = true;
}

bool ResourceManager::openObjectSlice(int num) {
	if (_sliceBusy) {
		fatal("Can't read from data file", "I'm already reading something");
		return false;
	}

	_bigDataFile->seek(_startOfObjectIndex + (num << 2), 0);
	_bigDataFile->seek(_bigDataFile->readUint32LE(), 0);
	return _sliceBusy = true;
}

uint ResourceManager::openFileFromNum(int num) {
	if (_sliceBusy) {
		fatal("Can't read from data file", "I'm already reading something");
		return 0;
	}

	_bigDataFile->seek(_startOfDataIndex + (num << 2), 0);
	_bigDataFile->seek(_bigDataFile->readUint32LE(), 1);
	_sliceBusy = true;

	return _bigDataFile->readUint32LE();
}

uint32 ResourceManager::_cp1250ToUTF32[128] = {
  /* 0x80 */
  0x20ac, 0xfffd, 0x201a, 0xfffd, 0x201e, 0x2026, 0x2020, 0x2021,
  0xfffd, 0x2030, 0x0160, 0x2039, 0x015a, 0x0164, 0x017d, 0x0179,
  /* 0x90 */
  0xfffd, 0x2018, 0x2019, 0x201c, 0x201d, 0x2022, 0x2013, 0x2014,
  0xfffd, 0x2122, 0x0161, 0x203a, 0x015b, 0x0165, 0x017e, 0x017a,
  /* 0xa0 */
  0x00a0, 0x02c7, 0x02d8, 0x0141, 0x00a4, 0x0104, 0x00a6, 0x00a7,
  0x00a8, 0x00a9, 0x015e, 0x00ab, 0x00ac, 0x00ad, 0x00ae, 0x017b,
  /* 0xb0 */
  0x00b0, 0x00b1, 0x02db, 0x0142, 0x00b4, 0x00b5, 0x00b6, 0x00b7,
  0x00b8, 0x0105, 0x015f, 0x00bb, 0x013d, 0x02dd, 0x013e, 0x017c,
  /* 0xc0 */
  0x0154, 0x00c1, 0x00c2, 0x0102, 0x00c4, 0x0139, 0x0106, 0x00c7,
  0x010c, 0x00c9, 0x0118, 0x00cb, 0x011a, 0x00cd, 0x00ce, 0x010e,
  /* 0xd0 */
  0x0110, 0x0143, 0x0147, 0x00d3, 0x00d4, 0x0150, 0x00d6, 0x00d7,
  0x0158, 0x016e, 0x00da, 0x0170, 0x00dc, 0x00dd, 0x0162, 0x00df,
  /* 0xe0 */
  0x0155, 0x00e1, 0x00e2, 0x0103, 0x00e4, 0x013a, 0x0107, 0x00e7,
  0x010d, 0x00e9, 0x0119, 0x00eb, 0x011b, 0x00ed, 0x00ee, 0x010f,
  /* 0xf0 */
  0x0111, 0x0144, 0x0148, 0x00f3, 0x00f4, 0x0151, 0x00f6, 0x00f7,
  0x0159, 0x016f, 0x00fa, 0x0171, 0x00fc, 0x00fd, 0x0163, 0x02d9,
};

// Converts a string from ISO8859-2 or CP1250 to UTF8.
// This is needed for old games.
Common::String ResourceManager::convertString(const Common::String &s) {
	Common::String res;
	Common::U32String tmp;

	// Convert CP1250 to UTF32
	for (uint i = 0; i < s.size(); ++i) {
		const byte c = s[i];
		if (c < 0x80) {
			tmp += c;
		} else {
			uint32 utf32 = _cp1250ToUTF32[c - 0x80];
			if (utf32) {
				tmp += utf32;
			} else {
				// It's an invalid CP1250 character...
				return s;
			}
		}
	}

	// Convert UTF32 to UTF8
	for (uint i = 0; i < tmp.size(); ++i) {
		uint32 wc = tmp[i];
		int count;
		if (wc < 0x80)
			count = 1;
		else if (wc < 0x800)
			count = 2;
		else if (wc < 0x10000) {
			if (wc < 0xd800 || wc >= 0xe000) {
				count = 3;
			} else {
				// It's an invalid UTF32 character...
				return s;
			}
		} else if (wc < 0x110000) {
			count = 4;
		} else {
			// It's an invalid UTF32 character...
			return s;
		}
		Common::String r = "";
		switch (count) {
			case 4:
				r = (char)(0x80 | (wc & 0x3f)) + r;
				wc = wc >> 6;
				wc |= 0x10000;
				// falls through
			case 3:
				r = (char)(0x80 | (wc & 0x3f)) + r;
				wc = wc >> 6;
				wc |= 0x800;
				// falls through
			case 2:
				r = (char)(0x80 | (wc & 0x3f)) + r;
				wc = wc >> 6;
				wc |= 0xc0;
				// falls through
			case 1:
				r = wc + r;
		}
		res += r;
	}

	return res;
}

Common::String ResourceManager::getNumberedString(int value) {
	if (_sliceBusy) {
		fatal("Can't read from data file", "I'm already reading something");
		return NULL;
	}

	_bigDataFile->seek((value << 2) + _startOfTextIndex, 0);
	value = _bigDataFile->readUint32LE();
	_bigDataFile->seek(value, 0);

	Common::String s = readString(_bigDataFile);

	if (gameVersion < VERSION(2, 2)) {
		// This is an older game - We need to convert the string to UTF-8
		s = convertString(s);
	}

	return s;
}

bool ResourceManager::startAccess() {
	int wasBusy = _sliceBusy;
	_sliceBusy = true;
	return wasBusy;
}
void ResourceManager::finishAccess() {
	_sliceBusy = false;
}

void ResourceManager::readResourceNames(Common::SeekableReadStream *readStream) {
	int numResourceNames = readStream->readUint16BE();
	debugC(2, kSludgeDebugDataLoad, "numResourceNames %i", numResourceNames);
	_allResourceNames.reserve(numResourceNames);

	for (int fn = 0; fn < numResourceNames; fn++) {
		_allResourceNames[fn].clear();
		_allResourceNames[fn] = readString(readStream);
		debugC(2, kSludgeDebugDataLoad, "Resource %i: %s", fn, _allResourceNames[fn].c_str());
	}
}

const Common::String ResourceManager::resourceNameFromNum(int i) {
	if (i == -1)
		return "";

	if (_allResourceNames.empty())
		return "RESOURCE";

	if (i < (int)_allResourceNames.size())
		return _allResourceNames[i];

	return "Unknown resource";
}

void ResourceManager::setData(Common::File *fp) {
	_bigDataFile = fp;
	_startIndex = fp->pos();
}

void ResourceManager::setFileIndices(uint numLanguages, uint skipBefore) {
	_bigDataFile->seek(_startIndex, SEEK_SET);
	_sliceBusy = false;

	if (skipBefore > numLanguages) {
		warning("Not a valid language ID! Using default instead.");
		skipBefore = 0;
	}

	// STRINGS
	int skipAfter = numLanguages - skipBefore;
	while (skipBefore) {
		_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_SET);
		skipBefore--;
	}
	_startOfTextIndex = _bigDataFile->pos() + 4;
	debugC(2, kSludgeDebugDataLoad, "startOfTextIndex: %i", _startOfTextIndex);

	_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_SET);

	while (skipAfter) {
		_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_SET);
		skipAfter--;
	}

	_startOfSubIndex = _bigDataFile->pos() + 4;
	_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_CUR);
	debugC(2, kSludgeDebugDataLoad, "startOfSubIndex: %i", _startOfSubIndex);

	_startOfObjectIndex = _bigDataFile->pos() + 4;
	_bigDataFile->seek(_bigDataFile->readUint32LE(), SEEK_CUR);
	debugC(2, kSludgeDebugDataLoad, "startOfObjectIndex: %i", _startOfObjectIndex);

	// Remember that the data section starts here
	_startOfDataIndex = _bigDataFile->pos();
	debugC(2, kSludgeDebugDataLoad, "startOfDataIndex: %i", _startOfDataIndex);
}

} // End of namespace Sludge