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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_FILESET_H
#define SLUDGE_FILESET_H
#include "common/file.h"
namespace Sludge {
class ResourceManager {
public:
ResourceManager();
~ResourceManager();
void init();
void kill();
void setData(Common::File *readStream);
void setFileIndices(uint, uint);
Common::SeekableReadStream *getData() { return _bigDataFile; }
uint openFileFromNum(int num);
bool openSubSlice(int num);
bool openObjectSlice(int num);
Common::String getNumberedString(int value);
bool startAccess();
void finishAccess();
private:
bool _sliceBusy;
Common::File *_bigDataFile;
uint32 _startOfDataIndex, _startOfTextIndex, _startOfSubIndex, _startOfObjectIndex;
int32 _startIndex;
private:
static uint32 _cp1250ToUTF32[128];
Common::String convertString(const Common::String &s);
};
} // End of namespace Sludge
#endif
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