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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_FREEZE_H
#define SLUDGE_FREEZE_H
#include "graphics/surface.h"
namespace Sludge {
struct OnScreenPerson;
struct PersonaAnimation;
struct ScreenRegion;
struct SpeechStruct;
struct StatusStuff ;
struct EventHandlers;
class Parallax;
struct FrozenStuffStruct {
OnScreenPerson *allPeople;
ScreenRegion *allScreenRegions;
Graphics::Surface backdropSurface;
Graphics::Surface lightMapSurface;
Graphics::Surface *zBufferSprites;
int zPanels;
Parallax *parallaxStuff;
int lightMapNumber, zBufferNumber;
SpeechStruct *speech;
StatusStuff *frozenStatus;
EventHandlers *currentEvents;
PersonaAnimation *mouseCursorAnim;
int mouseCursorFrameNum;
int cameraX, cameraY, sceneWidth, sceneHeight;
float cameraZoom;
FrozenStuffStruct *next;
};
} // End of namespace Sludge
#endif
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