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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_LANGUAGE_H
#define SLUDGE_LANGUAGE_H
#include "common/file.h"
#include "sludge/allfiles.h"
namespace Sludge {
class LanguageManager {
public:
LanguageManager() :
_languageID(0),
_languageIdx(-1),
_numLanguages(0),
_languageTable(0),
_languageNames(0) {}
~LanguageManager();
void init(Common::File *table);
void setLanguageID(uint id);
void saveLanguageSetting(Common::WriteStream *writeStream);
void loadLanguageSetting(Common::SeekableReadStream *readStream);
private:
uint _languageID; // id of selected language
int _languageIdx; // index of selected language in table
uint _numLanguages; // number of existing languages in game
uint *_languageTable; // indexes of existing languages
Common::String *_languageNames; // language names
int getLanguageForFileB();
void setLanguageIndex(int idx);
};
} // End of namespace Sludge
#endif
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