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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "sludge/allfiles.h"
namespace Sludge {
void *allKnownMem[3000];
int allKnownNum = 0;
void outputKnownMem() {
#if 0
FILE *debu = fopen("debuTURN.txt", "at");
fprintf(debu, "%i lumps:", allKnownNum);
for (int i = 0; i < allKnownNum; i ++) {
fprintf(debu, " %p", allKnownMem[i]);
}
fprintf(debu, "\n");
fclose(debu);
#endif
}
void adding(void *mem) {
allKnownMem[allKnownNum] = mem;
allKnownNum++;
outputKnownMem();
if (allKnownNum == 3000) {
debug("Error! Array too full!");
#if 0
exit(1);
#endif
}
}
void deleting(void *mem) {
allKnownNum--;
for (int i = 0; i <= allKnownNum; i++) {
if (allKnownMem[i] == mem) {
allKnownMem[i] = allKnownMem[allKnownNum];
outputKnownMem();
return;
}
}
#if 0
//db ("Error! Deleted a block which hasn't been allocated!");
exit(1);
#endif
}
} // End of namespace Sludge
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