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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_REGION_H
#define SLUDGE_REGION_H
namespace Sludge {
struct screenRegion {
int x1, y1, x2, y2, sX, sY, di;
objectType *thisType;
screenRegion *next;
};
bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum);
void getOverRegion();
screenRegion *getRegionForObject(int obj);
void removeScreenRegion(int objectNum);
void loadRegions(Common::SeekableReadStream *stream);
void saveRegions(Common::WriteStream *stream);
void killAllRegions();
void showBoxes();
} // End of namespace Sludge
#endif
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