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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef SLUDGE_REGION_H
#define SLUDGE_REGION_H

namespace Sludge {

struct screenRegion {
	int x1, y1, x2, y2, sX, sY, di;
	objectType *thisType;
	screenRegion *next;
};

bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum);
void getOverRegion();
screenRegion *getRegionForObject(int obj);
void removeScreenRegion(int objectNum);
void loadRegions(Common::SeekableReadStream *stream);
void saveRegions(Common::WriteStream *stream);
void killAllRegions();

void showBoxes();

} // End of namespace Sludge

#endif