aboutsummaryrefslogtreecommitdiff
path: root/engines/sludge/sludge.cpp
blob: aeb62538cdfbe1dcf70120d855a04f44a2c06cb5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"

#include "sludge/cursors.h"
#include "sludge/event.h"
#include "sludge/graphics.h"
#include "sludge/sludge.h"
#include "sludge/sound.h"
#include "sludge/fonttext.h"
#include "sludge/main_loop.h"

namespace Sludge {

SludgeEngine *g_sludge;

Graphics::PixelFormat *SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; }
Graphics::PixelFormat *SludgeEngine::getOrigPixelFormat() const { return _origFormat; }

SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) :
		Engine(syst), _gameDescription(gameDesc), _console(nullptr) {

	// register your random source
	_rnd = new Common::RandomSource("sludge");

	// Add debug channels
	DebugMan.addDebugChannel(kSludgeDebugFatal, "Script", "Script debug level");
	DebugMan.addDebugChannel(kSludgeDebugDataLoad, "Data Load", "Data loading debug level");
	DebugMan.addDebugChannel(kSludgeDebugStackMachine, "Stack Machine", "Stack Machine debug level");
	DebugMan.addDebugChannel(kSludgeDebugBuiltin, "Built-in", "Built-in debug level");
	DebugMan.addDebugChannel(kSludgeDebugGraphics, "Graphics", "Graphics debug level");
	DebugMan.addDebugChannel(kSludgeDebugZBuffer, "ZBuffer", "ZBuffer debug level");

	DebugMan.enableDebugChannel("Built-in");
	DebugMan.enableDebugChannel("Stack Machine");

	// init graphics
	_origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
	_pixelFormat = new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);

	// Init Strings
	launchMe = "";
	loadNow = "";
	gamePath = "";
	bundleFolder = "";

	fatalMessage = "";
	fatalInfo = "Initialisation error! Something went wrong before we even got started!";

	// Init managers
	_resMan = new ResourceManager();
	_languageMan = new LanguageManager();
	_objMan = new ObjectManager(this);
	_gfxMan = new GraphicsManager(this);
	_evtMan = new EventManager(this);
	_soundMan = new SoundManager();
	_txtMan = new TextManager();
	_cursorMan = new CursorManager(this);
}

SludgeEngine::~SludgeEngine() {

	// Dispose resources
	delete _rnd;
	_rnd = nullptr;

	// Remove debug levels
	DebugMan.clearAllDebugChannels();

	// Dispose console
	delete _console;
	_console = nullptr;

	// Dispose pixel formats
	delete _origFormat;
	_origFormat = nullptr;
	delete _pixelFormat;
	_pixelFormat = nullptr;

	// Dispose managers
	delete _cursorMan;
	_cursorMan = nullptr;
	delete _txtMan;
	_txtMan = nullptr;
	delete _soundMan;
	_soundMan = nullptr;
	delete _evtMan;
	_evtMan = nullptr;
	delete _gfxMan;
	_gfxMan = nullptr;
	delete _objMan;
	_objMan = nullptr;
	delete _languageMan;
	_languageMan = nullptr;
	delete _resMan;
	_resMan = nullptr;
}

Common::Error SludgeEngine::run() {
	// set global variable
	g_sludge = this;

	// create console
	_console = new SludgeConsole(this);

	// debug log
	main_loop(getGameFile());

	return Common::kNoError;
}

} // End of namespace Sludge