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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "sludge/cursors.h"
#include "sludge/event.h"
#include "sludge/graphics.h"
#include "sludge/sludge.h"
#include "sludge/sound.h"
#include "sludge/fonttext.h"
#include "sludge/main_loop.h"
namespace Sludge {
SludgeEngine *g_sludge;
Graphics::PixelFormat *SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; }
Graphics::PixelFormat *SludgeEngine::getOrigPixelFormat() const { return _origFormat; }
SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _console(nullptr) {
// register your random source
_rnd = new Common::RandomSource("sludge");
// Add debug channels
DebugMan.addDebugChannel(kSludgeDebugFatal, "Script", "Script debug level");
DebugMan.addDebugChannel(kSludgeDebugDataLoad, "Data Load", "Data loading debug level");
DebugMan.addDebugChannel(kSludgeDebugStackMachine, "Stack Machine", "Stack Machine debug level");
DebugMan.addDebugChannel(kSludgeDebugBuiltin, "Built-in", "Built-in debug level");
DebugMan.addDebugChannel(kSludgeDebugGraphics, "Graphics", "Graphics debug level");
DebugMan.addDebugChannel(kSludgeDebugZBuffer, "ZBuffer", "ZBuffer debug level");
DebugMan.addDebugChannel(kSludgeDebugSound, "Sound", "Sound debug level");
DebugMan.enableDebugChannel("Data Load");
DebugMan.enableDebugChannel("Built-in");
// init graphics
_origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
_pixelFormat = new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
// Init Strings
launchMe = "";
launchNext = "";
loadNow = "";
gamePath = "";
bundleFolder = "";
fatalMessage = "";
fatalInfo = "Initialisation error! Something went wrong before we even got started!";
// Init managers
_resMan = new ResourceManager();
_languageMan = new LanguageManager();
_objMan = new ObjectManager(this);
_gfxMan = new GraphicsManager(this);
_evtMan = new EventManager(this);
_soundMan = new SoundManager();
_txtMan = new TextManager();
_cursorMan = new CursorManager(this);
}
SludgeEngine::~SludgeEngine() {
// Dispose resources
delete _rnd;
_rnd = nullptr;
// Remove debug levels
DebugMan.clearAllDebugChannels();
// Dispose console
delete _console;
_console = nullptr;
// Dispose pixel formats
delete _origFormat;
_origFormat = nullptr;
delete _pixelFormat;
_pixelFormat = nullptr;
// Dispose managers
delete _cursorMan;
_cursorMan = nullptr;
delete _txtMan;
_txtMan = nullptr;
delete _soundMan;
_soundMan = nullptr;
delete _evtMan;
_evtMan = nullptr;
delete _gfxMan;
_gfxMan = nullptr;
delete _objMan;
_objMan = nullptr;
delete _languageMan;
_languageMan = nullptr;
delete _resMan;
_resMan = nullptr;
}
Common::Error SludgeEngine::run() {
// set global variable
g_sludge = this;
// create console
_console = new SludgeConsole(this);
// debug log
main_loop(getGameFile());
return Common::kNoError;
}
} // End of namespace Sludge
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