1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_STATUSBA_H
#define SLUDGE_STATUSBA_H
#include "common/str.h"
namespace Sludge {
struct StatusBar {
Common::String text;
StatusBar *next;
};
struct StatusStuff {
StatusBar *firstStatusBar;
uint16 alignStatus;
int litStatus;
int statusX, statusY;
int statusR, statusG, statusB;
int statusLR, statusLG, statusLB;
};
void initStatusBar();
void setStatusBar(Common::String &txt);
void clearStatusBar();
void addStatusBar();
void killLastStatus();
void statusBarColour(byte r, byte g, byte b);
void statusBarLitColour(byte r, byte g, byte b);
void setLitStatus(int i);
const Common::String statusBarText();
void positionStatus(int, int);
void drawStatusBar();
// Load and save
bool loadStatusBars(Common::SeekableReadStream *stream);
void saveStatusBars(Common::WriteStream *stream);
// For freezing
void restoreBarStuff(StatusStuff *here);
StatusStuff *copyStatusBarStuff(StatusStuff *here);
} // End of namespace Sludge
#endif
|