aboutsummaryrefslogtreecommitdiff
path: root/engines/sludge/statusba.h
blob: 2f0d30adc1bbcf2e0923985aa205a61a1360cb99 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef SLUDGE_STATUSBA_H
#define SLUDGE_STATUSBA_H

namespace Sludge {

struct statusBar {
	char *text;
	statusBar *next;
};

struct statusStuff {
	statusBar *firstStatusBar;
	unsigned short alignStatus;
	int litStatus;
	int statusX, statusY;
	int statusR, statusG, statusB;
	int statusLR, statusLG, statusLB;
};

void initStatusBar();

void setStatusBar(char *txt);
void clearStatusBar();
void addStatusBar();
void killLastStatus();
void statusBarColour(unsigned char r, unsigned char g, unsigned char b);
void statusBarLitColour(unsigned char r, unsigned char g, unsigned char b);
void setLitStatus(int i);
const char *statusBarText();
void positionStatus(int, int);
void drawStatusBar();

#if ALLOW_FILE
// Load and save
bool loadStatusBars(FILE *fp);
void saveStatusBars(FILE *fp);
#endif

// For freezing
void restoreBarStuff(statusStuff *here);
statusStuff *copyStatusBarStuff(statusStuff *here);

} // End of namespace Sludge

#endif