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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_TALK_H
#define SLUDGE_TALK_H
#include "sludge/sprites.h"
namespace Sludge {
struct speechLine {
Common::String textLine;
speechLine *next;
int x;
};
struct speechStruct {
onScreenPerson *currentTalker;
speechLine *allSpeech;
int speechY, lastFile, lookWhosTalking;
SpritePalette talkCol;
};
int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool);
void viewSpeech();
void killAllSpeech();
int isThereAnySpeechGoingOn();
void initSpeech();
void saveSpeech(speechStruct *sS, Common::WriteStream *stream);
bool loadSpeech(speechStruct *sS, Common::SeekableReadStream *stream);
} // End of namespace Sludge
#endif
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