aboutsummaryrefslogtreecommitdiff
path: root/engines/sludge/variable.h
blob: 295473e55c550abd52f57f4638ccf6f57725131c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef SLUDGE_VARIABLE_H
#define SLUDGE_VARIABLE_H

namespace Sludge {

struct variable;
struct variableStack;

enum variableType {
	SVT_NULL,
	SVT_INT,
	SVT_FUNC,
	SVT_STRING,
	SVT_BUILT,
	SVT_FILE,
	SVT_STACK,
	SVT_OBJTYPE,
	SVT_ANIM,
	SVT_COSTUME,
	SVT_FASTARRAY,
	SVT_NUM_TYPES
};

struct fastArrayHandler {
	struct variable *fastVariables;
	int size;
	int timesUsed;
};

struct stackHandler {
	struct variableStack *first;
	struct variableStack *last;
	int timesUsed;
};

union variableData {
	signed int intValue;
	char *theString;
	stackHandler *theStack;
	struct personaAnimation *animHandler;
	struct persona *costumeHandler;
	fastArrayHandler *fastArray;
};

struct variable {
	variableType varType;
	variableData varData;
};

struct variableStack {
	variable thisVar;
	variableStack *next;
};

// Initialisation

#define initVarNew(thisVar)     thisVar.varType = SVT_NULL

// Setting variables

void setVariable(variable &thisVar, variableType vT, int value);
bool copyVariable(const variable &from, variable &to);
bool loadStringToVar(variable &thisVar, int value);
void newAnimationVariable(variable &thisVar, struct personaAnimation *i);
void newCostumeVariable(variable &thisVar, struct persona *i);
void makeTextVar(variable &thisVar, const char *txt);
void addVariablesInSecond(variable &var1, variable &var2);
void compareVariablesInSecond(const variable &var1, variable &var2);

// Misc.

void unlinkVar(variable &thisVar);
char *getNumberedString(int value);
char *getTextFromAnyVar(const variable &from);
struct persona *getCostumeFromVar(variable &thisVar);
struct personaAnimation *getAnimationFromVar(variable &thisVar);
bool getBoolean(const variable &from);
bool getValueType(int &toHere, variableType vT, const variable &v);

// Stacky stuff

bool addVarToStack(const variable &va, variableStack *&thisStack);
bool addVarToStackQuick(variable &va, variableStack *&thisStack);
void trimStack(variableStack *&stack);
int deleteVarFromStack(const variable &va, variableStack *&thisStack,
		bool allOfEm = false);
variableStack *stackFindLast(variableStack *hunt);
bool copyStack(const variable &from, variable &to);
int stackSize(const stackHandler *me);
bool stackSetByIndex(variableStack *, unsigned int, const variable &);
variable *stackGetByIndex(variableStack *, unsigned int);
bool getSavedGamesStack(stackHandler *sH, char *ext);

bool makeFastArrayFromStack(variable &to, const stackHandler *stacky);
bool makeFastArraySize(variable &to, int size);
variable *fastArrayGetByIndex(fastArrayHandler *vS, unsigned int theIndex);

#define DEBUG_STACKINESS    0

#if DEBUG_STACKINESS
#define stackDebug(params) {                            \
		FILE * stackfp = fopen ("stackout.txt", "at");      \
		fprintf params;                                     \
		fclose (stackfp);                                   \
	}
#else
#define stackDebug(a)  {}
#endif

} // End of namespace Sludge

#endif