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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_ZBUFFER_H
#define SLUDGE_ZBUFFER_H
#if 0
#if !defined(HAVE_GLES2)
#include "GLee.h"
#else
#include <GLES2/gl2.h>
#endif
#endif
namespace Sludge {
struct zBufferData {
int width, height;
// bool loaded;
int numPanels;
int panel[16];
int originalNum;
#if 0
GLubyte *tex;
GLuint texName;
#endif
};
bool setZBuffer(int y);
void killZBuffer();
void drawZBuffer(int x, int y, bool upsidedown);
} // End of namespace Sludges
#endif
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