aboutsummaryrefslogtreecommitdiff
path: root/engines/startrek/awaymission.h
blob: 9c4d5910737d157a328cb8591dbab676aff1a5f9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef STARTREK_AWAYMISSION_H
#define STARTREK_AWAYMISSION_H

// All variables here get cleared to 0 upon starting an away mission.
// NOTE: Any changes here must be reflected in the corresponding serializer functions.
struct AwayMission {
	// These timers count down automatically when nonzero. When they reach 0,
	// ACTION_TIMER_EXPIRED is invoked with the corresponding index (0-7).
	int16 timers[8]; // 0x00-0x0f

	int16 mouseX; // 0x10
	int16 mouseY; // 0x12
	int16 crewGetupTimers[4]; // 0x14
	bool disableWalking; // 0x1c

	// 0 / false: input enabled
	// 1 / true:  input disabled, turns back on after walking or beaming into a room
	// 2:         input disabled, doesn't turn back on after walking or beaming into room
	byte disableInput; // 0x1d

	bool redshirtDead; // 0x1e
	byte activeAction; // 0x1f
	byte activeObject;  // 0x20; The item that is going to be used on something
	byte passiveObject; // 0x21; The item that the active item is used on (or the item looked at, etc).

	// If this is true after calling room-specific RDF code, the game will continue to run
	// any "default" code for the event, if any.
	bool rdfStillDoDefaultAction; // 0x23

	// If a bit in "crewDownBitset" is set, the corresponding timer in "crewGetupTimers"
	// begins counting down. When it reaches 0, they get up.
	byte crewDownBitset; // 0x24

	int8 crewDirectionsAfterWalk[4]; // 0x25: Sets an object's direction after they finish walking somewhere?

	// Mission-specific variables
	union {
		// Demon World (TODO: label remaining generic variables)
		struct {
			bool wasRudeToPrelate; // 0x29
			bool insultedStephen; // 0x2b
			bool field2d; // 0x2d
			bool beatKlingons; // 0x2f
			bool tookKlingonHand; // 0x31

			bool talkedToPrelate; // 0x33
			bool stephenWelcomedToStudy; // 0x34
			bool prelateWelcomedCrew; // 0x35
			bool askedPrelateAboutSightings; // 0x36
			byte field37; // 0x37
			bool mccoyMentionedFlora; // 0x38
			byte numBouldersGone; // 0x39
			byte enteredFrom; // 0x3a
			bool repairedHand; // 0x3b
			bool healedMiner; // 0x3c
			bool curedChub; // 0x3d
			bool field3e; // 0x3e
			bool knowAboutHypoDytoxin; // 0x3f
			bool minerDead; // 0x40
			byte field41; // 0x41
			bool foundMiner; // 0x43
			bool field45; // 0x45
			bool gaveSkullToNauian; // 0x47
			bool warpsDisabled; // 0x48
			bool boulder1Gone; // 0x49
			bool boulder2Gone; // 0x4a
			bool boulder3Gone; // 0x4b
			bool boulder4Gone; // 0x4c
			bool doorOpened; // 0x4d
			bool solvedSunPuzzle; // 0x4e
			byte itemsTakenFromCase; // 0x4f
			bool gotBerries; // 0x50
			bool madeHypoDytoxin; // 0x51
			bool metNauian; // 0x53
			bool gavePointsForDytoxin; // 0x54
			bool lookedAtComputer; // 0x55
			byte field56; // 0x56
			bool foundAlienRoom; // 0x57
			int16 missionScore; // 0x58

			void saveLoadWithSerializer(Common::Serializer &ser) {
				ser.syncAsByte(wasRudeToPrelate);
				ser.syncAsByte(insultedStephen);
				ser.syncAsByte(field2d);
				ser.syncAsByte(beatKlingons);
				ser.syncAsByte(tookKlingonHand);
				ser.syncAsByte(talkedToPrelate);
				ser.syncAsByte(stephenWelcomedToStudy);
				ser.syncAsByte(prelateWelcomedCrew);
				ser.syncAsByte(askedPrelateAboutSightings);
				ser.syncAsByte(field37);
				ser.syncAsByte(mccoyMentionedFlora);
				ser.syncAsByte(numBouldersGone);
				ser.syncAsByte(enteredFrom);
				ser.syncAsByte(repairedHand);
				ser.syncAsByte(healedMiner);
				ser.syncAsByte(curedChub);
				ser.syncAsByte(field3e);
				ser.syncAsByte(knowAboutHypoDytoxin);
				ser.syncAsByte(minerDead);
				ser.syncAsByte(field41);
				ser.syncAsByte(foundMiner);
				ser.syncAsByte(field45);
				ser.syncAsByte(gaveSkullToNauian);
				ser.syncAsByte(warpsDisabled);
				ser.syncAsByte(boulder1Gone);
				ser.syncAsByte(boulder2Gone);
				ser.syncAsByte(boulder3Gone);
				ser.syncAsByte(boulder4Gone);
				ser.syncAsByte(doorOpened);
				ser.syncAsByte(solvedSunPuzzle);
				ser.syncAsByte(itemsTakenFromCase);
				ser.syncAsByte(gotBerries);
				ser.syncAsByte(madeHypoDytoxin);
				ser.syncAsByte(metNauian);
				ser.syncAsByte(gavePointsForDytoxin);
				ser.syncAsByte(lookedAtComputer);
				ser.syncAsByte(field56);
				ser.syncAsByte(foundAlienRoom);
				ser.syncAsSint16LE(missionScore);
			}
		} demon;

		// Hijacked
		struct {
			int16 missionScore; // 0x29
			int16 field2b; // 0x2b
			int16 field2d; // 0x2d
			bool engineerConscious; // 0x30
			byte field35; // 0x35
			bool gotWires; // 0x37
			byte orbitalDecayCounter; // 0x3b
			bool bridgeElasiDrewPhasers; // 0x3d
			bool talkedToCereth; // 0x3e
			bool gotJunkPile; // 0x3f
			bool gotTransmogrifier; // 0x43
			bool transporterRepaired; // 0x44
			bool spockExaminedTransporter; // 0x45
			bool usedTransmogrifierOnTransporter; // 0x46
			bool bridgeForceFieldDown; // 0x47
			bool savedPrisoners; // 0x48
			bool haveBomb; // 0x49
			bool brigElasiPhasersOnKill; // 0x4a
			byte elasiTargetIndex; // 0x4b
			byte guard1Status; // 0x4c
			byte guard2Status; // 0x4d
			byte field4e; // 0x4e
			byte crewmanKilled[4]; // 0x4f
			byte bridgeElasi1Status; // 0x53
			byte bridgeElasi2Status; // 0x54
			byte bridgeElasi3Status; // 0x55
			byte bridgeElasi4Status; // 0x56
			bool brigForceFieldDown; // 0x58
			byte field59; // 0x59
			byte field5b; // 0x5b
			bool elasiSurrendered; // 0x5c
			byte kirkPhaserDrawn; // 0x5d

			// 1: Decided to shoot them
			// 2: Talked, and they surrendered immediately
			// 3: They deorbited the ship (and perhaps surrendered after)
			byte bridgeWinMethod; // 0x5e

			bool talkedToBrigCrewman; // 0x5f

			void saveLoadWithSerializer(Common::Serializer &ser) {
				ser.syncAsSint16LE(missionScore);
				ser.syncAsSint16LE(field2b);
				ser.syncAsSint16LE(field2d);
				ser.syncAsByte(engineerConscious);
				ser.syncAsByte(field35);
				ser.syncAsByte(gotWires);
				ser.syncAsByte(orbitalDecayCounter);
				ser.syncAsByte(bridgeElasiDrewPhasers);
				ser.syncAsByte(talkedToCereth);
				ser.syncAsByte(gotJunkPile);
				ser.syncAsByte(gotTransmogrifier);
				ser.syncAsByte(transporterRepaired);
				ser.syncAsByte(spockExaminedTransporter);
				ser.syncAsByte(usedTransmogrifierOnTransporter);
				ser.syncAsByte(bridgeForceFieldDown);
				ser.syncAsByte(savedPrisoners);
				ser.syncAsByte(haveBomb);
				ser.syncAsByte(brigElasiPhasersOnKill);
				ser.syncAsByte(elasiTargetIndex);
				ser.syncAsByte(guard1Status);
				ser.syncAsByte(guard2Status);
				ser.syncAsByte(field4e);
				ser.syncBytes(crewmanKilled, 4);
				ser.syncAsByte(bridgeElasi1Status);
				ser.syncAsByte(bridgeElasi2Status);
				ser.syncAsByte(bridgeElasi3Status);
				ser.syncAsByte(bridgeElasi4Status);
				ser.syncAsByte(brigForceFieldDown);
				ser.syncAsByte(field59);
				ser.syncAsByte(field5b);
				ser.syncAsByte(elasiSurrendered);
				ser.syncAsByte(kirkPhaserDrawn);
				ser.syncAsByte(bridgeWinMethod);
				ser.syncAsByte(talkedToBrigCrewman);
			}
		} tug;

		// Love's Labor Jeopardized
		struct {
			bool alreadyStartedMission; // 0x29
			bool knowAboutVirus; // 0x2a
			bool romulansUnconsciousFromLaughingGas; // 0x2b
			bool releasedHumanLaughingGas; // 0x2c
			bool releasedRomulanLaughingGas; // 0x2d
			bool chamberHasCure; // 0x2e
			bool freezerOpen; // 0x2f
			bool chamberHasDish; // 0x30
			byte bottleInNozzle; // 0x31
			bool cabinetOpen; // 0x32
			bool gasFeedOn; // 0x33
			byte synthesizerBottleIndex; // 0x34
			byte synthesizerContents; // 0x35
			byte canister1; // 0x36
			byte canister2; // 0x37
			bool servicePanelOpen; // 0x38
			bool gasTankUnscrewed; // 0x39
			bool wrenchTaken; // 0x3a
			bool tookN2TankFromServicePanel; // 0x3b
			bool field3c; // 0x3c
			bool grateRemoved; // 0x3d
			bool insulationOnGround; // 0x3e
			bool visitedRoomWithRomulans; // 0x3f
			bool romulansCured; // 0x40
			bool romulansUnconsciousFromVirus; // 0x41
			bool freedMarcusAndCheever; // 0x42
			bool preaxCured; // 0x43
			byte spockInfectionCounter; // 0x45: When this reached 100, Spock dies.
			bool spockCured; // 0x46
			bool contactedEnterpriseBeforeCure; // 0x47
			bool contactedEnterpriseAfterCure; // 0x48
			bool spockAccessedConsole; // 0x49
			bool mccoyAccessedConsole; // 0x4a
			bool gotPolyberylcarbonate; // 0x4b
			bool gotTLDH; // 0x4c (Got romulan laughing gas)
			bool gotPointsForOpeningGrate; // 0x4d
			bool gotPointsForGassingRomulans; // 0x4e
			bool gotCure; // 0x4f
			bool gotPointsForHydratingPreax; // 0x50
			bool gotPointsForHydratingRomulans; // 0x51
			int16 missionScore; // 0x52

			void saveLoadWithSerializer(Common::Serializer &ser) {
				ser.syncAsByte(alreadyStartedMission);
				ser.syncAsByte(knowAboutVirus);
				ser.syncAsByte(romulansUnconsciousFromLaughingGas);
				ser.syncAsByte(releasedHumanLaughingGas);
				ser.syncAsByte(releasedRomulanLaughingGas);
				ser.syncAsByte(chamberHasCure);
				ser.syncAsByte(freezerOpen);
				ser.syncAsByte(chamberHasDish);
				ser.syncAsByte(bottleInNozzle);
				ser.syncAsByte(cabinetOpen);
				ser.syncAsByte(gasFeedOn);
				ser.syncAsByte(synthesizerBottleIndex);
				ser.syncAsByte(synthesizerContents);
				ser.syncAsByte(canister1);
				ser.syncAsByte(canister2);
				ser.syncAsByte(servicePanelOpen);
				ser.syncAsByte(gasTankUnscrewed);
				ser.syncAsByte(wrenchTaken);
				ser.syncAsByte(tookN2TankFromServicePanel);
				ser.syncAsByte(field3c);
				ser.syncAsByte(grateRemoved);
				ser.syncAsByte(insulationOnGround);
				ser.syncAsByte(visitedRoomWithRomulans);
				ser.syncAsByte(romulansCured);
				ser.syncAsByte(romulansUnconsciousFromVirus);
				ser.syncAsByte(freedMarcusAndCheever);
				ser.syncAsByte(preaxCured);
				ser.syncAsByte(spockInfectionCounter);
				ser.syncAsByte(spockCured);
				ser.syncAsByte(contactedEnterpriseBeforeCure);
				ser.syncAsByte(contactedEnterpriseAfterCure);
				ser.syncAsByte(spockAccessedConsole);
				ser.syncAsByte(mccoyAccessedConsole);
				ser.syncAsByte(gotPolyberylcarbonate);
				ser.syncAsByte(gotTLDH);
				ser.syncAsByte(gotPointsForOpeningGrate);
				ser.syncAsByte(gotPointsForGassingRomulans);
				ser.syncAsByte(gotCure);
				ser.syncAsByte(gotPointsForHydratingPreax);
				ser.syncAsByte(gotPointsForHydratingRomulans);
				ser.syncAsSint16LE(missionScore);
			}
		} love;

		struct {
			// 0: Haven't entered first room yet
			// 1: Have entered first room once
			// 2: Mudd is gone from first room
			byte muddFirstRoomState; // 0x29

			bool torpedoLoaded; // 0x33
			bool knowAboutTorpedo; // 0x34
			bool discoveredBase3System; // 0x35
			bool translatedAlienLanguage; // 0x36
			bool databaseDestroyed; // 0x37
			bool muddInDatabaseRoom; // 0x38
			bool muddCurrentlyInsane; // 0x39
			bool computerDataErasedOrDestroyed; // 0x3a
			bool muddErasedDatabase; // 0x3b

			// True if you've combined the lense + degrimer and fired it off, discovering
			// it's a weapon
			bool discoveredLenseAndDegrimerFunction; // 0x3c

			int16 torpedoStatus; // 0x3d
			bool muddUnavailable; // 0x3f
			bool muddVisitedDatabaseRoom; // 0x40
			bool accessedAlienDatabase; // 0x41
			bool tookRepairTool; // 0x42
			bool gotPointsForDownloadingData; // 0x43
			bool contactedEnterpriseFirstTime; // 0x44
			bool viewScreenEnabled; // 0x45
			bool lifeSupportMalfunctioning; // 0x46
			byte numTimesEnteredRoom5; // 0x47
			bool gotMemoryDisk; // 0x48
			bool gotLense; // 0x49
			bool gotDegrimer; // 0x4a
			bool putCapsuleInMedicalMachine; // 0x4c
			bool muddUnconscious; // 0x4d

			// 0: haven't entered room yet
			// 1: will go insane next time room is entered (if he's available)
			// 2: currently insane (or unconscious)
			// 3: cured
			byte muddInsanityState; // 0x4e

			bool muddInhaledGas; // 0x4f (mostly the same as "muddCurrentlyInsane"?)
			int16 lifeSupportTimer; // 0x50
			bool startedLifeSupportTimer; // 0x52
			bool enteredRoom0ForFirstTime; // 0x54
			bool gotPointsForLoadingTorpedo; // 0x55
			bool gotPointsForPressingRedButton; // 0x56
			bool gotPointsForEnablingViewscreen; // 0x57
			bool enteredRoom1ForFirstTime; // 0x58
			bool repairedLifeSupportGenerator; // 0x59
			int16 missionScore; // 0x5a

			void saveLoadWithSerializer(Common::Serializer &ser) {
				ser.syncAsByte(muddFirstRoomState);
				ser.syncAsByte(torpedoLoaded);
				ser.syncAsByte(knowAboutTorpedo);
				ser.syncAsByte(discoveredBase3System);
				ser.syncAsByte(translatedAlienLanguage);
				ser.syncAsByte(databaseDestroyed);
				ser.syncAsByte(muddInDatabaseRoom);
				ser.syncAsByte(muddCurrentlyInsane);
				ser.syncAsByte(computerDataErasedOrDestroyed);
				ser.syncAsByte(muddErasedDatabase);
				ser.syncAsByte(discoveredLenseAndDegrimerFunction);
				ser.syncAsSint16LE(torpedoStatus);
				ser.syncAsByte(muddUnavailable);
				ser.syncAsByte(muddVisitedDatabaseRoom);
				ser.syncAsByte(accessedAlienDatabase);
				ser.syncAsByte(tookRepairTool);
				ser.syncAsByte(gotPointsForDownloadingData);
				ser.syncAsByte(contactedEnterpriseFirstTime);
				ser.syncAsByte(viewScreenEnabled);
				ser.syncAsByte(lifeSupportMalfunctioning);
				ser.syncAsByte(numTimesEnteredRoom5);
				ser.syncAsByte(gotMemoryDisk);
				ser.syncAsByte(gotLense);
				ser.syncAsByte(gotDegrimer);
				ser.syncAsByte(putCapsuleInMedicalMachine);
				ser.syncAsByte(muddUnconscious);
				ser.syncAsByte(muddInsanityState);
				ser.syncAsByte(muddInhaledGas);
				ser.syncAsSint16LE(lifeSupportTimer);
				ser.syncAsByte(startedLifeSupportTimer);
				ser.syncAsByte(enteredRoom0ForFirstTime);
				ser.syncAsByte(gotPointsForLoadingTorpedo);
				ser.syncAsByte(gotPointsForPressingRedButton);
				ser.syncAsByte(gotPointsForEnablingViewscreen);
				ser.syncAsByte(enteredRoom1ForFirstTime);
				ser.syncAsByte(repairedLifeSupportGenerator);
				ser.syncAsSint16LE(missionScore);
			}
		} mudd;

		struct {
			bool diedFromStalactites; // 0x29
			// 0: initial state
			// 1: one rock thrown at it
			// 2: two rocks thrown at it (low enough to climb up)
			byte vineState; // 0x2a

			bool gotRock; // 0x2b
			bool gotSnake; // 0x2c
			bool tookKnife; // 0x2d
			bool field2e; // 0x2e
			byte numRocksThrownAtTlaoxac; // 0x2f
			bool gotFern; // 0x30
			bool holeBlocked; // 0x31
			bool tlaoxacTestPassed; // 0x32
			bool knockedOutTlaoxac; // 0x33
			bool waterMonsterRetreated; // 0x34
			bool showedSnakeToTlaoxac; // 0x35
			int16 missionScore; // 0x36

			void saveLoadWithSerializer(Common::Serializer &ser) {
				ser.syncAsByte(diedFromStalactites);
				ser.syncAsByte(vineState);
				ser.syncAsByte(gotRock);
				ser.syncAsByte(gotSnake);
				ser.syncAsByte(tookKnife);
				ser.syncAsByte(field2e);
				ser.syncAsByte(numRocksThrownAtTlaoxac);
				ser.syncAsByte(gotFern);
				ser.syncAsByte(holeBlocked);
				ser.syncAsByte(tlaoxacTestPassed);
				ser.syncAsByte(knockedOutTlaoxac);
				ser.syncAsByte(waterMonsterRetreated);
				ser.syncAsByte(showedSnakeToTlaoxac);
				ser.syncAsSint16LE(missionScore);
			}
		} feather;

		struct {
			int16 missionScore; // 0x29
			int16 field2b; // 0x2b
			bool entityDefeated; // 0x31: Used iron rod on the energy being
			bool doorOpen; // 0x32
			bool scannedLock; // 0x33

			// 0: Don't know the door code yet
			// 2: Will just open the door when the keypad is used
			// 5: Will activate the unknown program when the keypad is used
			byte doorCodeBehaviour; // 0x34

			bool globSplitInTwo; // 0x35
			bool globDefeated; // 0x36
			byte globEnergyLevels[3]; // 0x37
			bool enteredTrial3FirstTime; // 0x3a
			byte klingonShootIndex; // 0x3b
			byte shotKlingons; // 0x3c

			// 0: Hasn't appeared yet
			// 21: Is conscious
			// 22: Is stunned
			// 23: Is dead
			int16 shotKlingonState; // 0x3d

			bool neuralInterfaceActive; // 0x43
			int16 holeContents[3]; // 0x44 (Holes to put gems in for TRIAL5)

			bool enteredGlobRoom; // 0x5c
			bool forceFieldDown; // 0x5d
			bool uhuraAnalyzedCode; // 0x5e

			// 0: Gave up in court, letting Quetzecoatl die
			// 1: Beamed to enterprise after calling Uhura
			// 2: Lost the court battle after beaming back to the courtroom
			// 3: Quetzecoatl goes free and Vlict doesn't die
			// 4: Quetzecoatl goes free and Vlict dies
			int16 missionEndMethod; // 0x5f

			bool gotPointsForGettingRod; // 0x61
			bool gotPointsForCoatingRodWithIron; // 0x62
			bool gotPointsForActivatingInterface; // 0x63
			bool gotPointsForScanningGlob; // 0x64

			bool gotPointsForBeamingOut;

			void saveLoadWithSerializer(Common::Serializer &ser) {
				ser.syncAsSint16LE(missionScore);
				ser.syncAsSint16LE(field2b);
				ser.syncAsByte(entityDefeated);
				ser.syncAsByte(doorOpen);
				ser.syncAsByte(scannedLock);
				ser.syncAsByte(doorCodeBehaviour);
				ser.syncAsByte(globSplitInTwo);
				ser.syncAsByte(globDefeated);
				ser.syncBytes(globEnergyLevels, 3);
				ser.syncAsByte(enteredTrial3FirstTime);
				ser.syncAsByte(klingonShootIndex);
				ser.syncAsByte(shotKlingons);
				ser.syncAsSint16LE(shotKlingonState);
				ser.syncAsByte(neuralInterfaceActive);
				for (int i = 0; i < 3; i++)
					ser.syncAsSint16LE(holeContents[i]);
				ser.syncAsByte(enteredGlobRoom);
				ser.syncAsByte(forceFieldDown);
				ser.syncAsByte(uhuraAnalyzedCode);
				ser.syncAsSint16LE(missionEndMethod);
				ser.syncAsByte(gotPointsForGettingRod);
				ser.syncAsByte(gotPointsForCoatingRodWithIron);
				ser.syncAsByte(gotPointsForActivatingInterface);
				ser.syncAsByte(gotPointsForScanningGlob);
				ser.syncAsByte(gotPointsForBeamingOut);
			}
		} trial;

		struct {
			byte field31; // 0x31
			byte field32; // 0x32
			bool field33; // 0x33
			bool doorLaserFiredOnce; // 0x34
			bool gotPointsForAccessingTerminal; // 0x35
			bool scannedKeycardLock; // 0x36
			byte laserSetting; // 0x37

			// 0 if the laser hasn't been programmed with the keycard template;
			// 1 if it has been programmed with the template;
			// 2 if the rock has been placed on the wall.
			byte laserPattern; // 0x38

			// bit 0: got a rock, or at least scanned the ground outside
			// bit 1: entered mineshaft room
			// bit 2: scanned the ID card panel
			// bit 3: set after all 3 clues are obtained and Spock explains how to make
			//        the keycard
			byte gatheredClues; // 0x39

			// bit 0: scanned left computer
			// bit 1: scanned right computer
			// bit 2: accessed left computer
			// bit 3: accessed right computer
			byte scannedAndUsedComputers; // 0x3a

			bool wireConnected1; // 0x3b
			bool wireConnected2; // 0x3c
			bool openedOuterDoor; // 0x3d
			bool openedInnerDoor; // 0x3e
			bool unlockedIDCardDoor; // 0x3f

			// 0: mold hasn't been created
			// 2: mold for the keycard has been etched into the rock
			// 3: rock placed top of the mold
			// 4: a keycard is there
			int8 moldState; // 0x40

			// 0: box closed
			// 1: box open
			// 2: box empty
			byte boxState; // 0x41

			bool enteredRoom0FirstTime; // 0x42
			bool scottyInformedKirkAboutVirus; // 0x43
			bool enteredRoom2FirstTime; // 0x44
			bool enteredRoom3FirstTime; // 0x45
			bool enteredRoom4FirstTime; // 0x46
			bool enteredRoom5FirstTime; // 0x47
			bool gotPointsForScanningStatue; // 0x48
			bool gotPointsForScanningRoom4; // 0x49
			bool gotPointsForScanningRoom5; // 0x4a
			bool gotPointsForScanningRightComputer; // 0x4b
			bool gotPointsForScanningLeftComputer; // 0x4c
			bool gotPointsForUsingRightComputer; // 0x4d
			bool gotPointsForUsingLeftComputer; // 0x4e
			bool discoveredComputersOutOfSync; // 0x4f
			bool enteredRoom1FirstTime; // 0x50
			bool playedMusicUponEnteringRoom5FirstTime; // 0x51
			int16 missionScore; // 0x52

			void saveLoadWithSerializer(Common::Serializer &ser) {
				ser.syncAsByte(field31);
				ser.syncAsByte(field32);
				ser.syncAsByte(field33);
				ser.syncAsByte(doorLaserFiredOnce);
				ser.syncAsByte(gotPointsForAccessingTerminal);
				ser.syncAsByte(scannedKeycardLock);
				ser.syncAsByte(laserSetting);
				ser.syncAsByte(laserPattern);
				ser.syncAsByte(gatheredClues);
				ser.syncAsByte(scannedAndUsedComputers);
				ser.syncAsByte(wireConnected1);
				ser.syncAsByte(wireConnected2);
				ser.syncAsByte(openedOuterDoor);
				ser.syncAsByte(openedInnerDoor);
				ser.syncAsByte(unlockedIDCardDoor);
				ser.syncAsByte(moldState);
				ser.syncAsByte(boxState);
				ser.syncAsByte(enteredRoom0FirstTime);
				ser.syncAsByte(scottyInformedKirkAboutVirus);
				ser.syncAsByte(enteredRoom2FirstTime);
				ser.syncAsByte(enteredRoom3FirstTime);
				ser.syncAsByte(enteredRoom4FirstTime);
				ser.syncAsByte(enteredRoom5FirstTime);
				ser.syncAsByte(gotPointsForScanningStatue);
				ser.syncAsByte(gotPointsForScanningRoom4);
				ser.syncAsByte(gotPointsForScanningRoom5);
				ser.syncAsByte(gotPointsForScanningRightComputer);
				ser.syncAsByte(gotPointsForScanningLeftComputer);
				ser.syncAsByte(gotPointsForUsingRightComputer);
				ser.syncAsByte(gotPointsForUsingLeftComputer);
				ser.syncAsByte(discoveredComputersOutOfSync);
				ser.syncAsByte(enteredRoom1FirstTime);
				ser.syncAsByte(playedMusicUponEnteringRoom5FirstTime);
				ser.syncAsSint16LE(missionScore);
			}
		} sins;

		struct {
			bool usedMedkitOnBrittany; // 0x29
			bool talkedToBrittany; // 0x2a
			bool brittanyDead; // 0x2b
			bool lookedAtBrittany; // 0x2c
			bool enteredRoom0FirstTime; // 0x2d
			int16 missionScore; // 0x2e
			bool bridgeCrewmanDead; // 0x30
			bool scannedCaptainsChair; // 0x31
			bool scannedComputerBank; // 0x32
			bool showedRepublicMapFirstTime; // 0x33
			bool impulseEnginesOn; // 0x34

			// 0: beam still in place
			// 1: used saw on beam
			// 2: beam taken
			byte beamState; // 0x35

			bool enterpriseLeftForDistressCall; // 0x36
			bool openedPanel; // 0x37
			bool clearedPanelDebris; // 0x38
			bool removedPanelDebris; // 0x39
			bool oilInHypo; // 0x3a
			bool loosenedDebrisWithOil; // 0x3b

			// 0: no power allocated
			// 1: power to weapons
			// 2: power to shields
			// 3: power to transporter
			byte poweredSystem; // 0x3c

			// 0: no tricorders plugged in
			// 1: med tricorder plugged in
			// 2: sci tricorder plugged in
			// 3: both plugged in
			byte tricordersPluggedIntoComputer; // 0x3d

			byte captainsLogIndex; // 0x3e
			bool elasiShieldsDown; // 0x40
			bool torpedoLoaded; // 0x41
			bool firedTorpedo; // 0x42
			bool elasiShipDecloaked; // 0x43
			bool countdownStarted; // 0x44
			bool toldElasiToBeamOver; // 0x45
			bool scannedMainComputer; // 0x46
			bool elasiHailedRepublic; // 0x47
			bool tookRecordDeckFromAuxilaryControl; // 0x48

			// Counter used when shields are down and Elasi are present
			int16 counterUntilElasiBoardWithShieldsDown; // 0x49

			// Counter used after talking with Elasi and they give you time to recover the
			// data
			int16 counterUntilElasiAttack; // 0x4b

			// Counter used after telling Elasi you'll turn off shields (initial warning)
			int16 counterUntilElasiNagToDisableShields; // 0x4d

			// Counter used after telling Elasi you'll turn off shields (they destroy the
			// ship this time)
			int16 counterUntilElasiDestroyShip; // 0x4f

			// Counter used after telling Elasi to beam over
			int16 counterUntilElasiBoardWithInvitation; // 0x51

			bool putSupportBeamInSickbayHallway; // 0x53
			bool clearedDebris; // 0x54
			bool lookedAtTurbolift2Door; // 0x55
			bool kirkShouldSuggestReestablishingPower; // 0x56
			bool tookHypoFromSickbay; // 0x57
			bool tookDrillFromSickbay; // 0x58
			bool clearedDebrisInRoom5; // 0x59
			bool havePowerPack; // 0x5a
			bool enteredRoom5FirstTime; // 0x5b
			bool askedSpockAboutFire; // 0x5c

			// bits 0-1 are set for each of the 2 cables that can be connected to the
			// junction box in engineering.
			byte junctionCablesConnected; // 0x5d

			bool tookCableFromTransporterRoomHallway; // 0x5e
			bool tookCableFromSickbayHallway; // 0x5f
			bool tookMolecularSaw; // 0x60
			bool readEngineeringJournal; // 0x61
			bool tookEngineeringJournal; // 0x62
			bool engineeringCabinetOpen; // 0x63
			bool setTransporterCoordinates; // 0x65
			bool examinedTorpedoControl; // 0x66
			bool powerPackPluggedIntoTransporter; // 0x67
			bool field68; // 0x68
			bool getPointsForHealingBrittany; // 0x69
			bool readAllLogs; // 0x6a
			bool field6b; // 0x6b
			bool field6c; // 0x6c

			void saveLoadWithSerializer(Common::Serializer &ser) {
				ser.syncAsByte(usedMedkitOnBrittany);
				ser.syncAsByte(talkedToBrittany);
				ser.syncAsByte(brittanyDead);
				ser.syncAsByte(lookedAtBrittany);
				ser.syncAsByte(enteredRoom0FirstTime);
				ser.syncAsSint16LE(missionScore);
				ser.syncAsByte(bridgeCrewmanDead);
				ser.syncAsByte(scannedCaptainsChair);
				ser.syncAsByte(scannedComputerBank);
				ser.syncAsByte(impulseEnginesOn);
				ser.syncAsByte(beamState);
				ser.syncAsByte(enterpriseLeftForDistressCall);
				ser.syncAsByte(openedPanel);
				ser.syncAsByte(clearedPanelDebris);
				ser.syncAsByte(removedPanelDebris);
				ser.syncAsByte(oilInHypo);
				ser.syncAsByte(loosenedDebrisWithOil);
				ser.syncAsByte(poweredSystem);
				ser.syncAsByte(tricordersPluggedIntoComputer);
				ser.syncAsByte(captainsLogIndex);
				ser.syncAsByte(elasiShieldsDown);
				ser.syncAsByte(torpedoLoaded);
				ser.syncAsByte(firedTorpedo);
				ser.syncAsByte(elasiShipDecloaked);
				ser.syncAsByte(countdownStarted);
				ser.syncAsByte(toldElasiToBeamOver);
				ser.syncAsByte(scannedMainComputer);
				ser.syncAsByte(elasiHailedRepublic);
				ser.syncAsByte(tookRecordDeckFromAuxilaryControl);
				ser.syncAsSint16LE(counterUntilElasiBoardWithShieldsDown);
				ser.syncAsSint16LE(counterUntilElasiAttack);
				ser.syncAsSint16LE(counterUntilElasiNagToDisableShields);
				ser.syncAsSint16LE(counterUntilElasiDestroyShip);
				ser.syncAsSint16LE(counterUntilElasiBoardWithInvitation);
				ser.syncAsByte(clearedDebris);
				ser.syncAsByte(lookedAtTurbolift2Door);
				ser.syncAsByte(kirkShouldSuggestReestablishingPower);
				ser.syncAsByte(tookHypoFromSickbay);
				ser.syncAsByte(tookDrillFromSickbay);
				ser.syncAsByte(clearedDebrisInRoom5);
				ser.syncAsByte(havePowerPack);
				ser.syncAsByte(enteredRoom5FirstTime);
				ser.syncAsByte(askedSpockAboutFire);
				ser.syncAsByte(junctionCablesConnected);
				ser.syncAsByte(tookCableFromTransporterRoomHallway);
				ser.syncAsByte(tookCableFromSickbayHallway);
				ser.syncAsByte(tookMolecularSaw);
				ser.syncAsByte(readEngineeringJournal);
				ser.syncAsByte(tookEngineeringJournal);
				ser.syncAsByte(engineeringCabinetOpen);
				ser.syncAsByte(setTransporterCoordinates);
				ser.syncAsByte(examinedTorpedoControl);
				ser.syncAsByte(powerPackPluggedIntoTransporter);
				ser.syncAsByte(field68);
				ser.syncAsByte(getPointsForHealingBrittany);
				ser.syncAsByte(readAllLogs);
				ser.syncAsByte(field6b);
				ser.syncAsByte(field6c);
			}
		} veng;
	};
};
// Size: 0x129 bytes

// Bottle types for Love's Labor Jeopardized
enum BottleTypes {
	BOTTLETYPE_NONE = 0,
	BOTTLETYPE_N2O = 1,
	BOTTLETYPE_NH3 = 2,
	BOTTLETYPE_H2O = 3,
	BOTTLETYPE_RLG = 4 // Romulan Laughing Gas
};

// Canister types for Love's Labor Jeopardized
enum CanisterTypes {
	CANTYPE_NONE = 0,
	CANTYPE_O2 = 1,
	CANTYPE_H2 = 2,
	CANTYPE_N2 = 3
};

// Synthesizer contents for Love's Labor Jeopardized (values for synthesizerContents)
enum SynthesizerContent {
	SYNTHITEM_NONE = 0,
	SYNTHITEM_PBC = 1,
	SYNTHITEM_VIRUS_SAMPLE = 2,
	SYNTHITEM_CURE_SAMPLE = 3,
	SYNTHITEM_BOTTLE = 9 // Contents of bottle determined by "synthesizerBottleIndex" variable
};

#endif