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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "startrek/bitmap.h"
#include "startrek/startrek.h"
namespace StarTrek {
Bitmap::Bitmap(SharedPtr<FileStream> stream) {
xoffset = stream->readUint16();
yoffset = stream->readUint16();
width = stream->readUint16();
height = stream->readUint16();
pixels = new byte[width*height];
stream->read(pixels, width*height);
}
Bitmap::Bitmap(int w, int h) : width(w), height(h), xoffset(0), yoffset(0) {
pixels = new byte[width*height];
}
Bitmap::~Bitmap() {
delete[] pixels;
}
TextBitmap::TextBitmap(int w, int h) {
width = w;
height = h;
// Width and Height are the total dimensions. Since each character takes 8 pixels in
// each dimension, the "pixels" array (which actually stores character indices) must
// be smaller.
pixels = new byte[width/8*height/8];
}
}
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