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#ifndef STARTREK_BITMAP_H
#define STARTREK_BITMAP_H
#include "startrek/filestream.h"
#include "common/ptr.h"
#include "common/stream.h"
namespace StarTrek {
struct Bitmap {
int16 xoffset;
int16 yoffset;
int16 width;
int16 height;
byte *pixels;
Bitmap(Common::SharedPtr<FileStream> stream);
Bitmap(const Bitmap &bitmap);
Bitmap(int w, int h);
~Bitmap();
protected:
int32 pixelsArraySize;
Bitmap() : xoffset(0),yoffset(0),width(0),height(0),pixels(nullptr),pixelsArraySize(0) {}
};
// TextBitmap is the same as Bitmap, except it stores character indices in its "pixels"
// array instead of actual pixels.
// A consequence of this is that the pixels array is smaller than otherwise expected
// (since width/height still reflect the actual size when drawn).
struct TextBitmap : Bitmap {
TextBitmap(int w, int h);
};
// StubBitmap is a bitmap without any actual pixel data. Used as a stub for the
// "starfield" sprite, which is always in draw mode 1 (invisible), so it never gets drawn;
// however, it does trigger refreshes on the background in that area, so the game can draw
// on the background layer manually.
struct StubBitmap : Bitmap {
StubBitmap(int w, int h);
};
}
#endif
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