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#ifndef STARTREK_BITMAP_H
#define STARTREK_BITMAP_H

#include "startrek/filestream.h"

#include "common/ptr.h"
#include "common/stream.h"

namespace StarTrek {

struct Bitmap {
	int16 xoffset;
	int16 yoffset;
	int16 width;
	int16 height;
	byte *pixels;

	Bitmap(Common::SharedPtr<FileStream> stream);
	Bitmap(const Bitmap &bitmap);
	Bitmap(int w, int h);
	~Bitmap();

protected:
	int32 pixelsArraySize;
	Bitmap() : xoffset(0),yoffset(0),width(0),height(0),pixels(nullptr),pixelsArraySize(0) {}
};


// TextBitmap is the same as Bitmap, except it stores character indices in its "pixels"
// array instead of actual pixels.
// A consequence of this is that the pixels array is smaller than otherwise expected
// (since width/height still reflect the actual size when drawn).
struct TextBitmap : Bitmap {
	TextBitmap(int w, int h);
};


// StubBitmap is a bitmap without any actual pixel data. Used as a stub for the
// "starfield" sprite, which is always in draw mode 1 (invisible), so it never gets drawn;
// however, it does trigger refreshes on the background in that area, so the game can draw
// on the background layer manually.
struct StubBitmap : Bitmap {
	StubBitmap(int w, int h);
};

}

#endif