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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef STARTREK_FILESTREAM_H
#define STARTREK_FILESTREAM_H
#include "common/stream.h"
namespace StarTrek {
class FileStream {
public:
FileStream(Common::SeekableReadStream *stream, bool bigEndian);
~FileStream();
byte *_data;
private:
bool _bigEndian;
int32 _pos;
int32 _size;
public:
// ReadStream functions
bool eos() const;
uint32 read(void *dataPtr, uint32 dataSize);
byte readByte();
uint16 readUint16();
// SeekableReadStream functions
int32 pos() const;
int32 size() const;
bool seek(int32 offset, int whence);
};
}
#endif
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