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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/stream.h"
#include "common/memstream.h"

#include "startrek/font.h"

namespace StarTrek {

static const byte CHARACTER_COUNT = 0x80;
static const byte CHARACTER_SIZE = 0x40;

Font::Font(StarTrekEngine *vm) : _vm(vm) {
	Common::MemoryReadStreamEndian *fontStream = _vm->loadFile("FONT.FNT");

	_characters = new Character[CHARACTER_COUNT];

	for (byte i = 0; i < CHARACTER_COUNT; i++)
		fontStream->read(_characters[i].data, CHARACTER_SIZE);

	delete fontStream;
}

Font::~Font() {
	delete[] _characters;
}

byte *Font::getCharData(int i) {
	return _characters[i].data;
}

bool Font::isDisplayableCharacter(char c) {
	// True if lowercase, uppercase, a digit, punctuation, or space
	return _fontProperties[c & 0xff] & 0x57;
}


// Bit 0 set for lowercase characters;
// Bit 1 set for uppercase characters;
// Bit 2 set for digits;
// Bit 3 set for certain control characters (nl, tab, cr?);
// Bit 4 set for punctuation, also &, @, etc;
// Bit 5 set for "undrawable" characters (?);
// Bit 6 set for space only (?);
// Bit 7 set for hexadecimal characters.
// NOTE: May need to update this for French, German languages?
const byte Font::_fontProperties[] = {
	0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x28, 0x28, 0x28, 0x28, 0x20, 0x20,
	0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
	0x48, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
	0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
	0x10, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
	0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x10, 0x10, 0x10, 0x10, 0x10,
	0x10, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
	0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x10, 0x10, 0x10, 0x10, 0x20,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

} // End of namespace StarTrek