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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $
* $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $
*
*/
#ifndef STARTREK_GRAPHICS_H
#define STARTREK_GRAPHICS_H
#include "startrek/startrek.h"
#include "startrek/font.h"
#include "common/stream.h"
namespace StarTrek {
class Font;
class StarTrekEngine;
class Bitmap {
public:
uint16 xoffset;
uint16 yoffset;
uint16 width;
uint16 height;
byte *pixels;
public:
Bitmap(Common::ReadStreamEndian *stream);
~Bitmap();
};
class Rectangle {
uint16 left;
uint16 top;
uint16 right;
uint16 bottom;
};
class Sprite {
uint16 x,y;
uint16 drawPriority;
uint16 field6;
uint16 field8;
Bitmap *bitmap;
uint16 drawMode;
uint16 fieldE;
uint16 bitmapChanged;
uint16 redrawCondition2;
uint16 redrawCondition3;
uint16 field16;
Rectangle rectangle1;
Rectangle clickRectangle;
Rectangle rectangle2;
uint16 drawX,drawY;
};
class Graphics {
public:
Graphics(StarTrekEngine *vm);
~Graphics();
void setPalette(const char *paletteFile);
void drawBitmap(Bitmap *bitmap);
void loadEGAData(const char *egaFile);
void drawBackgroundImage(const char *filename);
private:
StarTrekEngine *_vm;
Font *_font;
bool _egaMode;
byte *_egaData;
};
}
#endif
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