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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/iwfile.h"
namespace StarTrek {
IWFile::IWFile(StarTrekEngine *vm, const Common::String &filename) {
debug(6, "IW File: %s", filename.c_str());
_vm = vm;
SharedPtr<FileStream> file = _vm->loadFile(filename);
_numEntries = file->readUint16();
assert(_numEntries < MAX_KEY_POSITIONS);
for (int i = 0; i < MAX_KEY_POSITIONS; i++) {
int16 x = file->readUint16();
int16 y = file->readUint16();
_keyPositions[i] = Common::Point(x, y);
}
for (int i = 0; i < _numEntries; i++) {
file->read(_iwEntries[i], _numEntries);
}
}
// FIXME: same issue with sorting as with "compareSpritesByLayer" in graphics.cpp.
bool iwSorter(const Common::Point &p1, const Common::Point &p2) {
return p1.y < p2.y;
}
/**
* Returns the index of the nearest "key position" in the room that an object can walk to
* (in a straight line) from a given position.
*/
int IWFile::getClosestKeyPosition(int16 x, int16 y) {
// This is a sorted list of indices from 0 to _numEntries-1.
// The index is stored in Point.x, and the "cost" (distance from position) is stored
// in Point.y for sorting purposes.
Common::Point sortedIndices[MAX_KEY_POSITIONS];
for (int i = 0; i < _numEntries; i++) {
sortedIndices[i].x = i;
sortedIndices[i].y = (int16)sqrt((double)_keyPositions[i].sqrDist(Common::Point(x, y)));
}
sort(sortedIndices, sortedIndices + _numEntries, &iwSorter);
// Iterate through positions from closest to furthest
for (int i = 0; i < _numEntries; i++) {
int index = sortedIndices[i].x;
Common::Point dest = _keyPositions[index];
if (_vm->directPathExists(x, y, dest.x, dest.y))
return index;
}
return -1;
}
}
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