aboutsummaryrefslogtreecommitdiff
path: root/engines/startrek/object.h
blob: 1b945ffee68b14840a7ab76ff7cc3bcf16d35463 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef STARTREK_OBJECT_H
#define STARTREK_OBJECT_H

#include "startrek/common.h"
#include "startrek/fixedint.h"
#include "startrek/items.h"
#include "startrek/sprite.h"

#include "common/ptr.h"
#include "common/stream.h"
#include "common/memstream.h"
#include "common/scummsys.h"

namespace StarTrek {

class StarTrekEngine;
class Room;

// FIXME: Eventually get rid of Common::SharedPtr and dispose of file streams properly
typedef Common::SharedPtr<Common::MemoryReadStreamEndian> FileStream;

// Objects 0-31 are "actors" that are drawn to the screen, are animated, etc.
// Objects 32-63 are "hotspots" corresponding to specific regions in the screen.
// Objects 64+ are "items".
// All interactions in the game consist of specific object indices interacting with each
// other, ie. object 0 (kirk) interacts with object 32 (a hotspot) via ACTION_LOOK.

const int ACTORS_START = 0;
const int SCALED_ACTORS_END = 8; // Only first 8 actors have room scaling applied?
const int ACTORS_END = 32;
const int NUM_ACTORS = ACTORS_END - ACTORS_START;

const int HOTSPOTS_START = 32;
const int HOTSPOTS_END = 64;
const int NUM_HOTSPOTS = HOTSPOTS_END - HOTSPOTS_START;

const int ITEMS_START = 64;
const int ITEMS_END = ITEMS_START + NUM_ITEMS; // See items.h

const int NUM_OBJECTS = ITEMS_END;


enum Directions {
	DIR_N = 0,
	DIR_S = 1,
	DIR_E = 2,
	DIR_W = 3
};

// Some object indices are reserved (see items.h for item objects)
enum Objects {
	OBJECT_KIRK = 0,
	OBJECT_SPOCK = 1,
	OBJECT_MCCOY = 2,
	OBJECT_REDSHIRT = 3,
	OBJECT_INVENTORY_ICON = 31
};


struct Actor {
	bool spriteDrawn;
	Common::String animFilename;
	uint16 animType;
	Sprite sprite;
	Common::String bitmapFilename;
	Fixed8 scale;
	FileStream animFile;
	uint16 numAnimFrames;
	uint16 animFrame;
	uint32 frameToStartNextAnim;
	Common::Point pos;
	uint16 field60;
	uint16 field62;

	// When an object finished walking somewhere or finishes an animation, if
	// "triggerActionWhenAnimFinished" is true, it will create an action of type
	// "ACTION_FINISHED_WALKING" or "ACTION_FINISHED_ANIMATION", with the integer value
	// "finishedAnimActionParam".
	bool triggerActionWhenAnimFinished;
	uint16 finishedAnimActionParam;

	Common::String animationString2;
	uint16 field70;
	uint16 field72;
	uint16 field74;
	uint16 field76;
	int16 iwSrcPosition;
	int16 iwDestPosition;

	// Fixed-point position values (16.16) used while walking.
	Fixed16 granularPosX;
	Fixed16 granularPosY;

	// Fixed-point speed values (16.16).
	Fixed16 speedX;
	Fixed16 speedY;

	Common::Point dest; // Position object is walking toward
	uint16 field90;
	byte field92;

	// Can 'n', 's', 'e', 'w', or 0 for uninitialized?
	// Can also be capitalized?
	char direction;

	uint16 field94;
	uint16 field96;

	Common::String animationString;

	// These might be part of "animationString"?
	uint16 fielda2;
	uint16 fielda4;
	uint16 fielda6;

public:
	Actor() :
		spriteDrawn(false),
		animType(0),
		sprite(),
		scale(0),
		animFile(),
		numAnimFrames(0),
		animFrame(0),
		frameToStartNextAnim(0),
		pos(Common::Point(0, 0)),
		field60(0),
		field62(0),
		triggerActionWhenAnimFinished(false),
		finishedAnimActionParam(0),
		//animationString2[8](),
		field70(0),
		field72(0),
		field74(0),
		field76(0),
		iwSrcPosition(0),
		iwDestPosition(0),
		granularPosX(0),
		granularPosY(0),
		speedX(0),
		speedY(0),

		dest(Common::Point(0, 0)),
		field90(0),
		field92(0),

		direction(0),
		field94(0),
		field96(0),

		fielda2(0),
		fielda4(0),
		fielda6(0) {
	}

};

} // End of namespace StarTrek

#endif