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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_OBJECT_H
#define STARTREK_OBJECT_H
#include "startrek/sprite.h"
#include "common/scummsys.h"
namespace StarTrek {
class StarTrekEngine;
class FileStream;
struct Object {
uint16 spriteDrawn;
char animationString3[16];
uint16 animType;
Sprite sprite;
char animationString4[10];
uint16 scale;
SharedPtr<FileStream> animFile;
uint16 numAnimFrames;
uint16 animFrame;
uint32 frameToStartNextAnim;
Common::Point pos;
uint16 field60;
uint16 field62;
uint16 field64;
uint16 field66;
char animationString2[8];
uint16 field70;
uint16 field72;
uint16 field74;
uint16 field76;
int16 iwSrcPosition;
int16 iwDestPosition;
// Fixed-point position values (16.16) used while walking.
uint32 granularPosX;
uint32 granularPosY;
// Fixed-point speed values (16.16).
uint32 speedX;
uint32 speedY;
Common::Point dest; // Position object is walking toward
uint16 field90;
byte field92;
// Can 'n', 's', 'e', 'w', or 0 for uninitialized?
// Can also be capitalized?
char direction;
uint16 field94;
uint16 field96;
char animationString[9];
uint8 fielda1;
uint16 fielda2;
uint16 fielda4;
uint16 fielda6;
};
}
#endif
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