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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_ROOM_H
#define STARTREK_ROOM_H
#include "common/rect.h"
#include "common/ptr.h"
#include "common/str.h"
#include "startrek/action.h"
#include "startrek/awaymission.h"
#include "startrek/fixedint.h"
#include "startrek/object.h"
#include "startrek/soundeffects.h"
#include "startrek/text.h"
using Common::SharedPtr;
namespace StarTrek {
class StarTrekEngine;
class Room;
// Per-room action functions
struct RoomAction {
const Action action;
void (Room::*funcPtr)();
};
// Offsets of data in RDF files
const int RDF_BAN_DATA_START = 0x1e;
const int RDF_BAN_DATA_END = 0x20;
const int RDF_WARP_ROOM_INDICES = 0x22;
const int RDF_ROOM_ENTRY_POSITIONS = 0x2a;
const int RDF_BEAM_IN_POSITIONS = 0xaa;
const int RDF_SPAWN_POSITIONS = 0xba;
class Room {
public:
Room(StarTrekEngine *vm, const Common::String &name);
~Room();
uint16 readRdfWord(int offset);
/**
* Scale-related stuff; at the "min Y" position or below, the crewmembers have
* "minimum" scale; that value rises to the "max scale" value by the time they reach
* the "max Y" value.
*/
uint16 getMaxY() {
return readRdfWord(0x06);
}
uint16 getMinY() {
return readRdfWord(0x08);
}
Fixed8 getMinScale() {
return Fixed8::fromRaw(readRdfWord(0x0a));
}
Fixed8 getMaxScale() {
return Fixed8::fromRaw(readRdfWord(0x0c));
}
int16 getBanDataStart() {
return readRdfWord(RDF_BAN_DATA_START);
}
int16 getBanDataEnd() {
return readRdfWord(RDF_BAN_DATA_END);
}
/**
* Check if a particular action is defined for this room.
*/
bool actionHasCode(const Action &action);
bool actionHasCode(byte type, byte b1, byte b2, byte b3);
/**
* Execute a particular action for this room, if defined.
*/
bool handleAction(const Action &action);
bool handleAction(byte type, byte b1, byte b2, byte b3);
/**
* Same as above, but if any byte in the action is -1 (0xff), it matches any value.
*/
bool handleActionWithBitmask(const Action &action);
bool handleActionWithBitmask(byte type, byte b1, byte b2, byte b3);
uint16 getFirstHotspot() {
return readRdfWord(0x12);
}
uint16 getHotspotEnd() {
return readRdfWord(0x14);
}
// Warp-related stuff
uint16 getFirstWarpPolygonOffset() {
return readRdfWord(0x16);
}
uint16 getWarpPolygonEndOffset() {
return readRdfWord(0x18);
}
uint16 getFirstDoorPolygonOffset() {
return readRdfWord(0x1a);
}
uint16 getDoorPolygonEndOffset() {
return readRdfWord(0x1c);
}
/**
* Get the point at which a crewman beams in to this room (not properly defined for
* all rooms).
*/
Common::Point getBeamInPosition(int crewmanIndex);
/**
* This is analagous to above, but instead of beaming in, they just appear in a spot.
* Used sparingly, ie. in feather's serpent when appearing in cave after Quetzecoatl
* warps the crew.
*/
Common::Point getSpawnPosition(int crewmanIndex);
public:
byte *_rdfData;
private:
StarTrekEngine *_vm;
AwayMission *_awayMission;
const RoomAction *_roomActionList;
int _numRoomActions;
int _roomIndex; // ie. for DEMON2, this is 2
int findFunctionPointer(int action, void (Room::*funcPtr)());
// Interface for room-specific code
/**
* Cmd 0x00
*/
void loadActorAnim(int actorIndex, Common::String anim, int16 x = -1, int16 y = -1, uint16 field66 = 0);
/**
* Cmd 0x00
*/
void loadActorAnimC(int actorIndex, Common::String anim, int16 x, int16 y, void (Room::*funcPtr)());
/**
* Cmd 0x01
*/
void loadActorStandAnim(int actorIndex);
/**
* Cmd 0x02
* This is exactly the same as "loadActorAnim", but the game calls it at different times?
*/
void loadActorAnim2(int actorIndex, Common::String anim, int16 x = -1, int16 y = -1, uint16 field66 = 0);
/**
* Cmd 0x03
*/
int showRoomSpecificText(const char **textAddr);
int showText(const TextRef *text);
int showText(TextRef speaker, TextRef text);
int showText(TextRef text);
/**
* Cmd 0x04
*/
void giveItem(int item);
// Command 0x05: "demon4ShowSunPuzzle"
/**
* Cmd 0x06
*/
void loadRoomIndex(int roomIndex, int spawnIndex);
/**
* Cmd 0x07
*/
void loseItem(int item);
/**
* Cmd 0x08
*/
void walkCrewman(int actorIndex, int16 destX, int16 destY, uint16 finishedAnimActionParam = 0);
void walkCrewmanC(int actorIndex, int16 destX, int16 destY, void (Room::*funcPtr)()); // Cmd 0x08
/**
* Cmd 0x09: Loads a pair of .map and .iw files to change the room's collisions and pathfinding.
*/
void loadMapFile(const Common::String &name);
/**
* Cmd 0x0a
*/
void showBitmapFor5Ticks(const Common::String &bmpName, int priority);
/**
* Cmd 0x0b
*/
bool haveItem(int item);
// Command 0x0c: "demon6ShowCase"
/**
* Cmd 0x0d
*/
Common::Point getActorPos(int actorIndex);
/**
* Cmd 0x0e: Returns a word in range [start, end] (that's inclusive).
*/
int16 getRandomWordInRange(int start, int end);
/**
* Cmd 0x0f
*/
void playSoundEffectIndex(int soundEffect);
/**
* Cmd 0x10
*/
void playMidiMusicTracks(int startTrack, int loopTrack = -1);
/**
* Cmd 0x11
*/
void endMission(int16 score, int16 arg2, int16 arg3);
/**
* Cmd 0x12
*/
void showGameOverMenu();
/**
* Cmd 0x13: Text input used in "Than Old Devil Moon" (SINS mission)
* Takes a list of codes (ending with nullptr) and returns the index of the matched
* code (plus one), or 0 if no code was matched.
*/
int showCodeInputBox(const char * const *codes);
/**
* Cmd 0x14: Show a map of the republic for mission 7
*/
void showRepublicMap(int16 arg0, int16 arg2);
/**
* Cmd 0x15
*/
void playVoc(Common::String filename);
/**
* Cmd 0x17
*/
void stopAllVocSounds();
// Helper functions for repetitive stuff.
Common::String getCrewmanAnimFilename(int object, const Common::String &str);
/**
* If "changeDirection" is true, they remain facing that direction even after their
* animation is finished. The game is inconsistent about doing this.
*/
void spockScan(int direction, TextRef text, bool changeDirection = false);
void mccoyScan(int direction, TextRef text, bool changeDirection = false);
// Room-specific code
public:
// DEMON0
void demon0Tick1();
void demon0Tick2();
void demon0Tick60();
void demon0Tick100();
void demon0Tick140();
void demon0TouchedWarp0();
void demon0WalkToBottomDoor();
void demon0TouchedHotspot1();
void demon0ReachedBottomDoor();
void demon0WalkToTopDoor();
void demon0TouchedHotspot0();
void demon0ReachedTopDoor();
void demon0TalkToPrelate();
void demon0LookAtPrelate();
void demon0UsePhaserOnSnow();
void demon0UsePhaserOnSign();
void demon0UsePhaserOnShelter();
void demon0UsePhaserOnPrelate();
void demon0LookAtSign();
void demon0LookAtTrees();
void demon0LookAtSnow();
void demon0LookAnywhere();
void demon0LookAtBushes();
void demon0LookAtKirk();
void demon0LookAtMcCoy();
void demon0LookAtRedShirt();
void demon0LookAtSpock();
void demon0LookAtShelter();
void demon0TalkToKirk();
void demon0TalkToRedshirt();
void demon0TalkToMcCoy();
void demon0TalkToSpock();
void demon0AskPrelateAboutSightings();
void demon0UseSTricorderAnywhere();
void demon0UseMTricorderAnywhere();
void demon0UseMTricorderOnPrelate();
void demon0BadResponse();
// DEMON1
void demon1Tick1();
void demon1WalkToCave();
void demon1TouchedTopWarp();
void demon1TouchedBottomWarp();
void demon1Timer2Expired();
void demon1Timer0Expired();
void demon1Timer3Expired();
void demon1Timer1Expired();
void demon1KlingonFinishedAimingWeapon();
void demon1KirkShot();
void demon1UsePhaserOnAnything();
void demon1UsePhaserOnKlingon1();
void demon1ShootKlingon1();
void demon1KlingonDropsHand();
void demon1UsePhaserOnKlingon2();
void demon1ShootKlingon2();
void demon1UsePhaserOnKlingon3();
void demon1ShootKlingon3();
void demon1AllKlingonsDead();
void demon1Timer5Expired();
void demon1UseMTricorderOnKlingon();
void demon1UseSTricorderOnTulips();
void demon1UseSTricorderOnPods();
void demon1UseSTricorderOnCattails();
void demon1UseSTricorderOnFerns();
void demon1UseSTricorderOnHand();
void demon1UseSTricorderOnKlingon1();
void demon1UseSTricorderOnKlingon2Or3();
void demon1UseMTricorderOnKirk();
void demon1UseMTricorderOnSpock();
void demon1UseMTricorderOnRedshirt();
void demon1UseMTricorderOnCrewman();
void demon1GetHand();
void demon1ReachedHand();
void demon1PickedUpHand();
void demon1FinishedGettingHand();
void demon1LookAtKlingon();
void demon1LookAtCattails();
void demon1LookAtTulips();
void demon1LookAtPods();
void demon1LookAtFerns();
void demon1LookAtStream();
void demon1LookAtMine();
void demon1LookAtMountain();
void demon1LookAtHand();
void demon1LookAnywhere();
void demon1LookAtKirk();
void demon1LookAtSpock();
void demon1LookAtMcCoy();
void demon1LookAtRedshirt();
void demon1TalkToKirk();
void demon1TalkToSpock();
void demon1TalkToMcCoy();
void demon1TalkToRedshirt();
void demon1TalkToUnconsciousCrewman();
// DEMON2
void demon2Tick1();
void demon2WalkToCave();
void demon2ReachedCave();
void demon2TouchedWarp1();
void demon2LookAtCave();
void demon2LookAtMountain();
void demon2LookAtBerries();
void demon2LookAtFern();
void demon2LookAtMoss();
void demon2LookAtLights();
void demon2LookAtAnything();
void demon2LookAtKirk();
void demon2LookAtSpock();
void demon2LookAtMcCoy();
void demon2LookAtRedshirt();
void demon2TalkToKirk();
void demon2TalkToSpock();
void demon2TalkToMcCoy();
void demon2TalkToRedshirt();
void demon2UsePhaserOnBerries();
void demon2UseSTricorderOnBerries();
void demon2UseSTricorderOnMoss();
void demon2UseSTricorderOnFern();
void demon2UseSTricorderOnCave();
void demon2UseMTricorderOnBerries();
void demon2GetBerries();
void demon2ReachedBerries();
void demon2PickedUpBerries();
// DEMON3
void demon3Tick1();
void demon3Timer0Expired();
void demon3Timer1Expired();
void demon3Timer3Expired();
void demon3FinishedAnimation1();
void demon3FinishedAnimation2();
void demon3FinishedWalking5();
void demon3McCoyInFiringPosition();
void demon3SpockInFiringPosition();
void demon3RedShirtInFiringPosition();
void demon3KirkInFiringPosition();
void demon3CrewmanInFiringPosition();
void demon3PullOutPhaserAndFireAtBoulder();
void demon3FireAtBoulder();
void demon3UsePhaserOnRedshirt();
void demon3UseStunPhaserOnBoulder();
void demon3UsePhaserOnBoulder1();
void demon3UsePhaserOnBoulder2();
void demon3UsePhaserOnBoulder3();
void demon3UsePhaserOnBoulder4();
void demon3BoulderCommon();
void demon3UseSTricorderOnMiner();
void demon3UseSTricorderOnPanel();
void demon3UseSTricorderOnBoulder();
void demon3UseMTricorderOnBoulder();
void demon3UseCrewmanOnPanel();
void demon3UseRedshirtOnPanel();
void demon3RedshirtReachedPanel();
void demon3RedshirtUsedPanel();
void demon3RedshirtElectrocuted();
void demon3UseSTricorderOnDoor();
void demon3UseSTricorderOnAnything();
void demon3UseMTricorderOnDoor();
void demon3UsePhaserOnDoor();
void demon3UseHandOnPanel();
void demon3KirkReachedHandPanel();
void demon3KirkUsedHandPanel();
void demon3UseMTricorderOnMiner();
void demon3UseMedkitOnMiner();
void demon3McCoyReachedMiner();
void demon3McCoyFinishedHealingMiner();
void demon3GetMiner();
void demon3TalkToMiner();
void demon3TalkToKirk();
void demon3TalkToSpock();
void demon3TalkToMccoy();
void demon3TalkToRedshirt();
void demon3LookAtKirk();
void demon3LookAtSpock();
void demon3LookAtMccoy();
void demon3LookAtRedshirt();
void demon3LookAnywhere();
void demon3LookAtMiner();
void demon3LookAtBoulder1();
void demon3LookAtBoulder2();
void demon3LookAtBoulder3();
void demon3LookAtBoulder4();
void demon3LookAtStructure();
void demon3LookAtDoor();
void demon3LookAtPanel();
void demon3LookAtLight();
// DEMON4
void demon4Tick1();
void demon4FinishedAnimation1();
void demon4FinishedAnimation2();
void demon4FinishedAnimation3();
void demon4Timer0Expired();
void demon4Timer1Expired();
void demon4CrewmanReachedBeamoutPosition();
void demon4Timer2Expired();
void demon4Timer3Expired();
void demon4Timer4Expired();
void demon4Timer5Expired();
void demon4Timer6Expired();
void demon4UsePhaserOnNauian();
void demon4UseMetalOnSecurityEquipment();
void demon4KirkReachedSecurityEquipment();
void demon4KirkFinishedUsingSecurityEquipment();
void demon4UseMetalOnNauian();
void demon4KirkReachedNauian();
void demon4UseSkullOnNauian();
void demon4KirkReachedNauianWithSkull();
void demon4UsePhaserOnPanel();
void demon4UsePhaserOnPattern();
void demon4UsePhaserOnMccoy();
void demon4TalkToNauian();
void demon4LookAtPattern();
void demon4LookAtAlien();
void demon4LookAnywhere();
void demon4LookAtSecurityEquipment();
void demon4LookAtFloor();
void demon4LookAtKirk();
void demon4LookAtMccoy();
void demon4LookAtSpock();
void demon4LookAtRedshirt();
void demon4LookAtChamber();
void demon4LookAtPanel();
void demon4UseKirkOnPanel();
void demon4UseSpockOnPanel();
void demon4UseMccoyOnPanel();
void demon4UseRedshirtOnPanel();
void demon4UseCrewmanOnPanel();
void demon4CrewmanReachedPanel();
bool demon4ShowSunPuzzle();
void demon4TalkToKirk();
void demon4TalkToMccoy();
void demon4TalkToSpock();
void demon4TalkToRedshirt();
void demon4UseSTricorderOnChamber();
void demon4UseSTricorderOnPattern();
void demon4UseMTricorderOnPattern();
void demon4UseSTricorderOnPanel();
void demon4UseMTricorderOnPanel();
void demon4UseSTricorderOnAnything();
void demon4UseMTricorderOnAnything();
void demon4UseSTricorderOnNauian();
void demon4UseMTricorderOnNauian();
void demon4UseSTricorderOnSecurityEquipment();
void demon4UseMTricorderOnSecurityEquipment();
// DEMON5
void demon5Tick1();
void demon5WalkToDoor();
void demon5TouchedDoorOpenTrigger();
void demon5DoorOpenedOrReachedDoor();
void demon5UseSTricorderOnCrate();
void demon5UsePhaserOnAnything();
void demon5UseHandOnStephen();
void demon5UseBerryOnStephen();
void demon5UseHypoDytoxinOnChub();
void demon5MccoyReachedChub();
void demon5MccoyHealedChub();
void demon5UseHypoDytoxinOnAnything();
void demon5UseBerryOnChub();
void demon5LookAtRoberts();
void demon5LookAtGrisnash();
void demon5LookAtStephen();
void demon5LookAtKirk();
void demon5LookAtSpock();
void demon5LookAtMccoy();
void demon5LookAtRedshirt();
void demon5LookAtMountain();
void demon5LookAtCrate();
void demon5LookAnywhere();
void demon5LookAtChub();
void demon5TalkToRoberts();
void demon5TalkToChub();
void demon5TalkToGrisnash();
void demon5TalkToStephen();
void demon5TalkToKirk();
void demon5TalkToSpock();
void demon5TalkToRedshirt();
void demon5TalkToMccoy();
void demon5UseMTricorderOnRoberts();
void demon5UseMTricorderOnChub();
void demon5UseMTricorderOnGrisnash();
void demon5UseMTricorderOnStephen();
void demon5CheckCompletedStudy();
void demon5GetCrate();
// DEMON6
void demon6Tick1();
void demon6Tick30();
void demon6SpockReachedComputer();
void demon6WalkToDoor();
void demon6TouchedDoorOpenTrigger();
void demon6DoorOpenedOrReachedDoor();
void demon6UsePhaserOnStephen();
void demon6UsePhaserOnCase();
void demon6LookAtWorkspace();
void demon6LookAtCase();
void demon6LookAtTable();
void demon6LookAtMineral();
void demon6LookAtShells();
void demon6LookAtSkull();
void demon6LookAtMetal();
void demon6LookAtMeteor();
void demon6LookAtMountain();
void demon6LookAtSynthesizer();
void demon6LookAtKirk();
void demon6LookAtSpock();
void demon6LookAtMccoy();
void demon6LookAtRedshirt();
void demon6LookAtComputer();
void demon6LookAnywhere();
void demon6LookAtStephen();
void demon6TalkToMccoy();
void demon6TalkToSpock();
void demon6TalkToKirk();
void demon6TalkToRedshirt();
void demon6TalkToStephen();
void demon6UseBerryOnStephen();
void demon6UseBerryOnSynthesizer();
void demon6MccoyReachedSynthesizer();
void demon6FinishedMakingHypoDytoxin();
void demon6UseHandOnWorkspace();
void demon6SpockReachedWorkspace();
void demon6SpockFinishedRepairingHand();
void demon6UseAnythingOnWorkspace();
void demon6UseCrewmanOnCase();
void demon6UseKirkOnComputer();
void demon6UseMccoyOnComputer();
void demon6UseRedshirtOnComputer();
void demon6UseSpockOnComputer();
void demon6UseMineralOnStephen();
void demon6UseShellsOnStephen();
void demon6UseMeteorOnStephen();
void demon6UseSkullOnStephen();
void demon6UseMetalOnStephen();
void demon6ReturnItemToStephen(int item);
void demon6UseHandOnStephen();
void demon6UseMTricoderOnStephen();
void demon6UseSTricoderOnTable();
void demon6UseSTricoderOnComputer();
void demon6UseSTricoderOnMineral();
void demon6UseSTricoderOnShells();
void demon6UseSTricoderOnSkull();
void demon6UseSTricoderOnMetal();
void demon6UseSTricoderOnMeteor();
void demon6UseSTricoderOnCase();
void demon6UseSTricoderOnSynthesizer();
void demon6GetCase();
void demon6KirkReachedCase();
int demon6ShowCase(int visible);
// TUG0
void tug0Tick1();
void tug0LookAtEngineer();
void tug0GetEngineer();
void tug0LookAtControls();
void tug0UseSpockOnControls();
void tug0SpockReachedControlsToExamine();
void tug0SpockExaminedControls();
void tug0UseTransmogrifierWithoutBitOnControls();
void tug0UseTransmogrifierWithBitOnControls();
void tug0SpockReachedControlsWithTransmogrifier();
void tug0SpockFinishedUsingTransmogrifier();
void tug0TransporterScreenFullyLit();
void tug0UseWireScrapsOnControls();
void tug0UseWireOnControls();
void tug0SpockReachedControlsWithWire();
void tug0SpockFinishedUsingWire();
void tug0UseMedkitOnEngineer();
void tug0MccoyReachedEngineer();
void tug0MccoyHealedEngineer();
void tug0EngineerGotUp();
void tug0GetTransmogrifier();
void tug0KirkReachedToolbox();
void tug0KirkGotTransmogrifier();
void tug0LookAtToolbox();
void tug0UsePhaserOnWelder();
void tug0UseWelderOnWireScraps();
void tug0UseWelderOnMetalScraps();
void tug0UseCombBitOnTransmogrifier();
void tug0UseTransporter();
void tug0SpockReachedControlsToTransport();
void tug0SpockPreparedTransporter();
void tug0SpockReachedTransporter();
void tug0FinishedTransporting();
void tug0UseBombOnTransporter();
void tug0KirkReachedTransporter();
void tug0KirkPlacedBomb();
void tug0SpockReachedControlsForBomb();
void tug0SpockBeginsBeamingBomb();
void tug0SpockFinishesBeamingBomb();
void tug0BombExploded();
void tug0UseMTricorderOnControls();
void tug0UseSTricorderOnControls();
void tug0UseMTricorderOnEngineer();
void tug0MccoyReachedEngineerToScan();
void tug0MccoyFinishedScanningEngineer();
void tug0UseSTricorderOnEngineer();
void tug0WalkToDoor();
void tug0LookAtKirk();
void tug0LookAtSpock();
void tug0LookAtMccoy();
void tug0LookAtRedshirt();
void tug0LookAtTransporter();
void tug0LookAtDoor();
void tug0TalkToKirk();
void tug0TalkToMccoy();
void tug0TalkToSpock();
void tug0TalkToRedshirt();
void tug0TalkToEngineer();
void tug0UseCommunicator();
void tug0LookAnywhere();
void tug0UseSTricorderAnywhere();
void tug0UseMTricorderAnywhere();
// TUG1
void tug1Tick1();
void tug1UseSTricorderOnAnything();
void tug1LookAtBridgeDoor();
void tug1UseSTricorderOnBridgeDoor();
void tug1UsePhaserOnBridgeDoor();
void tug1KirkReachedFiringPosition();
void tug1KirkPulledOutPhaser();
void tug1KirkFinishedFiringPhaser();
void tug1TalkToSpock();
void tug1UseSTricorderOnJunkPile();
void tug1LookAtJunkPile();
void tug1GetJunkPile();
void tug1KirkReachedJunkPile();
void tug1KirkFinishedTakingJunkPile();
void tug1UsePhaserOnWelder();
void tug1UseWelderOnWireScraps();
void tug1UseWelderOnMetalScraps();
void tug1UseCombBitOnTransmogrifier();
void tug1UsePhaserWelderOnBridgeDoor();
void tug1UsePhaserWelderOnBridgeDoorInLeftSpot();
void tug1KirkReachedBridgeDoorWithWelder();
void tug1KirkFinishedUsingWelder();
void tug1KirkReachedBridgeDoorWithWelderInLeftSpot();
void tug1KirkFinishedUsingWelderInLeftSpot();
void tug1LookAnywhere();
void tug1LookAtMccoy();
void tug1LookAtSpock();
void tug1LookAtRedshirt();
void tug1TalkToMccoy();
void tug1TalkToRedshirt();
void tug1LookAtTerminal();
void tug1LookAtDebris();
void tug1LookAtBrigDoor();
void tug1UseSTricorderOnBrigDoor();
void tug1TalkToKirk();
void tug1UseCommunicator();
void tug1WalkToBridgeDoor();
void tug1KirkReachedBridgeDoor();
void tug1BridgeDoorOpened();
void tug1WalkToBrigDoor();
void tug1UseMTricorderAnywhere();
void tug1UseMTricorderOnBridgeDoor();
void tug1UseMTricorderOnBrigDoor();
void tug1UseSpockOnBridgeDoor();
void tug1UseRedshirtOnBridgeDoor();
void tug1UseMedkitOnBridgeDoor();
// TUG2
void tug2Tick1();
void tug2Tick60();
void tug2LookAtButton();
void tug2LookAtMccoy();
void tug2LookAtSpock();
void tug2LookAtRedshirt();
void tug2GetBomb();
void tug2KirkReachedBomb();
void tug2KirkGotBomb();
void tug2LookAtBomb();
void tug2LookAtGuard1();
void tug2LookAtGuard2();
void tug2LookAtWires();
void tug2UseSTricorderOnButton();
void tug2UseMccoyOnWires();
void tug2UseMccoyOnBomb();
void tug2UseRedshirtOnWires();
void tug2RedshirtReachedWires();
void tug2RedshirtDefusedBomb();
void tug2RedshirtReturnedToPosition();
void tug2UseKirkOnWires();
void tug2KirkReachedWires();
void tug2UseSpockOnWires();
void tug2SpockReachedWires();
void tug2SpockReturnedToPosition();
void tug2GetWires();
void tug2KirkReachedWiresToGet();
void tug2KirkGotWires();
void tug2UseKirkOnButton();
void tug2KirkReachedButton();
void tug2UseSpockOnButton();
void tug2SpockReachedButton();
void tug2UseMccoyOnButton();
void tug2MccoyReachedButton();
void tug2UseRedshirtOnButton();
void tug2RedshirtReachedButton();
void tug2TurnedOffForceField();
void tug2PrisonersDead();
void tug2PrisonersReleased();
void tug2UsePhaserOnBrig();
void tug2ElasiReadyPhaser();
void tug2CheckEndFirefight();
void tug2UseStunPhaserOnGuard1();
void tug2KirkShootGuard1();
void tug2UseStunPhaserOnGuard2();
void tug2KirkShootGuard2();
void tug2UseKillPhaserOnGuard1();
void tug2KirkKillGuard1();
void tug2UseKillPhaserOnGuard2();
void tug2KirkKillGuard2();
void tug2UsePhaserOnWelder();
void tug2UseWelderOnWireScraps();
void tug2UseWelderOnMetalScraps();
void tug2UseCombBitOnTransmogrifier();
void tug2ShotByElasi();
void tug2WalkToDoor();
void tug2LookAtDoor();
void tug2LookAtKirk();
void tug2TalkToKirk();
void tug2TalkToMccoy();
void tug2TalkToRedshirt();
void tug2TalkToSpock();
void tug2UseCommunicator();
void tug2DetermineElasiShooter();
void tug2Timer0Expired();
void tug2GuardShootsCrewman();
void tug2Timer2Expired();
void tug2UseSTricorderOnBomb();
void tug2UseMTricorderOnGuard1();
void tug2UseMTricorderOnGuard2();
void tug2TalkToGuard1();
void tug2TalkToGuard2();
void tug2UseMedkitOnBomb();
void tug2UseMedkitOnGuard1();
void tug2UseMedkitOnGuard2();
void tug2LookAnywhere();
void tug2TalkToBrig();
void tug2UseMTricorderOnBrig();
void tug2UseMTricorderOnOpenBrig();
void tug2UsePhaserAnywhere();
// TUG3
void tug3Tick1();
void tug3Tick40();
void tug3LookAnywhere();
void tug3ElasiSurrendered();
void tug3UsePhaserAnywhere();
void tug3ElasiDrawPhasers();
void tug3UseStunPhaserOnElasi1();
void tug3UseStunPhaserOnElasi2();
void tug3UseStunPhaserOnElasi3();
void tug3UseStunPhaserOnElasi4();
void tug3UseKillPhaserOnElasi1();
void tug3UseKillPhaserOnElasi2();
void tug3UseKillPhaserOnElasi3();
void tug3UseKillPhaserOnElasi4();
void tug3ElasiStunnedOrKilled();
void tug3TalkToElasi1();
void tug3Elasi1DrewPhaser();
void tug3Elasi1ShotConsole();
void tug3Elasi1DrewPhaser2();
void tug3Elasi1ShotConsoleAndSurrenders();
void tug3LookAtMccoy();
void tug3LookAtSpock();
void tug3LookAtRedshirt();
void tug3LookAtElasi1();
void tug3LookAtElasi2();
void tug3LookAtElasi3();
void tug3LookAtElasi4();
void tug3TalkToMccoy();
void tug3TalkToSpock();
void tug3TalkToRedshirt();
void tug3UseCommunicator();
void tug3Timer0Expired();
void tug3AllCrewmenDead();
void tug3Timer1Expired();
void tug3EndMission();
void tug3SecurityTeamBeamedIn();
// LOVE0
void love0Tick1();
void love0Tick10();
void love0WalkToDoor2();
void love0OpenDoor2();
void love0ReachedDoor2();
void love0WalkToDoor1();
void love0OpenDoor1();
void love0ReachedDoor1();
void love0LookAtConsole();
void love0LookAtViewscreen();
void love0LookAnywhere();
void love0LookAtDoor1();
void love0LookAtDoor2();
void love0LookAtKirk();
void love0LookAtMccoy();
void love0LookAtSpock();
void love0LookAtRedshirt();
void love0TalkToKirk();
void love0TalkToMccoy();
void love0TalkToSpock();
void love0TalkToRedshirt();
void love0UseMTricorderAnywhere();
void love0UseSTricorderOnConsole();
void love0UseSTricorderAnywhere();
void love0UseKirkOnConsole();
void love0UseRedshirtOnConsole();
void love0UseSpockOnConsole();
void love0SpockReachedConsole();
void love0SpockAccessedConsole();
void love0UseMccoyOnConsole();
void love0MccoyReachedConsole();
void love0MccoyAccessedConsole();
void love0InteractWithConsole();
void love0GetDoorOrConsole();
// LOVE1
void love1Tick1();
void love1WalkToDoor3();
void love1OpenDoor3();
void love1ReachedDoor3();
void love1WalkToDoor1();
void love1OpenDoor1();
void love1ReachedDoor1();
void love1WalkToDoor2();
void love1OpenDoor2();
void love1ReachedDoor2();
void love1LookAtLaser();
void love1LookAtKirk();
void love1LookAtSpock();
void love1LookAtMccoy();
void love1LookAtRedshirt();
void love1LookAnywhere();
void love1LookAtNozzle();
void love1LookAtLadder();
void love1LookAtDoor1Or2();
void love1LookAtDoor3();
void love1LookAtDistillator();
void love1LookAtChamber();
void love1LookAtReplicator();
void love1LookAtFreezer();
void love1LookAtDishes();
void love1TalkToKirk();
void love1TalkToSpock();
void love1TalkToMccoy();
void love1TalkToRedshirt();
void love1UseMTricorderOnDishes();
void love1UseMTricorderAnywhere();
void love1UseSTricorderOnReplicator();
void love1UseSTricorderOnLaser();
void love1UseSTricorderOnFreezer();
void love1UseSTricorderAnywhere();
void love1UseSTricorderOnDishes();
void love1UseSTricorderOnDistillator();
void love1GetFreezer();
void love1KirkReachedFreezer();
void love1KirkGotVirusCulture();
void love1GetFromChamber();
void love1KirkReachedChamber();
void love1KirkGotCureSample();
void love1GetFromNozzle();
void love1KirkReachedNozzleToGet();
void love1KirkGotBottleFromNozzle();
void love1UseN2OOnNozzle();
void love1UseH2OOnNozzle();
void love1UseNH3OnNozzle();
void love1UseRLGOnNozzle();
void love1KirkReachedNozzleToPut();
void love1KirkPutBottleInNozzle();
void love1UseAnthingOnNozzle();
void love1UseSpockOnReplicator();
void love1UseRedshirtOnReplicator();
void love1UseMccoyOnReplicator();
void love1MccoyReachedReplicator();
void love1MccoyUsedReplicator();
void love1ChamberClosed();
void love1ChamberOpened();
void love1UseAnythingOnChamber();
void love1UseDishesOnChamber();
void love1KirkReachedChamberToPut();
void love1ChamberOpenedForDish();
void love1KirkPutDishInChamber();
void love1UseInsulationOnDistillator();
void love1KirkReachedDistillator();
void love1KirkGotPolyberylcarbonate();
void love1UseKirkOnFreezer();
void love1UseRedshirtOnFreezer();
void love1UseSpockOnFreezer();
void love1UseMccoyOnFreezer();
void love1CrewmanReachedFreezer();
void love1CrewmanOpenedOrClosedFreezer();
void love1UseAnythingOnFreezer();
void love1ReachedFreezerWithArbitraryItem();
void love1FinishedUsingArbitraryItemOnFreezer();
void love1UseAnythingOnReplicator();
void love1ReachedReplicatorWithArbitraryItem();
void love1FinishedUsingArbitraryItemOnReplicator();
void love1UseAnythingOnDistillator();
void love1ReachedDistillatorWithArbitraryItem();
void love1FinishedUsingArbitraryItemOnDistillator();
void love1UseKirkOnLadder();
void love1UseSpockOnLadder();
void love1UseMccoyOnLadder();
void love1UseRedshirtOnLadder();
void love1CrewmanReachedLadder();
void love1CrewmanDiedFromPhaser();
void love1TouchedHotspot0();
// LOVE2
void love2Tick1();
void love2TouchedWarp1();
void love2Timer3Expired();
void love2WalkToDoor();
void love2TouchedHotspot0();
void love2DoorReachedOrOpened();
void love2LookAtCabinet();
void love2LookAtDoor();
void love2LookAtSynthesizer();
void love2LookAtAnywhere();
void love2LookAtAntigrav();
void love2LookAtMccoy();
void love2LookAtSpock();
void love2LookAtRedshirt();
void love2LookAtKirk();
void love2LookAtArdak();
void love2LookAtChamber();
void love2LookAtCan1();
void love2LookAtCan2();
void love2TalkToKirk();
void love2TalkToSpock();
void love2TalkToMccoy();
void love2TalkToRedshirt();
void love2UseMTricorderAnywhere();
void love2UseSTricorderAnywhere();
void love2UseKirkOnCabinet();
void love2UseSpockOnCabinet();
void love2UseMccoyOnCabinet();
void love2UseRedshirtOnCabinet();
void love2CrewmanReachedCabinet();
void love2CrewmanAccessedCabinet();
void love2CrewmanOpenedOrClosedCabinet();
void love2UseWrenchOnGasFeed();
void love2ReachedGasFeed();
void love2ChangedGasFeed();
void love2UseO2GasOnCanisterSlot();
void love2UseH2GasOnCanisterSlot();
void love2UseN2GasOnCanisterSlot();
void love2ReachedCanisterSlot();
void love2PutCanisterInSlot1();
void love2PutCanisterInSlot2();
void love2UseAntigravOnCanister1();
void love2ReachedCanisterSlot1ToGet();
void love2TookCanister1();
void love2UseAntigravOnCanister2();
void love2ReachedCanisterSlot2ToGet();
void love2TookCanister2();
void love2UseKirkOnSynthesizer();
void love2UseSpockOnSynthesizer();
void love2UseMccoyOnSynthesizer();
void love2UseRedshirtOnSynthesizer();
void love2CrewmanReachedSynthesizer();
void love2CrewmanUsedSynthesizer();
void love2SpockReachedGasFeeds();
void love2SpockEnabledGasFeeds();
void love2UseSynthesizer();
void love2SynthesizerDoorClosed();
void love2SynthesizerFinished();
void love2ClosedSynthesizerDoorMakingRLG();
void love2ClosedSynthesizerDoorMakingCure();
void love2CureStartedSynthesizing();
void love2CureSynthesized();
void love2UsePolyberylcarbonateOnSynthesizerDoor();
void love2KirkReachedSynthesizerWithPolyberylcarbonate();
void love2SynthesizerDoorOpenedWithPolyberylcarbonate();
void love2PutPolyberylcarbonateInSynthesizer();
void love2UseVirusSampleOnSynthesizerDoor();
void love2KirkReachedSynthesizerWithVirusSample();
void love2SynthesizerDoorOpenedWithVirusSample();
void love2PutVirusSampleInSynthesizer();
void love2UseCureSampleOnSynthesizerDoor();
void love2KirkReachedSynthesizerWithCureSample();
void love2SynthesizerDoorOpenedWithCureSample();
void love2PutCureSampleInSynthesizer();
void love2UseAnythingOnSynthesizerDoor();
void love2UseAnythingOnSynthesizer();
void love2GetCanister();
void love2GetAntigrav();
void love2ReachedAntigrav();
void love2GotAntigrav();
void love2GetPolyberylcarbonate();
void love2ReachedPolyberylcarbonate();
void love2GotPolyberylcarbonate();
void love2GetDishes();
void love2ReachedDishes();
void love2GotDishes();
void love2GetSample();
void love2ReachedSample();
void love2GotSample();
void love2GetSynthesizerOutput();
void love2ReachedSynthesizerOutput();
void love2GotSynthesizerOutput();
void love2GetCure();
void love2ReachedCure();
void love2GotCure();
// LOVE3
void love3Tick1();
void love3Tick80();
void love3TouchedWarp1();
void love3Timer3Expired();
void love3LookAtServicePanel();
void love3LookAtMonitor();
void love3LookAtWrench();
void love3LookAtKirk();
void love3LookAtMccoy();
void love3LookAtSpock();
void love3LookAtRedshirt();
void love3LookAnywhere();
void love3LookAtShaft();
void love3LookAtGrate();
void love3LookAtPanel();
void love3LookAtGasTank();
void love3LookAtTurbines();
void love3TalkToKirk();
void love3TalkToSpock();
void love3TalkToMccoy();
void love3TalkToRedshirt();
void love3UseMTricorderAnywhere();
void love3UseSTricorderOnTurbines();
void love3UseSTricorderOnInsulation();
void love3UseSTricorderAnywhere();
void love3UseKirkOnServicePanel();
void love3UseSpockOnServicePanel();
void love3UseMccoyOnServicePanel();
void love3UseRedshirtOnServicePanel();
void love3CrewmanReachedServicePanel();
void love3OpenedOrClosedServicePanel();
void love3UseWrenchOnGasTank();
void love3ReachedGasTankToUnscrew();
void love3ScrewedOrUnscrewedGasTank();
void love3UseWrenchOnO2OrH2Gas();
void love3UseWrenchOnN2Gas();
void love3ReachedGasTankToPutDown();
void love3PutN2TankBack();
void love3UseWrenchOnEngineeringPanel();
void love3ReachedEngineeringPanel();
void love3OpenedEngineeringPanel();
void love3UseWrenchOnMonitor();
void love3UseWaterOnMonitor();
void love3ReachedMonitorToUseWater();
void love3PouredWaterOnMonitor();
void love3UseCrewmanOnEngineeringPanelOrGrate();
void love3UseWrenchOnGrate();
void love3ReachedGateWithWrench();
void love3OpenedOrClosedGrate();
void love3UseCrewmanOnShaft();
void love3UseWaterOnShaft();
void love3ReachedShaftUsingWater();
void love3PouredWaterDownShaft();
void love3UseNitrousOxideOnShaft();
void love3ReachedShaftUsingNitrousOxide();
void love3PouredNitrousOxideDownShaft();
void love3UseAmmoniaOnShaft();
void love3ReachedShaftUsingAmmonia();
void love3PouredAmmoniaDownShaft();
void love3UseRomulanLaughingGasOnShaft();
void love3ReachedShaftUsingRomulanLaughingGas();
void love3PouredRomulanLaughingGasDownShaft();
void love3GetWrench();
void love3ReachedWrenchToGet();
void love3PickedUpWrench();
void love3GetGasTank();
void love3ReachedGasTankToGet();
void love3UseAntigravOnGasTank();
void love3ReachedGasTankUsingAntigrav();
void love3PickedUpGasTank();
void love3GetInsulation();
void love3ReachedInsulationToGet();
void love3PickedUpInsulation();
// LOVE4
void love4Tick1();
void love4Tick10();
void love4WalkToDoor();
void love4TouchedHotspot0();
void love4DoorOpenedOrReached();
void love4UseKirkOnLadder();
void love4ReachedLadder();
void love4UseStunPhaserOnRomulan();
void love4LookAnywhere();
void love4LookAtLadder();
void love4LookAtDoor();
void love4LookAtKirk();
void love4LookAtMccoy();
void love4LookAtSpock();
void love4LookAtRedshirt();
void love4LookAtRomulan();
void love4TalkToKirk();
void love4TalkToMccoy();
void love4TalkToRedshirt();
void love4TalkToSpock();
void love4TalkToRomulan();
void love4UseMTricorderOnRomulan();
void love4UseMTricorderAnywhere();
void love4UseSTricorderAnywhere();
void love4UseCureOnRomulan();
void love4MccoyReachedRomulan4();
void love4MccoyCuredRomulan4();
void love4MccoyReachedRomulan3();
void love4MccoyCuredRomulan3();
void love4MccoyReachedRomulan2();
void love4MccoyCuredRomulan2();
void love4MccoyReachedRomulan1();
void love4MccoyCuredRomulan1();
void love4UseWaterOnRomulan();
void love4UseMedkitOnRomulan();
void love4UseCureSampleOnRomulan();
void love4UseAnythingOnRomulan();
// LOVE5
void love5Tick1();
void love5TouchedWarp1();
void love5Timer4Expired();
void love5UseStunPhaserOnPreax();
void love5LookAtKirk();
void love5LookAtSpock();
void love5LookAtMccoy();
void love5LookAtRedshirt();
void love5LookAnywhere();
void love5LookAtDevice();
void love5LookAtConsole();
void love5LookAtDrMarcus();
void love5LookAtDrCheever();
void love5LookAtPreax();
void love5TalkToPreax();
void love5MccoyReachedSpockToCure();
void love5MccoyCuredSpock();
void love5EndMission();
void love5CrewmanReachedBeamoutPosition();
void love5TalkToDrMarcus();
void love5TalkToDrCheever();
void love5TalkToKirk();
void love5TalkToSpock();
void love5TalkToMccoy();
void love5TalkToRedshirt();
void love5UseSTricorderAnywhere();
void love5UseSTricorderOnDevice();
void love5UseMTricorderOnMarcusOrCheever();
void love5UseMTricorderOnPreax();
void love5UseMedkitOnPreax();
void love5UseWaterOnPreax();
void love5UseCureSampleOnPreax();
void love5UseCureOnPreax();
void love5ReachedPreaxUsingCure();
void love5CuredPreax();
void love5UseAnythingOnPreax();
void love5UseKirkOnMarcusOrCheever();
void love5KirkReachedCheever();
void love5KirkUntiedCheever();
void love5KirkReachedMarcus();
void love5KirkUntiedMarcus();
void love5MarcusStoodUp();
// LOVEA (common code)
void loveaTimer0Expired();
void loveaTimer1Expired();
void loveaUseMedkitOnSpock();
void loveaUseCureSampleOnSpock();
void loveaUseCureOnSpock();
void loveaSpockOrMccoyInPositionToUseCure();
void loveaFinishedCuringSpock();
void loveaTimer2Expired();
void loveaUseMTricorderOnSpock();
void loveaUseMTricorderOnHuman();
void loveaUseRomulanLaughingGas();
void loveaUseHumanLaughingGas();
void loveaUseAmmonia();
void loveaUseCommunicator();
// MUDD0
void mudd0Tick1();
void mudd0Tick50();
void mudd0Tick60();
void mudd0UsePhaserOnMudd();
void mudd0UseCommunicator();
void mudd0LookAtFoodBox();
void mudd0LookAtComponentBox();
void mudd0LookAnywhere();
void mudd0LookAtMemoryDiskBox();
void mudd0LookAtDegrimerBox();
void mudd0LookAtLense();
void mudd0UseSTricorderAnywhere();
void mudd0UseMTricorderAnywhere();
void mudd0UseSTricorderOnMemoryDiskBox();
void mudd0UseSTricorderOnDegrimerBox();
void mudd0UseMTricorderOnLense();
void mudd0GetLense();
void mudd0GetMemoryDisk();
void mudd0GetDegrimer();
void mudd0PickedUpLense();
void mudd0PickedUpItem();
void mudd0WalkToSouthDoor();
void mudd0TouchedHotspot1();
void mudd0WalkToNorthDoor();
void mudd0TouchedHotspot0();
void mudd0UseMedkit();
void mudd0LookAtKirk();
void mudd0LookAtSpock();
void mudd0LookAtMccoy();
void mudd0LookAtRedshirt();
void mudd0LookAtMudd();
void mudd0TalkToKirk();
void mudd0TalkToSpock();
void mudd0TalkToMccoy();
void mudd0TalkToRedshirt();
void mudd0TalkToMudd();
// MUDD1
void mudd1Tick1();
void mudd1Timer1Expired();
void mudd1UseCommunicator();
void mudd1UseSpockOnBlueButton();
void mudd1SpockReachedBlueButton();
void mudd1SpockPressedBlueButton();
void mudd1CraneFinishedMoving();
void mudd1UseSpockOnYellowButton();
void mudd1SpockReachedYellowButton();
void mudd1SpockPressedYellowButton();
void mudd1UseSpockOnRedButton();
void mudd1SpockReachedRedButton();
void mudd1SpockPressedRedButton();
void mudd1GetTorpedo();
void mudd1UseSTricorderOnTorpedo();
void mudd1UseSTricorderOnTorpedoLauncher();
void mudd1UseSTricorderOnButton();
void mudd1UseSTricorderOnCrane();
void mudd1UseMedkitAnywhere();
void mudd1LookAnywhere();
void mudd1LookAtTorpedo();
void mudd1LookAtFallenTorpedo();
void mudd1LookAtTorpedoLauncher();
void mudd1LookAtKirk();
void mudd1LookAtSpock();
void mudd1LookAtMccoy();
void mudd1LookAtRedshirt();
void mudd1LookAtCrane();
void mudd1LookAtRedButton();
void mudd1LookAtBlueButton();
void mudd1LookAtYellowButton();
void mudd1TalkToKirk();
void mudd1TalkToSpock();
void mudd1TalkToMccoy();
void mudd1TalkToRedshirt();
void mudd1WalkToSouthDoor();
void mudd1TouchedHotspot2();
void mudd1WalkToNorthDoor();
void mudd1TouchedHotspot1();
void mudd1WalkToWestDoor();
void mudd1TouchedHotspot0();
// MUDD2
void mudd2WalkToNorthDoor();
void mudd2TouchedHotspot0();
void mudd2WalkToSouthDoor();
void mudd2TouchedHotspot1();
void mudd2Tick1();
void mudd2Timer1Expired();
void mudd2UseSTricorderAnywhere();
void mudd2UseSpockOnCapsules();
void mudd2GetCapsules();
void mudd2MccoyReachedCapsules();
void mudd2MccoyPickedUpCapsules();
void mudd2UseCommunicator();
void mudd2LookAtCapsules();
void mudd2UseMTricorderOnCapsules();
void mudd2UseCapsuleOnControlPanel();
void mudd2MccoyReachedControlPanel();
void mudd2MccoyPutCapsuleInControlPanel();
void mudd2UseKirkOnBed();
void mudd2KirkReachedBed();
void mudd2MuddNoticedKirk();
void mudd2MuddDroppedCapsule();
void mudd2UsePhaserOnMudd();
void mudd2UseSpockOnMudd();
void mudd2SpockReachedMudd();
void mudd2SpockPinchedMudd();
void mudd2UseKirkOnMudd();
void mudd2UseRedshirtOnMudd();
void mudd2RedshirtReachedMudd();
void mudd2Timer2Expired();
void mudd2MuddFinishedPushingRedshirt();
void mudd2RedshirtPushedAway();
void mudd2UseMTricorderOnMudd();
void mudd2UseMedkitOnMudd();
void mudd2MccoyReachedMudd();
void mudd2MccoyCuredMudd();
void mudd2LookAtKirk();
void mudd2LookAtSpock();
void mudd2LookAtMccoy();
void mudd2LookAtRedshirt();
void mudd2LookAtMudd();
void mudd2LookAtControlPanel();
void mudd2LookAtBed();
void mudd2TalkToKirk();
void mudd2TalkToSpock();
void mudd2TalkToMccoy();
void mudd2TalkToRedshirt();
void mudd2TalkToMudd();
// MUDD3
void mudd3Tick1();
void mudd3UseCommunicator();
void mudd3LookAtScreen();
void mudd3UseSTricorderOnScreen();
void mudd3UseKirkOnScreen();
void mudd3UseSpockOnSphere();
void mudd3Timer3Expired();
void mudd3UseMccoyOnSphere();
void mudd3UseRedshirtOnSphere();
void mudd3UseMTricorderOnSphere();
void mudd3UseSTricorderOnSphere();
void mudd3ReadyToHookUpTricorders();
void mudd3Timer1Expired();
void mudd3Timer2Expired();
void mudd3Timer4Expired();
void mudd3UseMemoryDiskOnSphere();
void mudd3GetRepairTool();
void mudd3ReachedRepairTool();
void mudd3PickedUpRepairTool();
void mudd3LookAtSphere();
void mudd3WalkToNorthDoor();
void mudd3TouchedHotspot0();
void mudd3WalkToEastDoor();
void mudd3TouchedHotspot1();
void mudd3LookAtKirk();
void mudd3LookAtSpock();
void mudd3LookAtMccoy();
void mudd3LookAtRedshirt();
void mudd3LookAtMudd();
void mudd3TalkToKirk();
void mudd3TalkToSpock();
void mudd3TalkToMccoy();
void mudd3TalkToRedshirt();
void mudd3TalkToMudd();
void mudd3UseMedkit();
// MUDD4
void mudd4Tick1();
void mudd4UseCommunicator();
void mudd4Timer2Expired();
void mudd4Timer3Expired();
void mudd4UseSpockOnLeftConsole();
void mudd4UseSpockOnRightConsole();
void mudd4UseSpockOnConsole();
void mudd4SpockReachedChair();
void mudd4SpockSatInChair();
void mudd4ShowLeftConsoleMenu();
void mudd4SpockUsedSensors();
void mudd4SpockUsedEngineering();
void mudd4SpockUsedNavigation();
void mudd4FinishedWalking3();
void mudd4UseKirkOnRightConsole();
void mudd4UseKirkOnLeftConsole();
void mudd4UseKirkOnConsole();
void mudd4KirkReachedRightConsole();
void mudd4KirkSatInChair();
void mudd4ShowRightConsoleMenu();
void mudd4KirkUsedViewScreen();
void mudd4Timer1Expired();
void mudd4KirkUsedCommunications();
void mudd4TalkWithMuddAtMissionEnd();
void mudd4KirkReachedPositionToTalkToMudd();
void mudd4UseMccoyOnConsole();
void mudd4UseRedshirtOnConsole();
void mudd4UseSTricorderOnRepairTool();
void mudd4UseSTricorderOnConsole();
void mudd4UseSTricorderOnViewscreen();
void mudd4UseMedkit();
void mudd4GetRepairTool();
void mudd4ReachedRepairTool();
void mudd4PickedUpRepairTool();
void mudd4LookAtConsole();
void mudd4LookAtViewscreen();
void mudd4LookAtKirk();
void mudd4LookAtSpock();
void mudd4LookAtMccoy();
void mudd4LookAtRedshirt();
void mudd4LookAtRepairTool();
void mudd4TalkToKirk();
void mudd4TalkToSpock();
void mudd4TalkToMccoy();
void mudd4TalkToRedshirt();
void mudd4WalkToEastDoor();
void mudd4WalkToWestDoor();
void mudd4TouchedHotspot0();
// MUDD5
void mudd5Tick1();
void mudd5Timer1Expired();
void mudd5Timer2Expired();
void mudd5UseCommunicator();
void mudd5UseSTricorderAnywhere();
void mudd5UseSTricorderOnEngine();
void mudd5UseSTricorderOnCrane();
void mudd5UseSTricorderOnHatch();
void mudd5UseSTricorderOnLifeSupportGenerator();
void mudd5UseStunPhaserOnHatch();
void mudd5UseKillPhaserOnHatch();
void mudd5UseAnythingOnLifeSupportGenerator();
void mudd5UseDooverOnLifeSupportGenerator();
void mudd5KirkReachedLifeSupportGenerator();
void mudd5KirkTimer4Expired();
void mudd5KirkRepairedLifeSupportGenerator();
void mudd5KirkTimer3Expired();
void mudd5LookAtHatch();
void mudd5LookAtLifeSupportGenerator();
void mudd5TouchedHotspot0();
void mudd5WalkToDoor();
void mudd5LookAtKirk();
void mudd5LookAtSpock();
void mudd5LookAtMccoy();
void mudd5LookAtRedshirt();
void mudd5LookAtDoor();
void mudd5LookAtCrane();
void mudd5LookAtEngine();
void mudd5TalkToKirk();
void mudd5TalkToSpock();
void mudd5TalkToMccoy();
void mudd5TalkToRedshirt();
void mudd5UseMedkit();
// MUDDA
void muddaUseLenseOnDegrimer();
void muddaUseAlienDevice();
void muddaFiredAlienDevice();
void muddaUseDegrimer();
void muddaTick();
// FEATHER0
void feather0Tick1();
void feather0Tick60();
void feather0TalkToQuetzecoatl();
void feather0Timer0Expired();
void feather0Timer1Expired();
void feather0UsePhaserOnQuetzecoatl();
void feather0UsePhaserOnMccoy();
void feather0UseMedkit();
void feather0LookAtQuetzecoatl();
void feather0LookAtMoon();
void feather0LookAtLog();
void feather0LookAtHut();
void feather0LookAnywhere();
void feather0LookAtEyes();
void feather0LookAtTree();
void feather0LookAtMccoy();
void feather0LookAtSpock();
void feather0LookAtRedshirt();
void feather0TalkToMccoy();
void feather0TalkToSpock();
void feather0TalkToRedshirt();
void feather0UseSTricorderOnQuetzecoatl();
void feather0UseSTricorderAnywhere();
void feather0UseMTricorderOnQuetzecoatl();
// FEATHER1
void feather1Tick1();
void feather1Tick45();
void feather1Tick85();
void feather1Tick95();
void feather1QuetzecoatlDisappeared();
void feather1GetRightVine();
void feather1GetLeftVine();
void feather1GetRocks();
void feather1ReachedRocks();
void feather1PickedUpRocks();
void feather1GetSnake();
void feather1ReachedSnake();
void feather1Timer1Expired();
void feather1Timer2Expired();
void feather1PickedUpSnake();
void feather1Timer0Expired();
void feather1UseCommunicator();
void feather1UseRockOnHole();
void feather1ReachedHole();
void feather1Timer3Expired();
void feather1PutRockInHole();
void feather1UseSnakeOnLeftVine();
void feather1UseSnakeOnSpock();
void feather1UseSnakeOnKirk();
void feather1UseSnakeOnMccoy();
void feather1UseSnakeOnRedshirt();
void feather1UseRockOnSnake();
void feather1UseSpockOnSnake();
void feather1UseMccoyOnSnake();
void feather1UseRedshirtOnSnake();
void feather1UseSpockOnHole();
void feather1UseMccoyOnHole();
void feather1UseRedshirtOnHole();
void feather1UseRockOnMoss();
void feather1UseRockOnSpock();
void feather1UseRockOnMccoy();
void feather1UseRockOnRedshirt();
void feather1UseSpockOnMoss();
void feather1UseMccoyOnMoss();
void feather1UseRedshirtOnMoss();
void feather1UseRockOnLeftVine();
void feather1ReadyToThrowRock1();
void feather1ThrewRock1();
void feather1ReadyToThrowRock2();
void feather1ThrewRock2();
void feather1UseSpockOnVine();
void feather1UseMccoyOnVine();
void feather1UseRedshirtOnVine();
void feather1UseKirkOnVine();
void feather1CrewmanClimbVine();
void feather1ReachedVineToClimbUp();
void feather1ClimbedUpVine();
void feather1ReachedVineToClimbDown();
void feather1ClimbedDownVine();
void feather1UsePhaser();
void feather1UseSTricorderOnRightVine();
void feather1UseSTricorderOnSnake();
void feather1UseSTricorderOnMoss();
void feather1UseSTricorderOnHole();
void feather1UseSTricorderAnywhere();
void feather1UseSTricorderOnRocks();
void feather1UseMTricorderOnVine();
void feather1UseMTricorderOnMoss();
void feather1UseMTricorderOnHole();
void feather1UseMTricorderOnSnake();
void feather1UseMedkit();
void feather1TalkToMccoy();
void feather1TalkToSpock();
void feather1TalkToRedshirt();
void feather1WalkToExit();
void feather1LookAnywhere();
void feather1LookAtSnake();
void feather1LookAtRightVine();
void feather1LookAtHole();
void feather1LookAtMoss();
void feather1LookAtRocks();
void feather1LookAtLight();
void feather1LookAtEyes();
void feather1LookAtKirk();
void feather1LookAtSpock();
void feather1LookAtMccoy();
void feather1LookAtRedshirt();
void feather1LookAtLeftVine();
// FEATHER2
void feather2Tick1();
void feather2UseCommunicator();
void feather2UsePhaser();
void feather2UseSTricorderAnywhere();
void feather2UseMTricorderAnywhere();
void feather2TalkToMccoy();
void feather2TalkToSpock();
void feather2TalkToRedshirt();
void feather2LookAtVines();
void feather2UseMedkit();
void feather2WalkToLeftExit();
void feather2LookAtEyes();
void feather2LookAtBigTree();
void feather2LookAtTrees();
void feather2LookAnywhere();
void feather2LookAtKirk();
void feather2LookAtSpock();
void feather2LookAtMccoy();
void feather2LookAtRedshirt();
// FEATHER3
void feather3Tick1();
void feather3Tick40();
void feather3TouchedHotspot0();
void feather3UseSpockOnTlaoxac();
void feather3UseMccoyOnTlaoxac();
void feather3UseRedshirtOnTlaoxac();
void feather3UseCrewmanOnLeftExit();
void feather3UseCommunicator();
void feather3UseSnakeOnKirk();
void feather3UseSnakeOnSpock();
void feather3UseSnakeOnRedshirt();
void feather3KirkReachedRedshirtWithSnake();
void feather3UseSnakeOnMccoy();
void feather3UseSnakeOnTlaoxac();
void feather3UseKnifeOnSpock();
void feather3UseKnifeOnMccoy();
void feather3UseKnifeOnRedshirt();
void feather3UseRockOnTlaoxac();
void feather3KirkReachedPositionToThrowRock();
void feather3Timer4Expired();
void feather3Timer2Expired();
void feather3Timer3Expired();
void feather3TlaoxacKnockedOutFromRockThrow();
void feather3UsePhaser();
void feather3TalkToMccoy();
void feather3TalkToSpock();
void feather3TalkToRedshirt();
void feather3TalkToTlaoxac();
void feather3TlaoxacKilledRedshirt();
void feather3UseMTricorderOnTlaoxac();
void feather3UseMedkitOnTlaoxac();
void feather3UseMedkitOnRedshirt();
void feather3UseMedkitAnywhere();
void feather3UseMTricorderOnLight();
void feather3UseSTricorderOnLight();
void feather3UseSTricorderAnywhere();
void feather3GetKnife();
void feather3ReachedKnife();
void feather3Timer1Expired();
void feather3PickedUpKnife();
void feather3LookAtSpock();
void feather3LookAtRedshirt();
void feather3LookAtTlaoxac();
void feather3LookAtLight();
void feather3LookAtMccoy();
void feather3LookAtKnife();
// FEATHER4
void feather4Tick1();
void feather4UseCommunicator();
void feather4UsePhaser();
void feather4UseSTricorderOnLight();
void feather4UseSTricorderOnMushroom();
void feather4UseSTricorderOnFern();
void feather4UseSTricorderAnywhere();
void feather4UseMTricorderOnLight();
void feather4UseMTricorderOnMushroom();
void feather4UseMTricorderAnywhere();
void feather4UseMedkitAnywhere();
void feather4TalkToMccoy();
void feather4TalkToSpock();
void feather4TalkToRedshirt();
void feather4LookAtEyes();
void feather4LookAnywhere();
void feather4LookAtMushroom();
void feather4LookAtFern();
void feather4LookAtLight();
void feather4LookAtKirk();
void feather4LookAtSpock();
void feather4LookAtMccoy();
void feather4LookAtRedshirt();
// FEATHER5
void feather5Tick1();
void feather5TouchedHotspot0();
void feather5UseSpockOnFern();
void feather5UseMccoyOnFern();
void feather5UseRedshirtOnFern();
void feather5UseRedshirtOnLeftExit();
void feather5RedshirtReachedLog();
void feather5RedshirtDeathFinished();
void feather5UseSpockOnLeftExit();
void feather5UseMccoyOnLeftExit();
void feather5UseSnakeOnKirk();
void feather5UseSnakeOnSpock();
void feather5UseSnakeOnMccoy();
void feather5UseSnakeOnRedshirt();
void feather5UseSnakeOnWater();
void feather5UseKnifeOnKirk();
void feather5UseKnifeOnSpock();
void feather5UseKnifeOnMccoy();
void feather5UseKnifeOnRedshirt();
void feather5UseKnifeOnWater();
void feather5UseKnifeOnMonster();
void feather5GetFern();
void feather5UseKnifeOnFern();
void feather5ReachedFern();
void feather5PickedUpFern();
void feather5UseFernOnMonster();
void feather5ReachedPositionToUseFern();
void feather5DoneThrowingFern();
void feather5FernFellIntoWater();
void feather5Timer1Expired();
void feather5UseRockOnSpock();
void feather5UseRockOnMccoy();
void feather5UseRockOnRedshirt();
void feather5UseCrewmanOnThrownFern();
void feather5UseSpockOnMonster();
void feather5UseMccoyOnMonster();
void feather5UseRedshirtOnMonster();
void feather5UsePhaser();
void feather5LookAnywhere();
void feather5LookAtLog();
void feather5LookAtWater();
void feather5LookAtFern();
void feather5LookAtInsects();
void feather5LookAtCave();
void feather5LookAtMonster();
void feather5LookAtSpock();
void feather5LookAtKirk();
void feather5LookAtMccoy();
void feather5LookAtRedshirt();
void feather5TalkToMccoy();
void feather5TalkToSpock();
void feather5TalkToRedshirt();
void feather5UseMTricorderOnWater();
void feather5UseMTricorderOnMonster();
void feather5UseSTricorderOnMonster();
void feather5UseSTricorderAnywhere();
void feather5UseSTricorderOnWater();
void feather5UseSTricorderOnFern();
void feather5UseMedkitAnywhere();
// FEATHER6
void feather6Tick1();
void feather6TouchedHotspot0();
void feather6UseSpockOnCrystals();
void feather6UseMccoyOnCrystals();
void feather6UseRedshirtOnCrystals();
void feather6UseRockOnStalactites();
void feather6ReachedPositionToThrowRock();
void feather6DoneThrowingRock();
void feather6KirkDiedFromStalactites();
void feather6UseRockOnCrystals();
void feather6ReachedCrystalsWithRock();
void feather6Tick();
void feather6HitCrystalsWithRockFirstTime();
void feather6HitCrystalsWithRockSecondTime();
void feather6UseRockOnStalagmites();
void feather6UseRockAnywhere();
void feather6UseKnifeOnStalagmites();
void feather6UseKnifeAnywhere();
void feather6UseKnifeOnMccoy();
void feather6UseKnifeOnSpock();
void feather6UseKnifeOnRedshirt();
void feather6UseCrystalAnywhere();
void feather6UseSnakeAnywhere();
void feather6UseMedkitAnywhere();
void feather6UsePhaser();
void feather6LookAtEastExit();
void feather6LookAnywhere();
void feather6LookAtRocks();
void feather6LookAtStalagmites();
void feather6LookAtCrystals();
void feather6LookAtKirk();
void feather6LookAtSpock();
void feather6LookAtMccoy();
void feather6LookAtRedshirt();
void feather6LookAtStalactites();
void feather6TalkToMccoy();
void feather6TalkToRedshirt();
void feather6TalkToSpock();
void feather6UseMTricorderOnEastExit();
void feather6UseMTricorderOnRocks();
void feather6UseSTricorderOnEastExit();
void feather6UseSTricorderAnywhere();
void feather6UseSTricorderOnRocks();
void feather6UseSTricorderOnCrystals();
void feather6UseSTricorderOnStalactites();
void feather6UseSTricorderOnStalagmites();
void feather6GetCrystals();
void feather6UseKnifeOnCrystals();
void feather6ReachedCrystalsWithKnife();
void feather6DoneCuttingCrystals();
void feather6Timer4Expired();
// FEATHER7
void feather7Tick1();
void feather7Tick40();
void feather7KirkReachedSeat();
void feather7SpockReachedSeat();
void feather7MccoyReachedSeat();
void feather7QuetzecoatlReachedSeat();
void feather7KirkSatDown();
void feather7ReadyToBeamOut();
// TRIAL0
void trial0Tick1();
void trial0Tick40();
void trial0Timer0Expired();
void trial0WalkToRoomCenter();
void trial0ReachedRoomCenter();
void trial0LookAtWindow();
void trial0LookAtVlict();
void trial0LookAtGuard();
void trial0LookAtBench();
void trial0LookAtSeal();
void trial0LookAtKirk();
void trial0LookAtSpock();
void trial0LookAtMccoy();
void trial0LookAtRedshirt();
void trial0LookAtQuetzecoatl();
void trial0TalkToVlict();
void trial0TalkToGuard();
void trial0TalkToQuetzecoatl();
void trial0TalkToMccoy();
void trial0TalkToSpock();
void trial0TalkToRedshirt();
void trial0UsePhaserOrRock();
void trial0UseSnakeOnVlict();
void trial0UseSnakeOnGuard();
void trial0UseMTricorderOnQuetzecoatl();
void trial0UseMTricorderOnVlict();
void trial0UseMTricorderAnywhere();
void trial0UseSTricorderOnWindow();
void trial0UseSTricorderAnywhere();
void trial0UseCommunicator();
void trial0UseCrewmanOnKlingon();
void trial0UseMccoyOnVlict();
void trial0UseMccoyOnGuard();
void trial0UseMedkitAnywhere();
// TRIAL1
void trial1Tick1();
void trial1Tick50();
void trial1DoorOpened();
void trial1TouchedHotspot0();
void trial1KirkDied();
void trial1TouchedHotspot1();
void trial1GetRod();
void trial1ReachedRod();
void trial1PickedUpRod();
void trial1LookAtKirk();
void trial1LookAtSpock();
void trial1LookAtMccoy();
void trial1LookAtRedshirt();
void trial1LookAtWall();
void trial1LookAtFloor();
void trial1LookAtRods();
void trial1LookAtDoor();
void trial1LookAtLock();
void trial1LookAtEntity();
void trial1LookAtMoltenRock();
void trial1TalkToKirk();
void trial1TalkToSpock();
void trial1TalkToMccoy();
void trial1TalkToRedshirt();
void trial1TalkToEntity();
void trial1UsePhaserOnCrewman();
void trial1UsePhaserOnEntity();
void trial1UsePhaserOnWall();
void trial1UseStunPhaserOnFloor();
void trial1ReachedFloorToUseStunPhaser();
void trial1DoneShootingFloorWithStunPhaser();
void trial1UseKillPhaserOnFloor();
void trial1ReachedFloorToUseKillPhaser();
void trial1DoneShootingFloorWithKillPhaser();
void trial1UsePhaserOnRod();
void trial1UsePhaserOnDoor();
void trial1UsePhaserOnLock();
void trial1UseMTricorderOnKirk();
void trial1UseMTricorderOnSpock();
void trial1UseMTricorderOnMccoy();
void trial1UseMTricorderOnRedshirt();
void trial1UseMTricorderOnEntity();
void trial1UseSTricorderOnWall();
void trial1UseSTricorderOnEntity();
void trial1UseSTricorderOnRods();
void trial1UseSTricorderOnFloor();
void trial1UseSTricorderOnDoor();
void trial1UseSTricorderOnLock();
void trial1UseCommunicator();
void trial1UseMccoyOnEntity();
void trial1UseMccoyOnLock();
void trial1UseMccoyOnFloor();
void trial1UseSpockOnEntity();
void trial1UseSpockOnLock();
void trial1SpockReachedKeypad();
void trial1SpockUsedKeypad();
void trial1SpockReachedKeypadWithExtraProgram();
void trial1SpockUsedKeypadWithExtraProgram();
void trial1UseSpockOnFloor();
void trial1UseRedshirtOnEntity();
void trial1UseRedshirtOnLock();
void trial1RedshirtReachedKeypad();
void trial1RedshirtUsedKeypad();
void trial1RedshirtReachedKeypadWithExtraProgram();
void trial1RedshirtUsedKeypadWithExtraProgram();
void trial1UseRedshirtOnFloor();
void trial1UseRodOnMccoy();
void trial1UseRodOnSpock();
void trial1UseRodOnRedshirt();
void trial1UseRodOnFloorOrWall();
void trial1UseWoodRodOnEntity();
void trial1ReachedPositionToThrowWoodRod();
void trial1DoneThrowingWoodRod();
void trial1UseWoodRodOnLock();
void trial1UseWoodRodOnMoltenRock();
void trial1ReachedMoltenRock();
void trial1DoneCoatingWoodRod();
void trial1UseIronRodOnEntity();
void trial1ReachedPositionToThrowIronRod();
void trial1DoneThrowingIronRod();
void trial1UseIronRodOnLock();
void trial1GetThrownIronRod();
void trial1WalkToDoor();
void trial1UseMedkit();
// TRIAL2
void trial2Tick1();
void trial2Tick60();
void trial2TouchedHotspot0();
void trial2LookAtKirk();
void trial2LookAtSpock();
void trial2LookAtMccoy();
void trial2LookAtRedshirt();
void trial2LookAtInsignia();
void trial2LookAtGlob();
void trial2LookAtWall();
void trial2LookAtDoor();
void trial2TalkToKirk();
void trial2TalkToSpock();
void trial2TalkToMccoy();
void trial2TalkToRedshirt();
void trial2TalkToGlob();
void trial2UsePhaserOnWall();
void trial2UsePhaserOnGlob(int object, bool phaserOnKill);
void trial2ReachedPositionToShootGlob();
void trial2DrewPhaserToShootGlob();
void trial2GlobDoneExploding();
void trial2GlobDoneSplitting();
void trial2KirkDied();
void trial2UseStunPhaserOnGlob();
void trial2UseKillPhaserOnGlob();
void trial2UseStunPhaserOnSplitGlob1();
void trial2UseKillPhaserOnSplitGlob1();
void trial2UseStunPhaserOnSplitGlob2();
void trial2UseKillPhaserOnSplitGlob2();
void trial2UseMTricorderOnKirk();
void trial2UseMTricorderOnSpock();
void trial2UseMTricorderOnMccoy();
void trial2UseMTricorderOnRedshirt();
void trial2UseMTricorderOnGlob();
void trial2UseSTricorderOnWall();
void trial2UseSTricorderAnywhere();
void trial2UseSTricorderOnGlob();
void trial2UseCommunicator();
void trial2UseMccoyOnGlob();
void trial2UseMccoyOnWall();
void trial2UseSpockOnGlob();
void trial2UseSpockOnWall();
void trial2UseRedshirtOnGlob();
void trial2UseRedshirtOnWall();
void trial2WalkToDoor();
void trial2UseMedkitAnywhere();
// TRIAL3
void trial3Tick1();
void trial3Tick30();
void trial3Klingon1BeamedIn();
void trial3Klingon2BeamedIn();
void trial3Klingon3BeamedIn();
void trial3KlingonShootsSomeone1();
void trial3Klingon1DoneShooting();
void trial3Klingon2DoneShooting();
void trial3Klingon3DoneShooting();
void trial3KlingonShootsSomeone2();
void trial3RedshirtDoneDying();
void trial3KirkDoneDying();
void trial3Klingon1Shot();
void trial3Klingon2Shot();
void trial3Klingon3Shot();
void trial3CheckShowUhuraText();
void trial3CrewmanBeamedOut();
void trial3Tick90();
void trial3TouchedHotspot3();
void trial3KirkExploded();
void trial3LookAtKirk();
void trial3LookAtSpock();
void trial3LookAtMccoy();
void trial3LookAtRedshirt();
void trial3LookAtExit();
void trial3LookAtWall();
void trial3TalkToKirk();
void trial3TalkToSpock();
void trial3TalkToMccoy();
void trial3TalkToRedshirt();
void trial3UsePhaserOnWall();
void trial3UseStunPhaserOnKlingon1();
void trial3ReadyToShootKlingon1OnStun();
void trial3UseKillPhaserOnKlingon1();
void trial3ReadyToShootKlingon1OnKill();
void trial3UsePhaserAnywhere();
void trial3UseMTricorderOnKirk();
void trial3UseMTricorderOnSpock();
void trial3UseMTricorderOnMccoy();
void trial3UseMTricorderOnRedshirt();
void trial3UseMTricorderOnExit();
void trial3UseSTricorderOnWall();
void trial3UseSTricorderOnExit();
void trial3UseMTricorderOnKlingon();
void trial3UseCommunicator();
void trial3BeamToVlict();
void trial3UseMccoyOnWall();
void trial3UseMccoyOnExit();
void trial3UseSpockOnWall();
void trial3UseSpockOnExit();
void trial3UseRedshirtOnExit();
void trial3UseRedshirtOnWall();
void trial3WalkToExit();
void trial3UseMedkitAnywhere();
// TRIAL4
void trial4Tick1();
void trial4Tick60();
// TRIAL5
void trial5Tick1();
void trial5Tick60();
void trial5VlictAppeared();
void trial5WalkToInterface();
void trial5ReachedInterface();
void trial5GetGem(int16 item, int16 object);
void trial5ReachedGem();
void trial5PickedUpGem();
void trial5GetRedGem1();
void trial5GetRedGem2();
void trial5GetRedGem3();
void trial5GetGreenGem1();
void trial5GetGreenGem2();
void trial5GetGreenGem3();
void trial5GetBlueGem1();
void trial5GetBlueGem2();
void trial5GetBlueGem3();
void trial5LookAtKirk();
void trial5LookAtSpock();
void trial5LookAtMccoy();
void trial5LookAtRedshirt();
void trial5LookAtBeam();
void trial5LookAtInterface();
void trial5UseSTricorderOnInterface();
void trial5UseMTricorderOnInterface();
void trial5LookAtRedGem1();
void trial5LookAtRedGem2();
void trial5LookAtRedGem3();
void trial5LookAtGreenGem1();
void trial5LookAtGreenGem2();
void trial5LookAtGreenGem3();
void trial5LookAtBlueGem1();
void trial5LookAtBlueGem2();
void trial5LookAtBlueGem3();
void trial5LookAtHole();
void trial5TalkToKirk();
void trial5TalkToSpock();
void trial5TalkToMccoy();
void trial5TalkToRedshirt();
void trial5UsePhaser();
void trial5UseMTricorderAnywhere();
void trial5UseSTricorderAnywhere();
void trial5UseCommunicator();
void trial5UseGemOnHole(int16 item, int16 object, int16 hole);
void trial5ReachedHoleToPutGem();
void trial5ActivateLightOfWar();
void trial5ActivateLightOfKnowledge();
void trial5ActivateLightOfTravel();
void trial5RestrictedCombination1();
void trial5RestrictedCombination2();
void trial5DestinationNoLongerExists();
void trial5CrewmanBeamedOut();
void trial5UseRedGem1OnHole1();
void trial5UseRedGem2OnHole1();
void trial5UseRedGem3OnHole1();
void trial5UseGreenGem1OnHole1();
void trial5UseGreenGem2OnHole1();
void trial5UseGreenGem3OnHole1();
void trial5UseBlueGem1OnHole1();
void trial5UseBlueGem2OnHole1();
void trial5UseBlueGem3OnHole1();
void trial5UseRedGem1OnHole2();
void trial5UseRedGem2OnHole2();
void trial5UseRedGem3OnHole2();
void trial5UseGreenGem1OnHole2();
void trial5UseGreenGem2OnHole2();
void trial5UseGreenGem3OnHole2();
void trial5UseBlueGem1OnHole2();
void trial5UseBlueGem2OnHole2();
void trial5UseBlueGem3OnHole2();
void trial5UseRedGem1OnHole3();
void trial5UseRedGem2OnHole3();
void trial5UseRedGem3OnHole3();
void trial5UseGreenGem1OnHole3();
void trial5UseGreenGem2OnHole3();
void trial5UseGreenGem3OnHole3();
void trial5UseBlueGem1OnHole3();
void trial5UseBlueGem2OnHole3();
void trial5UseBlueGem3OnHole3();
void trial5UseMedkitAnywhere();
// SINS0
void sins0Tick1();
void sins0LookAnywhere();
void sins0LookAtOpenDoor();
void sins0LookAtClosedDoor();
void sins0TalkToSpock();
void sins0TalkToMccoy();
void sins0TalkToRedshirt();
void sins0LookAtGround();
void sins0GetRock();
void sins0PickedUpRock();
void sins0UseSTricorderAnywhere();
void sins0UseSTricorderOnGround();
void sins0UseSTricorderOnPlanet();
void sins0Tick40();
void sins0LookAtStatue();
void sins0LookAtPlanet();
void sins0LookAtSky();
void sins0LookAtKirk();
void sins0LookAtSpock();
void sins0LookAtMccoy();
void sins0LookAtRedshirt();
void sins0UseSTricorderOnClosedDoor();
void sins0UseSTricorderOnStatue();
void sins0UseMedkitOnCrewman();
void sins0UseMTricorderOnCrewman();
void sins0UseCommunicator();
void sins0WalkToDoor();
// SINS1
void sins1Tick1();
void sins1LookAnywhere();
void sins1LookAtLock();
void sins1LookAtDoor();
void sins1LookAtPanel();
void sins1LookAtKeypad();
void sins1UseSTricorderOnPanel();
void sins1UseSTricorderOnKeypad();
void sins1UseSTricorderOnLock();
void sins1UseSTricorderOnDoor();
void sins1UseSTricorderAnywhere();
void sins1UseSTricorderOnLens();
void sins1UseRockOnDoor();
void sins1UseRedshirtOnKeypad();
void sins1UseMccoyOnKeypad();
void sins1UseKirkOnKeypad();
void sins1UseSpockOnKeypad();
void sins1SpockReachedKeypad();
void sins1EnteredCorrectCode();
void sins1DoorDoneOpening();
void sins1EnteredIncorrectCode();
void sins1EnteredSacredSofNumber();
void sins1UsePhaserOnDoor();
void sins1DoorUsedLaser();
void sins1Tick40();
void sins1TalkToKirk();
void sins1TalkToSpock();
void sins1TalkToMccoy();
void sins1TalkToRedshirt();
void sins1LookAtKirk();
void sins1LookAtSpock();
void sins1LookAtMccoy();
void sins1LookAtRedshirt();
void sins1LookAtLens();
void sins1UseCommunicator();
void sins1UseMedkitOnCrewman();
void sins1UseMTricorderOnCrewman();
void sins1WalkToDoor();
// SINS2
void sins2Tick1();
void sins2UsePhaserOnDoor();
void sins2UseSTricorderAnywhere();
void sins2UseKirkOnTerminal();
void sins2UseSpockOnTerminal();
void sins2SpockReachedTerminal();
void sins2SpockUsedTerminal();
void sins2UseMccoyOnTerminal();
void sins2UseRedshirtOnTerminal();
void sins2UseSTricorderOnTerminal();
void sins2UseSTricorderOnKeypad();
void sins2UseSTricorderOnDoor();
void sins2UseKirkOnKeypad();
void sins2UseSpockOnKeypad();
void sins2SpockReachedKeypad();
void sins2EnteredCorrectCode();
void sins2EnteredIncorrectCode();
void sins2DoorFinishedOpening();
void sins2Tick40();
void sins2LookAnywhere();
void sins2LookAtOpenDoor();
void sins2LookAtTerminal();
void sins2LookAtKeypad();
void sins2LookAtKirk();
void sins2LookAtSpock();
void sins2LookAtMccoy();
void sins2LookAtRedshirt();
void sins2TalkToKirk();
void sins2TalkToSpock();
void sins2TalkToMccoy();
void sins2TalkToRedshirt();
void sins2LookAtDoor();
void sins2UseSpockOnDoor();
void sins2UseCommunicator();
void sins2UseMedkitOnCrewman();
void sins2UseMTricorderOnCrewman();
void sins2UseMccoyOnKeypad();
void sins2UseRedshirtOnKeypad();
void sins2WalkToDoor();
// SINS3
void sins3Tick1();
void sins3UseSTricorderOnBox();
void sins3UseSTricorderOnMonitor();
void sins3UseSTricorderAnywhere();
void sins3UseSTricorderOnDrill();
void sins3UseSTricorderOnPanel();
void sins3LookAtDrill();
void sins3LookAtPanel();
void sins3LookAtMonitor();
void sins3LookAnywhere();
void sins3UseSTricorderOnWall();
void sins3LookAtBox();
void sins3UseKirkOnBox();
void sins3KirkReachedBox();
void sins3Timer0Expired();
void sins3UseSpockOnBox();
void sins3SpockReachedBox();
void sins3UseMccoyOnBox();
void sins3MccoyReachedBox();
void sins3UseRedshirtOnBox();
void sins3RedshirtReachedBox();
void sins3BoxOpened();
void sins3GetBox();
void sins3KirkReachedBoxToGet();
void sins3KirkGotBoxContents();
void sins3Tick30();
void sins3Tick60();
void sins3UseKirkOnPanel();
void sins3UseSpockOnPanel();
void sins3SpockReachedPanel();
void sins3UseRockOnWall();
void sins3KirkReachedWall();
void sins3KirkPutRockOnWall();
void sins3KirkBackedAwayFromWall();
void sins3UsedLowPowerLaserOnRock();
void sins3MadeHoleInRock();
void sins3CreatedTemplateInRock();
void sins3RockTurnedIntoIDCard();
void sins3RockVaporized();
void sins3UseDrillAnywhere();
void sins3GetIDCard();
void sins3ReachedIDCard();
void sins3PickedUpIDCard();
void sins3LookAtItemBeingDrilled();
void sins3LookAtKirk();
void sins3LookAtSpock();
void sins3LookAtMccoy();
void sins3LookAtRedshirt();
void sins3TalkToKirk();
void sins3TalkToSpock();
void sins3TalkToMccoy();
void sins3TalkToRedshirt();
void sins3UseCommunicator();
void sins3UseSpockOnDrill();
void sins3UseMccoyOnDrill();
void sins3UseRedshirtOnDrill();
void sins3WalkToDoor();
void sins3UseMedkitOnCrewman();
void sins3UseMTricorderOnCrewman();
// SINS4
void sins4Tick1();
void sins4UseSTricorderOnPanel();
void sins4UseSpockOnPanel();
void sins4UsePhaserOnNorthDoor();
void sins4UsePhaserOnPanel();
void sins4UseIDCardOnPanel();
void sins4KirkReachedPanel();
void sins4KirkPutCardInPanel();
void sins4UseRockOnPanel();
void sins4KirkReachedPanelWithRock();
void sins4KirkUsedRockOnPanel();
void sins4LookAtWestDoor();
void sins4LookAtEastDoor();
void sins4LookAnywhere();
void sins4LookAtPanel();
void sins4Tick40();
void sins4LookAtKirk();
void sins4LookAtSpock();
void sins4LookAtMccoy();
void sins4LookAtRedshirt();
void sins4LookAtLight();
void sins4LookAtBeam();
void sins4LookAtOpenNorthDoor();
void sins4LookAtClosedNorthDoor();
void sins4TalkToKirk();
void sins4TalkToSpock();
void sins4TalkToMccoy();
void sins4TalkToRedshirt();
void sins4UseSTricorderOnNorthDoor();
void sins4UseSTricorderAnywhere();
void sins4UseCommunicator();
void sins4UseMccoyOnNorthDoor();
void sins4UseRedshirtOnNorthDoor();
void sins4UseSpockOnNorthDoor();
void sins4UseMccoyOnPanel();
void sins4UseRedshirtOnPanel();
void sins4WalkToNorthDoor();
void sins4WalkToWestDoor();
void sins4WalkToEastDoor();
void sins4UseMedkitOnCrewman();
void sins4UseMTricorderOnCrewman();
// SINS5
void sins5Tick1();
void sins5UseSTricorderAnywhere();
void sins5UseSTricorderOnRightComputer();
void sins5UseSTricorderOnLeftComputer();
void sins5UseSTricorderOnMiddleComputer();
void sins5UseKirkOnRightComputer();
void sins5UseKirkOnLeftComputer();
void sins5UseKirkOnMiddleComputer();
void sins5UseMccoyOnComputer();
void sins5UseRedshirtOnComputer();
void sins5UseSpockOnMiddleComputer();
void sins5UseSpockOnRightComputer();
void sins5SpockReachedRightComputer();
void sins5SpockUsedRightComputer();
void sins5UseSpockOnLeftComputer();
void sins5SpockReachedLeftComputer();
void sins5SpockUsedLeftComputer();
void sins5CrewmanReadyToBeamOut();
void sins5Tick20();
void sins5CheckGatheredAllClues();
void sins5UseWireOnComputer();
void sins5KirkOrSpockInPositionToUseWire();
void sins5WireConnected();
void sins5UseStunPhaserOnComputer();
void sins5UseKillPhaserOnLeftComputer();
void sins5ReachedPositionToShootLeftComputer();
void sins5DrewPhaserToShootLeftComputer();
void sins5Timer0Expired();
void sins5UseKillPhaserOnMiddleComputer();
void sins5ReachedPositionToShootMiddleComputer();
void sins5DrewPhaserToShootMiddleComputer();
void sins5Timer1Expired();
void sins5UseKillPhaserOnRightComputer();
void sins5ReachedPositionToShootRightComputer();
void sins5DrewPhaserToShootRightComputer();
void sins5Timer2Expired();
void sins5ComputerLaunchesMissiles();
void sins5Timer3Expired();
void sins5LookAnywhere();
void sins5LookAtKirk();
void sins5LookAtSpock();
void sins5LookAtMccoy();
void sins5LookAtRedshirt();
void sins5LookAtLight();
void sins5LookAtLeftComputer();
void sins5LookAtMiddleComputer();
void sins5LookAtRightComputer();
void sins5LookAtMissile();
void sins5LookAtNorthDoor();
void sins5UseMedkitOnCrewman();
void sins5UseMTricorderAnywhere();
void sins5TalkToKirk();
void sins5TalkToSpock();
void sins5TalkToMccoy();
void sins5TalkToRedshirt();
void sins5UseSTricorderOnMissile();
void sins5UseSTricorderOnNorthDoor();
void sins5UseMTricorderOnCrewman();
// VENG0
void veng0Tick1();
void veng0Tick10();
void veng0Tick50();
void veng0TouchedDoor();
void veng0UseSTricorderOnComputerBank();
void veng0UseSTricorderOnChair();
void veng0UseSTricorderAnywhere();
void veng0UseMccoyOnBeam();
void veng0UseSTricorderOnBeam();
void veng0UseRedshirtOnBeam();
void veng0UseSpockOnConsole();
void veng0UseRedshirtOnConsole();
void veng0UsePhaserOnBeam();
void veng0UseMccoyOnDeadCrewman();
void veng0UseSawOnBeam();
void veng0KirkReachedSaw();
void veng0Timer0Expired();
void veng0DoneCuttingBeam();
void veng0GetBeam();
void veng0TalkToKirk();
void veng0TalkToMccoy();
void veng0TalkToSpock();
void veng0TalkToRedshirt();
void veng0LookAtPatterson();
void veng0LookAtDeadCrewman2();
void veng0LookAtComputerBank();
void veng0LookAtChair();
void veng0LookAtKirk();
void veng0LookAtSpock();
void veng0LookAtMccoy();
void veng0LookAtRedshirt();
void veng0LookAtViewscreen();
void veng0LookAtHelmConsole();
void veng0LookAtNavConsole();
void veng0LookAtBeam();
void veng0LookAnywhere();
void veng0LookAtDeadCrewman1();
void veng0UseMccoyOnLivingCrewman();
void veng0MccoyReachedCrewman();
void veng0MccoyScannedCrewman();
// TODO: common code
// VENG1
void veng1Tick1();
void veng1WalkToDoor();
void veng1TouchedHotspot0();
void veng1ReachedDoor();
void veng1TouchedTurbolift();
void veng1LookAtDeadGuy();
void veng1UseSTricorderOnVent();
void veng1LookAtPanel();
void veng1LookAtDoor();
void veng1LookAtSaw();
void veng1LookAtDebris();
void veng1LookAtKirk();
void veng1LookAtMccoy();
void veng1LookAtSpock();
void veng1LookAtRedshirt();
void veng1LookAnywhere();
void veng1TalkToKirk();
void veng1TalkToSpock();
void veng1TalkToMccoy();
void veng1TalkToRedshirt();
void veng1UsePhaserOnDoor();
void veng1UsePhaserOnPanel();
void veng1UseSTricorderOnSaw();
void veng1UseSTricorderOnDoor();
void veng1UseSTricorderOnPanel();
void veng1GetPanel();
void veng1KirkReachedPanel();
void veng1KirkAccessedPanel();
void veng1UseSawOnPanel();
void veng1UseSawOnDoor();
void veng1UseDrillOnDebris();
void veng1UseSawOnDebris();
void veng1UseDrillOnPanel();
void veng1KirkReachedPanelToDrill();
void veng1KirkDoneDrillingPanel();
void veng1UseHypoOnDebris();
void veng1KirkReachedDebris();
void veng1KirkUsedHypoOnDebris();
void veng1GetSaw();
void veng1ReachedSaw();
void veng1PickedUpSaw();
void veng1GetDebris();
void veng1ReachedDebrisToGet();
void veng1TriedToGetDebris();
// TODO: common code
// VENG2
void veng2Tick1();
void veng2Timer0Expired();
void veng2ElasiShipDecloaked();
void veng2Timer2Expired();
void veng2TouchedDoor();
void veng2LookAtViewscreen();
void veng2LookAtMiddleConsole();
void veng2LookAtDamageDisplay();
void veng2LookAtSTricorder();
void veng2LookAtMTricorder();
void veng2LookAtTorpedoButton();
void veng2LookAtTorpedoControl();
void veng2LookAtImpulseConsole();
void veng2LookAtMainComputer();
void veng2LookAtRecordDeck();
void veng2LookAtDeckIOConsole();
void veng2LookAtKirk();
void veng2LookAtSpock();
void veng2LookAtMccoy();
void veng2LookAtRedshirt();
void veng2LookAnywhere();
void veng2TalkToKirk();
void veng2TalkToSpock();
void veng2TalkToMccoy();
void veng2TalkToRedshirt();
void veng2UseTechJournalOnDeckIOConsole();
void veng2ReachedDeckIOWithTechJournal();
void veng2DoneReadingTechJournal();
void veng2UseLogOnDeckIOConsole();
void veng2ReachedDeckIOWithLog();
void veng2LoadedLog();
void veng2UseCommunicator();
void veng2UseKirkOnTorpedoButton();
void veng2UseKirkReachedTorpedoButton();
void veng2KirkFiredTorpedo();
void veng2TorpedoStruckElasiShip();
void veng2ElasiRetreated();
void veng2CrewmanInPositionToBeamOut();
void veng2UseSTricorderOnTorpedoButton();
void veng2UseSTricorderOnMiddleConsole();
void veng2UseSTricorderOnTorpedoControl();
void veng2UseImpulseConsole();
void veng2SpockReachedImpulseConsole();
void veng2SpockUsedImpulseConsole();
void veng2UseMainComputer();
void veng2UseSTricorderOnMainComputer();
void veng2SpockReachedMainComputerToPutTricorder();
void veng2AttachedSTricorderToComputer();
void veng2UseMTricorderOnMainComputer();
void veng2MccoyReachedMainComputerToPutTricorder();
void veng2AttachedMTricorderToComputer();
void veng2BothTricordersPluggedIn();
void veng2UseSTricorderOnDeckIOConsole();
void veng2UseSTricorderOnImpulseConsole();
void veng2UseFusionPackOnMainComputer();
void veng2GetLogDeck();
void veng2ReachedLogDeck();
void veng2PickedUpLogDeck();
void veng2GetSTricorder();
void veng2ReachedSTricorderToGet();
void veng2PickedUpSTricorder();
void veng2GetMTricorder();
void veng2ReachedMTricorderToGet();
void veng2PickedUpMTricorder();
// TODO: common code
// VENG3
void veng3Tick1();
void veng3Tick15();
void veng3TouchedTurbolift2();
void veng3TouchedTurbolift1();
void veng3WalkToDoor();
void veng3ReachedTurbolift2();
void veng3Turbolift2Opened();
void veng3WalkToSickbayDoor();
void veng3ReachedSickbayDoor();
void veng3SickbayDoorOpened();
void veng3LookAtSupportBeam();
void veng3LookAtDebris();
void veng3LookAtTurbolift2Door();
void veng3LookAtSickbayDoor();
void veng3LookAtCable();
void veng3LookAtDeadGuy();
void veng3LookAtKirk();
void veng3LookAtMccoy();
void veng3LookAtSpock();
void veng3LookAtRedshirt();
void veng3LookAnywhere();
void veng3UseStunPhaserOnDebris();
void veng3UseKillPhaserOnDebris();
void veng3ReachedPositionToShootDebris();
void veng3DrewPhaserToShootDebris();
void veng3DebrisVaporized();
void veng3DebrisFellAgain();
void veng3UseSpockOnDebris();
void veng3UseRedshirtOnDebris();
void veng3UseMccoyOnDebris();
void veng3UseBeamOnDebris();
void veng3ReachedPositionToPlaceBeam();
void veng3PlacedBeam();
void veng3UseSTricorderOnDebris();
void veng3UseMolecularSawOnDebris();
void veng3TalkToKirk();
void veng3TalkToSpock();
void veng3TalkToMccoy();
void veng3TalkToRedshirt();
void veng3GetDebris();
void veng3GetCable();
void veng3ReachedCable();
void veng3PickedUpCable();
// TODO: Common code
// VENG4
void veng4Tick1();
void veng4TalkToKirk();
void veng4TalkToMccoy();
void veng4TalkToSpock();
void veng4TalkToRedshirt();
void veng4UseMccoyOnDeadGuy();
void veng4UseHypoOnBrittany();
void veng4UseMedkitOnBrittany();
void veng4UseMTricorderOnBrittany();
void veng4UseMccoyOnBrittany();
void veng4MccoyReachedBrittany();
void veng4UsedMedkitOnBrittany();
void veng4MccoyScannedBrittany();
void veng4TalkToBrittany();
void veng4LookAtDeadGuy();
void veng4LookAtRightBedReadings();
void veng4LookAtDoorHotspot();
void veng4LookAtKirk();
void veng4LookAtSpock();
void veng4LookAtMccoy();
void veng4LookAtRedshirt();
void veng4LookAtLeftBed();
void veng4LookAtLeftBedReadings();
void veng4LookAtBrittany();
void veng4LookAtDrill();
void veng4LookAtHypo();
void veng4LookAtDoorObject();
void veng4LookAnywhere();
void veng4GetHypo();
void veng4ReachedHypo();
void veng4PickedUpHypo();
void veng4GetDrill();
void veng4ReachedDrill();
void veng4PickedUpDrill();
void veng4TouchedHotspot0();
void veng4WalkToDoor();
// TODO: common code
// VENG5
void veng5Tick1();
void veng5Tick45();
void veng5WalkToDoor();
void veng5ReachedDoor();
void veng5DoorOpened();
void veng5TouchedTurboliftDoor();
void veng5LookAtDoor();
void veng5LookAtLadder();
void veng5LookAtDeadGuy();
void veng5LookAtPowerPack();
void veng5LookAtDebris();
void veng5LookAtKirk();
void veng5LookAtSpock();
void veng5LookAtMccoy();
void veng5LookAtRedshirt();
void veng5LookAnywhere();
void veng5UsePhaserOnPowerPack();
void veng5UseStunPhaserOnDebris();
void veng5UseKillPhaserOnDebris();
void veng5ReachedPositionToShootDebris();
void veng5DrewPhaser();
void veng5VaporizedDebris();
void veng5UseMTricorderOnDebris();
void veng5UseSTricorderOnDebris();
void veng5UseMTricorderOnPowerPack();
void veng5UseSTricorderOnPowerPack();
void veng5TalkToKirk();
void veng5TalkToMccoy();
void veng5TalkToSpock();
void veng5TalkToRedshirt();
void veng5TouchedHotspot0();
void veng5GetPowerPack();
void veng5ReachedPowerPack();
void veng5PickedUpPowerPack();
// TODO: common code
// VENG6
void veng6Tick1();
void veng6WalkToDoor();
void veng6ReachedDoor();
void veng6DoorOpened();
void veng6LookAtLeftPort();
void veng6LookAtRightPort();
void veng6LookAtDoor();
void veng6LookAtOilCanister();
void veng6LookAtCabinet();
void veng6LookAtCable();
void veng6LookAtRightConsole();
void veng6LookAtImpulseEngines();
void veng6LookAtLeftConsole();
void veng6LookAtJunctionBox();
void veng6LookAtJournal();
void veng6LookAtKirk();
void veng6LookAtSpock();
void veng6LookAtMccoy();
void veng6LookAtRedshirt();
void veng6LookAtDeadGuy();
void veng6LookAnywhere();
void veng6TalkToKirk();
void veng6TalkToSpock();
void veng6TalkToMccoy();
void veng6TalkToRedshirt();
void veng6UseCable1OnLeftPort();
void veng6UseCable2OnLeftPort();
void veng6UseCableOnLeftPort(byte cable);
void veng6KirkOrSpockReachedLeftPort();
void veng6AttachedLeftCable();
void veng6UseCable1OnRightPort();
void veng6UseCable2OnRightPort();
void veng6UseCableOnRightPort(byte cable);
void veng6KirkOrSpockReachedRightPort();
void veng6AttachedRightCable();
void veng6UseCrewmanOnJunctionBox();
void veng6SpockReachedJunctionBox();
void veng6SpockAdjustedJunctionBox();
void veng6UseHypoOnOilCanister();
void veng6ReachedOilCanister();
void veng6FilledHypoWithOil();
void veng6UseCabinet();
void veng6ReachedCabinet();
void veng6OpenedOrClosedCabinet();
void veng6UseSTricorderOnImpulseEngines();
void veng6UseSTricorderOnRightConsole();
void veng6UseSTricorderOnJunctionBox();
void veng6UsePowerPackOnLeftConsole();
void veng6GetJunctionBox();
void veng6GetOilCanister();
void veng6GetEngineeringJournal();
void veng6ReachedEngineeringJournal();
void veng6TookEngineeringJournal();
// TODO: common code
// VENG7
void veng7Tick1();
void veng7WalkToDoor();
void veng7ReachedDoor();
void veng7DoorOpened();
void veng7TouchedTurboliftDoor();
void veng7LookAtCollapsedSection();
void veng7LookAtDeadGuy();
void veng7LookAtDoor();
void veng7LookAtCable();
void veng7LookAtKirk();
void veng7LookAtSpock();
void veng7LookAtMccoy();
void veng7LookAtRedshirt();
void veng7LookAnywhere();
void veng7TalkToKirk();
void veng7TalkToSpock();
void veng7TalkToMccoy();
void veng7TalkToRedshirt();
void veng7UseSTricorderOnCollapsedSection();
void veng7TouchedHotspot0();
void veng7GetCable();
void veng7ReachedCable();
void veng7PickedUpCable();
// TODO: common code
// VENG8
void veng8Tick1();
// VENGA (common code)
void vengaUseMccoyOnDeadGuy();
public:
// Room-specific variables. This is memset'ed to 0 when the room is initialized.
// NOTE: Any changes here must be reflected in the corresponding serializer functions.
union {
struct {
// demon0
byte bottomDoorCounter; // 0xca
byte topDoorCounter; // 0xcb
bool movingToTopDoor; // 0xcc
bool movingToBottomDoor; // 0xcd
// demon1
byte klingonShot[3]; // 0xca
int16 numKlingonsKilled;
byte attackIndex;
bool kirkShooting;
char d6[10];
// demon3
bool shootingBoulder; // 0xca
bool boulder1Shot; // 0xcb
byte boulderBeingShot; // 0xcc
bool kirkInPosition; // 0xcd
bool redshirtInPosition; // 0xce
bool spockInPosition; // 0xcf
bool mccoyInPosition; // 0xd0
bool inFiringPosition; // 0xd1
bool kirkPhaserOut; // 0xd3
char boulderAnim[10]; // 0xd4
int16 usedPhaserOnDoor; // 0xd6
// demon4
bool triedToShootNauian; // 0xca
bool nauianEmerged; // 0xcb
bool disabledSecurity; // 0xcc
bool cd; // 0xcd
byte crewReadyToBeamOut; // 0xce
int16 crewmanUsingPanel; // 0xcf
// demon5
bool scannedRoberts; // 0xca
bool scannedChub; // 0xcb
bool scannedGrisnash; // 0xcc
bool scannedStephen; // 0xcd
byte numScanned; // 0xce
byte numTalkedTo; // 0xcf
bool talkedToRoberts; // 0xd0
bool talkedToChub; // 0xd1
bool talkedToGrisnash; // 0xd2
bool talkedToStephen; // 0xd3
// demon6
bool insultedStephenRecently; // 0xca
bool stephenInRoom; // 0xcb
bool caseOpened; // 0xcd
// common
bool movingToDoor;
byte doorCounter;
void saveLoadWithSerializer(Common::Serializer &ser) {
// demon0
ser.syncAsByte(bottomDoorCounter);
ser.syncAsByte(topDoorCounter);
ser.syncAsByte(movingToTopDoor);
ser.syncAsByte(movingToBottomDoor);
// demon1
ser.syncBytes((byte *)klingonShot, 3);
ser.syncAsSint16LE(numKlingonsKilled);
ser.syncAsByte(attackIndex);
ser.syncAsByte(kirkShooting);
ser.syncBytes((byte *)d6, 10);
// demon3
ser.syncAsByte(shootingBoulder);
ser.syncAsByte(boulder1Shot);
ser.syncAsByte(boulderBeingShot);
ser.syncAsByte(kirkInPosition);
ser.syncAsByte(redshirtInPosition);
ser.syncAsByte(spockInPosition);
ser.syncAsByte(mccoyInPosition);
ser.syncAsByte(inFiringPosition);
ser.syncAsByte(kirkPhaserOut);
ser.syncBytes((byte *)boulderAnim, 10);
ser.syncAsSint16LE(usedPhaserOnDoor);
// demon4
ser.syncAsByte(triedToShootNauian);
ser.syncAsByte(nauianEmerged);
ser.syncAsByte(disabledSecurity);
ser.syncAsByte(cd);
ser.syncAsByte(crewReadyToBeamOut);
ser.syncAsSint16LE(crewmanUsingPanel);
// demon5
ser.syncAsByte(scannedRoberts);
ser.syncAsByte(scannedChub);
ser.syncAsByte(scannedGrisnash);
ser.syncAsByte(scannedStephen);
ser.syncAsByte(numScanned);
ser.syncAsByte(numTalkedTo);
ser.syncAsByte(talkedToRoberts);
ser.syncAsByte(talkedToChub);
ser.syncAsByte(talkedToGrisnash);
ser.syncAsByte(talkedToStephen);
// demon6
ser.syncAsByte(insultedStephenRecently);
ser.syncAsByte(stephenInRoom);
ser.syncAsByte(caseOpened);
// common
ser.syncAsByte(movingToDoor);
ser.syncAsByte(doorCounter);
}
} demon;
struct {
// tug2
byte shootingObject; // 0x1ec1
byte shootingTarget;
bool elasiPhaserOnKill;
bool shootKirkOverride; // 0x1ec4
void saveLoadWithSerializer(Common::Serializer &ser) {
// tug2
ser.syncAsByte(shootingObject);
ser.syncAsByte(shootingTarget);
ser.syncAsByte(elasiPhaserOnKill);
ser.syncAsByte(shootKirkOverride);
}
} tug;
struct {
// love0
bool heardSummaryOfVirus; // 0xda
int16 consoleCrewman; // 0xe3
char consoleAnimation[10]; // 0xe5
TextRef consoleSpeaker; // 0xe7
TextRef consoleText; // 0xe9
// love1
TextRef dyingSpeaker; // 0xcf
int16 crewmanUsingFreezerRetX; // 0xd1
int16 crewmanUsingFreezerRetY; // 0xd3
int16 crewmanUsingDevice; // 0xd9
int16 itemInNozzle; // 0xdd
char bottleAnimation[10]; // 0xdf
// love2
byte canisterType; // 0xca
byte cb; // 0xcb
int16 canisterItem; // 0xce
char canisterAnim[10]; // 0xd0
int16 chamberObject; // 0xd2
char chamberInputAnim[10]; // 0xd6
char chamberOutputAnim[10]; // 0xd8
// love3
byte activeCrewman;
// love4
bool gaveWaterToRomulans; // 0xca
// love5
byte numCrewmenReadyToBeamOut; // 0xcb
// common
byte walkingToDoor;
byte doorOpenCounter;
byte spockAndMccoyReadyToUseCure;
byte cmnXPosToCureSpock;
byte cmnYPosToCureSpock;
void saveLoadWithSerializer(Common::Serializer &ser) {
// love0
ser.syncAsByte(heardSummaryOfVirus);
ser.syncAsSint16LE(consoleCrewman);
ser.syncBytes((byte *)consoleAnimation, 10);
ser.syncAsSint32LE(consoleSpeaker);
ser.syncAsSint32LE(consoleText);
// love1
ser.syncAsSint32LE(dyingSpeaker);
ser.syncAsSint16LE(crewmanUsingFreezerRetX);
ser.syncAsSint16LE(crewmanUsingFreezerRetY);
ser.syncAsSint16LE(crewmanUsingDevice);
ser.syncAsSint16LE(itemInNozzle);
ser.syncBytes((byte *)bottleAnimation, 10);
// love2
ser.syncAsByte(canisterType);
ser.syncAsByte(cb);
ser.syncAsSint16LE(canisterItem);
ser.syncBytes((byte *)canisterAnim, 10);
ser.syncAsSint16LE(chamberObject);
ser.syncBytes((byte *)chamberInputAnim, 10);
ser.syncBytes((byte *)chamberOutputAnim, 10);
// love3
ser.syncAsByte(activeCrewman);
// love4
ser.syncAsByte(gaveWaterToRomulans);
// love5
ser.syncAsByte(numCrewmenReadyToBeamOut);
// common
ser.syncAsByte(walkingToDoor);
ser.syncAsByte(doorOpenCounter);
ser.syncAsByte(spockAndMccoyReadyToUseCure);
ser.syncAsByte(cmnXPosToCureSpock);
ser.syncAsByte(cmnYPosToCureSpock);
}
} love;
struct {
// mudd3
bool suggestedUsingTricorders; // 0xca
bool tricordersUnavailable; // 0xcb
// mudd4
bool usingLeftConsole; // 0xca
bool kirkUsingRightConsole; // 0xcb
// common
byte walkingToDoor;
void saveLoadWithSerializer(Common::Serializer &ser) {
// mudd3
ser.syncAsByte(suggestedUsingTricorders);
ser.syncAsByte(tricordersUnavailable);
// mudd4
ser.syncAsByte(usingLeftConsole);
ser.syncAsByte(kirkUsingRightConsole);
// common
ser.syncAsByte(walkingToDoor);
}
} mudd;
struct {
// feather1
byte snakeInHole; // 0xca
bool scannedSnake; // 0xcb
byte crewEscaped[4]; // 0xcc
byte crewmanClimbingVine;
// feather2
bool showedSnakeToTlaoxac; // 0xca
bool tlaoxacUnconscious; // 0xcb
// feather6
bool usedRockOnCrystalsOnce;
// feather7
bool insultedQuetzecoatl;
void saveLoadWithSerializer(Common::Serializer &ser) {
// feather1
ser.syncAsByte(snakeInHole);
ser.syncAsByte(scannedSnake);
ser.syncBytes(crewEscaped, 4);
ser.syncAsByte(crewmanClimbingVine);
// feather2
ser.syncAsByte(showedSnakeToTlaoxac);
ser.syncAsByte(tlaoxacUnconscious);
// feather6
ser.syncAsByte(usedRockOnCrystalsOnce);
// feather7
ser.syncAsByte(insultedQuetzecoatl);
}
} feather;
struct {
// trial2
byte globBeingShot;
bool phaserOnKill;
// trial5
int16 itemToUse; // 0x1386
int16 objectToUse; // 0x1388
int16 hole;
void saveLoadWithSerializer(Common::Serializer &ser) {
// trial2
ser.syncAsByte(globBeingShot);
ser.syncAsByte(phaserOnKill);
// trial5
ser.syncAsSint16LE(itemToUse);
ser.syncAsSint16LE(objectToUse);
ser.syncAsSint16LE(hole);
}
} trial;
struct {
// sins5
byte numCrewmenInPositionForWire; // 0xca
byte numCrewmenReadyToBeamOut; // 0xcb
void saveLoadWithSerializer(Common::Serializer &ser) {
ser.syncAsByte(numCrewmenInPositionForWire);
ser.syncAsByte(numCrewmenReadyToBeamOut);
}
} sins;
struct {
// veng1
byte doorOpenCounter; // 0xca
// veng2
byte numCrewmenReadyToBeamOut; // 0xca
// veng4
bool usingMedkitOnBrittany;
// veng6
byte kirkAndSpockReadyToAttachLeftCable; // 0xca
byte kirkAndSpockReadyToAttachRightCable; // 0xcb
byte cableInUse; // 0xcc
// venga (common)
bool walkingToDoor; // 0xcb (veng1), 0xca (veng4)
} veng;
} _roomVar;
};
} // End of namespace StarTrek
#endif
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