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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_ROOM_H
#define STARTREK_ROOM_H
#include "common/rect.h"
#include "common/ptr.h"
#include "common/str.h"
using Common::SharedPtr;
namespace StarTrek {
class StarTrekEngine;
class Room {
public:
Room(StarTrekEngine *vm, Common::String name);
~Room();
// Helper stuff for RDF access
uint16 readRdfWord(int offset);
// Scale-related stuff (rename these later)
int16 getVar06() { return readRdfWord(0x06); }
int16 getVar08() { return readRdfWord(0x08); }
int16 getVar0a() { return readRdfWord(0x0a); }
int16 getVar0c() { return readRdfWord(0x0c); }
Common::Point getBeamInPosition(int crewmanIndex);
byte *_rdfData;
private:
StarTrekEngine *_vm;
};
}
#endif
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