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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_FUNCTIONMAP_H
#define STARTREK_FUNCTIONMAP_H
#include "startrek/action.h"
#include "startrek/room.h"
namespace StarTrek {
RoomAction demon0ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::demon0Tick1 },
{ Action(ACTION_TICK, 2, 0, 0), &Room::demon0Tick2 },
{ Action(ACTION_TICK, 60, 0, 0), &Room::demon0Tick60 },
{ Action(ACTION_TICK, 100, 0, 0), &Room::demon0Tick100 },
{ Action(ACTION_TICK, 140, 0, 0), &Room::demon0Tick140 },
{ Action(ACTION_TOUCHED_WARP, 0, 0, 0), &Room::demon0TouchedWarp0 },
{ Action(ACTION_WALK, 0x27, 0, 0), &Room::demon0WalkToBottomDoor },
{ Action(ACTION_WALK, 9, 0, 0), &Room::demon0WalkToBottomDoor },
{ Action(ACTION_TOUCHED_HOTSPOT, 1, 0, 0), &Room::demon0TouchedHotspot1 },
{ Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::demon0ReachedBottomDoor },
{ Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::demon0ReachedBottomDoor },
{ Action(ACTION_WALK, 0x26, 0, 0), &Room::demon0WalkToTopDoor },
{ Action(ACTION_WALK, 10, 0, 0), &Room::demon0WalkToTopDoor },
{ Action(ACTION_TOUCHED_HOTSPOT, 0, 0, 0), &Room::demon0TouchedHotspot0 },
{ Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::demon0ReachedTopDoor },
{ Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::demon0ReachedTopDoor },
{ Action(ACTION_TALK, 8, 0, 0), &Room::demon0TalkToPrelate },
{ Action(ACTION_LOOK, 8, 0, 0), &Room::demon0LookAtPrelate },
{ Action(ACTION_USE, OBJECT_IPHASERS, 0x23, 0), &Room::demon0UsePhaserOnSnow },
{ Action(ACTION_USE, OBJECT_IPHASERK, 0x23, 0), &Room::demon0UsePhaserOnSnow },
{ Action(ACTION_USE, OBJECT_IPHASERS, 0x25, 0), &Room::demon0UsePhaserOnSign },
{ Action(ACTION_USE, OBJECT_IPHASERK, 0x25, 0), &Room::demon0UsePhaserOnSign },
{ Action(ACTION_USE, OBJECT_IPHASERK, 0x20, 0), &Room::demon0UsePhaserOnShelter },
{ Action(ACTION_USE, OBJECT_IPHASERK, 8, 0), &Room::demon0UsePhaserOnPrelate },
{ Action(ACTION_LOOK, 0x25, 0, 0), &Room::demon0LookAtSign },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::demon0LookAtTrees },
{ Action(ACTION_LOOK, 0x22, 0, 0), &Room::demon0LookAtTrees },
{ Action(ACTION_LOOK, 0x23, 0, 0), &Room::demon0LookAtSnow },
{ Action(ACTION_LOOK, 0xff, 0, 0), &Room::demon0LookAnywhere },
{ Action(ACTION_LOOK, 0x24, 0, 0), &Room::demon0LookAtBushes },
{ Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::demon0LookAtKirk },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::demon0LookAtMcCoy },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::demon0LookAtRedShirt },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::demon0LookAtSpock },
{ Action(ACTION_LOOK, 9, 0, 0), &Room::demon0LookAtShelter }, // Door 1
{ Action(ACTION_LOOK, 10, 0, 0), &Room::demon0LookAtShelter }, // Door 2
{ Action(ACTION_LOOK, 0x20, 0, 0), &Room::demon0LookAtShelter }, // Shelter itself
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::demon0TalkToKirk },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::demon0TalkToRedshirt },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::demon0TalkToMcCoy },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::demon0TalkToSpock },
{ Action(ACTION_USE, OBJECT_ISTRICOR, -1, 0), &Room::demon0UseSTricorderAnywhere },
{ Action(ACTION_USE, OBJECT_IMTRICOR, -1, 0), &Room::demon0UseMTricorderAnywhere },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 8, 0), &Room::demon0UseMTricorderOnPrelate },
};
RoomAction demon1ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::demon1Tick1 },
{ Action(ACTION_WALK, 0x25, 0, 0), &Room::demon1WalkToCave },
{ Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::demon1TouchedTopWarp },
{ Action(ACTION_TOUCHED_WARP, 0, 0, 0), &Room::demon1TouchedTopWarp },
{ Action(ACTION_TOUCHED_WARP, 1, 0, 0), &Room::demon1TouchedBottomWarp },
{ Action(ACTION_TIMER_EXPIRED, 2, 0, 0), &Room::demon1Timer2Expired },
{ Action(ACTION_TIMER_EXPIRED, 0, 0, 0), &Room::demon1Timer0Expired },
{ Action(ACTION_TIMER_EXPIRED, 3, 0, 0), &Room::demon1Timer3Expired },
{ Action(ACTION_TIMER_EXPIRED, 1, 0, 0), &Room::demon1Timer1Expired },
{ Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::demon1KlingonFinishedAimingWeapon },
{ Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::demon1KirkShot },
{ Action(ACTION_USE, OBJECT_IPHASERK, -1, 0), &Room::demon1UsePhaserOnAnything },
{ Action(ACTION_USE, OBJECT_IPHASERS, -1, 0), &Room::demon1UsePhaserOnAnything },
{ Action(ACTION_USE, OBJECT_IPHASERK, 8, 0), &Room::demon1UsePhaserOnKlingon1 },
{ Action(ACTION_USE, OBJECT_IPHASERS, 8, 0), &Room::demon1UsePhaserOnKlingon1 },
{ Action(ACTION_FINISHED_ANIMATION, 3, 0, 0), &Room::demon1ShootKlingon1 },
{ Action(ACTION_FINISHED_ANIMATION, 7, 0, 0), &Room::demon1KlingonDropsHand },
{ Action(ACTION_USE, OBJECT_IPHASERK, 9, 0), &Room::demon1UsePhaserOnKlingon2 },
{ Action(ACTION_USE, OBJECT_IPHASERS, 9, 0), &Room::demon1UsePhaserOnKlingon2 },
{ Action(ACTION_FINISHED_ANIMATION, 4, 0, 0), &Room::demon1ShootKlingon2 },
{ Action(ACTION_USE, OBJECT_IPHASERK, 10, 0), &Room::demon1UsePhaserOnKlingon3 },
{ Action(ACTION_USE, OBJECT_IPHASERS, 10, 0), &Room::demon1UsePhaserOnKlingon3 },
{ Action(ACTION_FINISHED_ANIMATION, 5, 0, 0), &Room::demon1ShootKlingon3 },
{ Action(ACTION_TIMER_EXPIRED, 6, 0, 0), &Room::demon1AllKlingonsDead },
{ Action(ACTION_TIMER_EXPIRED, 5, 0, 0), &Room::demon1Timer5Expired },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 13, 0), &Room::demon1UseMTricorderOnKlingon },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x21, 0), &Room::demon1UseSTricorderOnTulips },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x22, 0), &Room::demon1UseSTricorderOnPods },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x20, 0), &Room::demon1UseSTricorderOnCattails },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x23, 0), &Room::demon1UseSTricorderOnFerns },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 13, 0), &Room::demon1UseSTricorderOnHand },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 8, 0), &Room::demon1UseSTricorderOnKlingon1 },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 10, 0), &Room::demon1UseSTricorderOnKlingon2Or3 },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 9, 0), &Room::demon1UseSTricorderOnKlingon2Or3 },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 8, 0), &Room::demon1UseMTricorderOnKlingon },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 8, 0), &Room::demon1UseMTricorderOnKlingon },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 10, 0), &Room::demon1UseMTricorderOnKlingon },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 9, 0), &Room::demon1UseMTricorderOnKlingon },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 10, 0), &Room::demon1UseMTricorderOnKlingon },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 9, 0), &Room::demon1UseMTricorderOnKlingon },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 8, 0), &Room::demon1UseSTricorderOnKlingon2Or3 }, // This is redundant
{ Action(ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0), &Room::demon1UseMTricorderOnKirk },
{ Action(ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0), &Room::demon1UseMTricorderOnSpock },
{ Action(ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0), &Room::demon1UseMTricorderOnRedshirt },
{ Action(ACTION_GET, 13, 0, 0), &Room::demon1GetHand },
{ Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::demon1ReachedHand },
{ Action(ACTION_FINISHED_ANIMATION, 6, 0, 0), &Room::demon1PickedUpHand },
{ Action(ACTION_TIMER_EXPIRED, 4, 0, 0), &Room::demon1FinishedGettingHand },
{ Action(ACTION_LOOK, 8, 0, 0), &Room::demon1LookAtKlingon },
{ Action(ACTION_LOOK, 9, 0, 0), &Room::demon1LookAtKlingon },
{ Action(ACTION_LOOK, 10, 0, 0), &Room::demon1LookAtKlingon },
{ Action(ACTION_LOOK, 0x20, 0, 0), &Room::demon1LookAtCattails },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::demon1LookAtTulips },
{ Action(ACTION_LOOK, 0x22, 0, 0), &Room::demon1LookAtPods },
{ Action(ACTION_LOOK, 0x23, 0, 0), &Room::demon1LookAtFerns },
{ Action(ACTION_LOOK, 0x24, 0, 0), &Room::demon1LookAtStream },
{ Action(ACTION_LOOK, 0x25, 0, 0), &Room::demon1LookAtMine },
{ Action(ACTION_LOOK, 0x26, 0, 0), &Room::demon1LookAtMountain },
{ Action(ACTION_LOOK, 13, 0, 0), &Room::demon1LookAtHand },
{ Action(ACTION_LOOK, -1, 0, 0), &Room::demon1LookAnywhere },
{ Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::demon1LookAtKirk },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::demon1LookAtSpock },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::demon1LookAtMcCoy },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::demon1LookAtRedshirt },
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::demon1TalkToKirk },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::demon1TalkToSpock },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::demon1TalkToMcCoy },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::demon1TalkToRedshirt },
};
RoomAction demon2ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::demon2Tick1 },
{ Action(ACTION_WALK, 0x27, 0, 0), &Room::demon2WalkToCave },
{ Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::demon2ReachedCave },
{ Action(ACTION_TOUCHED_WARP, 1, 0, 0), &Room::demon2TouchedWarp1 },
{ Action(ACTION_LOOK, 0x27, 0, 0), &Room::demon2LookAtCave },
{ Action(ACTION_LOOK, 0x20, 0, 0), &Room::demon2LookAtCave },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::demon2LookAtMountain },
{ Action(ACTION_LOOK, 0x22, 0, 0), &Room::demon2LookAtMountain },
{ Action(ACTION_LOOK, 0x23, 0, 0), &Room::demon2LookAtBerries },
{ Action(ACTION_LOOK, 0x24, 0, 0), &Room::demon2LookAtFern },
{ Action(ACTION_LOOK, 0x25, 0, 0), &Room::demon2LookAtMoss },
{ Action(ACTION_LOOK, 0x26, 0, 0), &Room::demon2LookAtLights },
{ Action(ACTION_LOOK, -1, 0, 0), &Room::demon2LookAtAnything },
{ Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::demon2LookAtKirk },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::demon2LookAtSpock },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::demon2LookAtMcCoy },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::demon2LookAtRedshirt },
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::demon2TalkToKirk },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::demon2TalkToSpock },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::demon2TalkToMcCoy },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::demon2TalkToRedshirt },
{ Action(ACTION_USE, OBJECT_IPHASERK, 0x23, 0), &Room::demon2UsePhaserOnBerries },
{ Action(ACTION_USE, OBJECT_IPHASERS, 0x23, 0), &Room::demon2UsePhaserOnBerries },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x23, 0), &Room::demon2UseSTricorderOnBerries },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x25, 0), &Room::demon2UseSTricorderOnMoss },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x24, 0), &Room::demon2UseSTricorderOnFern },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x20, 0), &Room::demon2UseSTricorderOnCave },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x21, 0), &Room::demon2UseSTricorderOnCave },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x22, 0), &Room::demon2UseSTricorderOnCave },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x23, 0), &Room::demon2UseMTricorderOnBerries },
{ Action(ACTION_GET, 0x23, 0, 0), &Room::demon2GetBerries },
{ Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::demon2ReachedBerries },
{ Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::demon2PickedUpBerries },
};
RoomAction demon3ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::demon3Tick1 },
{ Action(ACTION_TIMER_EXPIRED, 0, 0, 0), &Room::demon3Timer0Expired },
{ Action(ACTION_TIMER_EXPIRED, 1, 0, 0), &Room::demon3Timer1Expired },
{ Action(ACTION_TIMER_EXPIRED, 3, 0, 0), &Room::demon3Timer3Expired },
{ Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::demon3FinishedAnimation1 },
{ Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::demon3FinishedAnimation2 },
{ Action(ACTION_FINISHED_WALKING, 5, 0, 0), &Room::demon3FinishedWalking5 },
{ Action(ACTION_FINISHED_WALKING, 3, 0, 0), &Room::demon3McCoyInFiringPosition },
{ Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::demon3SpockInFiringPosition },
{ Action(ACTION_FINISHED_WALKING, 4, 0, 0), &Room::demon3RedShirtInFiringPosition },
{ Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::demon3KirkInFiringPosition },
{ Action(ACTION_FINISHED_ANIMATION, 4, 0, 0), &Room::demon3FireAtBoulder },
{ Action(ACTION_USE, OBJECT_IPHASERS, OBJECT_REDSHIRT, 0), &Room::demon3UsePhaserOnRedshirt },
{ Action(ACTION_USE, OBJECT_IPHASERK, OBJECT_REDSHIRT, 0), &Room::demon3UsePhaserOnRedshirt },
{ Action(ACTION_USE, OBJECT_IPHASERS, 9, 0), &Room::demon3UseStunPhaserOnBoulder },
{ Action(ACTION_USE, OBJECT_IPHASERS, 10, 0), &Room::demon3UseStunPhaserOnBoulder },
{ Action(ACTION_USE, OBJECT_IPHASERS, 11, 0), &Room::demon3UseStunPhaserOnBoulder },
{ Action(ACTION_USE, OBJECT_IPHASERS, 12, 0), &Room::demon3UseStunPhaserOnBoulder },
{ Action(ACTION_USE, OBJECT_IPHASERK, 9, 0), &Room::demon3UsePhaserOnBoulder1 },
{ Action(ACTION_USE, OBJECT_IPHASERK, 10, 0), &Room::demon3UsePhaserOnBoulder2 },
{ Action(ACTION_USE, OBJECT_IPHASERK, 11, 0), &Room::demon3UsePhaserOnBoulder3 },
{ Action(ACTION_USE, OBJECT_IPHASERK, 12, 0), &Room::demon3UsePhaserOnBoulder4 },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 13, 0), &Room::demon3UseSTricorderOnMiner },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x20, 0), &Room::demon3UseSTricorderOnPanel },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 9, 0), &Room::demon3UseSTricorderOnBoulder },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 10, 0), &Room::demon3UseSTricorderOnBoulder },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 11, 0), &Room::demon3UseSTricorderOnBoulder },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 12, 0), &Room::demon3UseSTricorderOnBoulder },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 9, 0), &Room::demon3UseMTricorderOnBoulder },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 10, 0), &Room::demon3UseMTricorderOnBoulder },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 11, 0), &Room::demon3UseMTricorderOnBoulder },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 12, 0), &Room::demon3UseMTricorderOnBoulder },
{ Action(ACTION_USE, OBJECT_KIRK, 0x20, 0), &Room::demon3UseCrewmanOnPanel },
{ Action(ACTION_USE, OBJECT_SPOCK, 0x20, 0), &Room::demon3UseCrewmanOnPanel },
{ Action(ACTION_USE, OBJECT_MCCOY, 0x20, 0), &Room::demon3UseCrewmanOnPanel },
{ Action(ACTION_USE, OBJECT_REDSHIRT, 0x20, 0), &Room::demon3UseRedshirtOnPanel },
{ Action(ACTION_FINISHED_WALKING, 8, 0, 0), &Room::demon3RedshirtReachedPanel },
{ Action(ACTION_FINISHED_ANIMATION, 5, 0, 0), &Room::demon3RedshirtUsedPanel },
{ Action(ACTION_FINISHED_ANIMATION, 3, 0, 0), &Room::demon3RedshirtElectrocuted },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x21, 0), &Room::demon3UseSTricorderOnDoor },
{ Action(ACTION_USE, OBJECT_ISTRICOR, -1, 0), &Room::demon3UseSTricorderOnAnything },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 14, 0), &Room::demon3UseMTricorderOnDoor },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x21, 0), &Room::demon3UseMTricorderOnDoor },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x22, 0), &Room::demon3UseMTricorderOnDoor },
{ Action(ACTION_USE, OBJECT_IPHASERS, 14, 0), &Room::demon3UsePhaserOnDoor },
{ Action(ACTION_USE, OBJECT_IPHASERK, 14, 0), &Room::demon3UsePhaserOnDoor },
{ Action(ACTION_USE, OBJECT_IPHASERS, 0x21, 0), &Room::demon3UsePhaserOnDoor },
{ Action(ACTION_USE, OBJECT_IPHASERK, 0x21, 0), &Room::demon3UsePhaserOnDoor },
{ Action(ACTION_USE, OBJECT_IHAND, 0x20, 0), &Room::demon3UseHandOnPanel },
{ Action(ACTION_FINISHED_WALKING, 7, 0, 0), &Room::demon3KirkReachedHandPanel },
{ Action(ACTION_FINISHED_ANIMATION, 6, 0, 0), &Room::demon3KirkUsedHandPanel },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 13, 0), &Room::demon3UseMTricorderOnMiner },
{ Action(ACTION_USE, OBJECT_MCCOY, 13, 0), &Room::demon3UseMedkitOnMiner },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 13, 0), &Room::demon3UseMedkitOnMiner },
{ Action(ACTION_FINISHED_WALKING, 6, 0, 0), &Room::demon3McCoyReachedMiner },
{ Action(ACTION_FINISHED_ANIMATION, 7, 0, 0), &Room::demon3McCoyFinishedHealingMiner },
{ Action(ACTION_GET, 13, 0, 0), &Room::demon3GetMiner },
{ Action(ACTION_TALK, 13, 0, 0), &Room::demon3TalkToMiner },
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::demon3TalkToKirk },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::demon3TalkToSpock },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::demon3TalkToMccoy },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::demon3TalkToRedshirt },
{ Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::demon3LookAtKirk },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::demon3LookAtSpock },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::demon3LookAtMccoy },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::demon3LookAtRedshirt },
{ Action(ACTION_LOOK, -1, 0, 0), &Room::demon3LookAnywhere },
{ Action(ACTION_LOOK, 13, 0, 0), &Room::demon3LookAtMiner },
{ Action(ACTION_LOOK, 9, 0, 0), &Room::demon3LookAtBoulder1 },
{ Action(ACTION_LOOK, 10, 0, 0), &Room::demon3LookAtBoulder2 },
{ Action(ACTION_LOOK, 11, 0, 0), &Room::demon3LookAtBoulder3 },
{ Action(ACTION_LOOK, 12, 0, 0), &Room::demon3LookAtBoulder4 },
{ Action(ACTION_LOOK, 0x22, 0, 0), &Room::demon3LookAtStructure },
{ Action(ACTION_LOOK, 14, 0, 0), &Room::demon3LookAtDoor },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::demon3LookAtDoor },
{ Action(ACTION_LOOK, 15, 0, 0), &Room::demon3LookAtPanel },
{ Action(ACTION_LOOK, 0x20, 0, 0), &Room::demon3LookAtPanel },
{ Action(ACTION_LOOK, 8, 0, 0), &Room::demon3LookAtLight },
};
RoomAction demon4ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::demon4Tick1 },
{ Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::demon4FinishedAnimation1 },
{ Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::demon4FinishedAnimation2 },
{ Action(ACTION_FINISHED_ANIMATION, 3, 0, 0), &Room::demon4FinishedAnimation3 },
{ Action(ACTION_TIMER_EXPIRED, 0, 0, 0), &Room::demon4Timer0Expired },
{ Action(ACTION_TIMER_EXPIRED, 1, 0, 0), &Room::demon4Timer1Expired },
{ Action(ACTION_FINISHED_WALKING, 4, 0, 0), &Room::demon4CrewmanReachedBeamoutPosition },
{ Action(ACTION_TIMER_EXPIRED, 2, 0, 0), &Room::demon4Timer2Expired },
{ Action(ACTION_TIMER_EXPIRED, 3, 0, 0), &Room::demon4Timer3Expired },
{ Action(ACTION_TIMER_EXPIRED, 4, 0, 0), &Room::demon4Timer4Expired },
{ Action(ACTION_TIMER_EXPIRED, 5, 0, 0), &Room::demon4Timer5Expired },
{ Action(ACTION_TIMER_EXPIRED, 6, 0, 0), &Room::demon4Timer6Expired },
{ Action(ACTION_USE, OBJECT_IPHASERK, 8, 0), &Room::demon4UsePhaserOnNauian },
{ Action(ACTION_USE, OBJECT_IPHASERS, 8, 0), &Room::demon4UsePhaserOnNauian },
{ Action(ACTION_USE, OBJECT_IMETAL, 0x22, 0), &Room::demon4UseMetalOnSecurityEquipment },
{ Action(ACTION_FINISHED_WALKING, 5, 0, 0), &Room::demon4KirkReachedSecurityEquipment },
{ Action(ACTION_FINISHED_ANIMATION, 4, 0, 0), &Room::demon4KirkFinishedUsingSecurityEquipment },
{ Action(ACTION_USE, OBJECT_IMETAL, 8, 0), &Room::demon4UseMetalOnNauian },
{ Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::demon4KirkReachedNauian },
{ Action(ACTION_USE, OBJECT_ISKULL, 8, 0), &Room::demon4UseSkullOnNauian },
{ Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::demon4KirkReachedNauianWithSkull },
{ Action(ACTION_USE, OBJECT_IPHASERS, 0x21, 0), &Room::demon4UsePhaserOnPanel },
{ Action(ACTION_USE, OBJECT_IPHASERS, 0x20, 0), &Room::demon4UsePhaserOnPattern },
{ Action(ACTION_USE, OBJECT_IPHASERS, OBJECT_MCCOY, 0), &Room::demon4UsePhaserOnMccoy },
{ Action(ACTION_FINISHED_ANIMATION, 5, 0, 0), &Room::demon4TalkToNauian },
{ Action(ACTION_TALK, 8, 0, 0), &Room::demon4TalkToNauian },
{ Action(ACTION_LOOK, 0x20, 0, 0), &Room::demon4LookAtPattern },
{ Action(ACTION_LOOK, 8, 0, 0), &Room::demon4LookAtAlien },
{ Action(ACTION_LOOK, -1, 0, 0), &Room::demon4LookAnywhere },
{ Action(ACTION_LOOK, 0x22, 0, 0), &Room::demon4LookAtSecurityEquipment },
{ Action(ACTION_LOOK, 0x23, 0, 0), &Room::demon4LookAtFloor },
{ Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::demon4LookAtKirk },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::demon4LookAtMccoy },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::demon4LookAtSpock },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::demon4LookAtRedshirt },
{ Action(ACTION_LOOK, 10, 0, 0), &Room::demon4LookAtChamber },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::demon4LookAtPanel },
{ Action(ACTION_USE, OBJECT_KIRK, 0x21, 0), &Room::demon4UseKirkOnPanel },
{ Action(ACTION_USE, OBJECT_SPOCK, 0x21, 0), &Room::demon4UseSpockOnPanel },
{ Action(ACTION_USE, OBJECT_MCCOY, 0x21, 0), &Room::demon4UseMccoyOnPanel },
{ Action(ACTION_USE, OBJECT_REDSHIRT, 0x21, 0), &Room::demon4UseRedshirtOnPanel },
{ Action(ACTION_FINISHED_WALKING, 3, 0, 0), &Room::demon4CrewmanReachedPanel },
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::demon4TalkToKirk },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::demon4TalkToMccoy },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::demon4TalkToSpock },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::demon4TalkToRedshirt },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 10, 0), &Room::demon4UseSTricorderOnChamber },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x20, 0), &Room::demon4UseSTricorderOnPattern },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x20, 0), &Room::demon4UseMTricorderOnPattern },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x21, 0), &Room::demon4UseSTricorderOnPanel },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x21, 0), &Room::demon4UseMTricorderOnPanel },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x23, 0), &Room::demon4UseSTricorderOnAnything },
{ Action(ACTION_USE, OBJECT_ISTRICOR, -1, 0), &Room::demon4UseSTricorderOnAnything },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x23, 0), &Room::demon4UseMTricorderOnAnything },
{ Action(ACTION_USE, OBJECT_IMTRICOR, -1, 0), &Room::demon4UseMTricorderOnAnything },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 8, 0), &Room::demon4UseSTricorderOnNauian },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 8, 0), &Room::demon4UseMTricorderOnNauian },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x22, 0), &Room::demon4UseSTricorderOnSecurityEquipment },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x22, 0), &Room::demon4UseMTricorderOnSecurityEquipment },
};
RoomAction demon5ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::demon5Tick1 },
{ Action(ACTION_WALK, 0x22, 0, 0), &Room::demon5WalkToDoor },
{ Action(ACTION_WALK, 12, 0, 0), &Room::demon5WalkToDoor },
{ Action(ACTION_TOUCHED_HOTSPOT, 0, 0, 0), &Room::demon5TouchedDoorOpenTrigger },
{ Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::demon5DoorOpenedOrReachedDoor },
{ Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::demon5DoorOpenedOrReachedDoor },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x21, 0), &Room::demon5UseSTricorderOnCrate },
{ Action(ACTION_USE, OBJECT_IPHASERK, -1, 0), &Room::demon5UsePhaserOnAnything },
{ Action(ACTION_USE, OBJECT_IPHASERS, -1, 0), &Room::demon5UsePhaserOnAnything },
{ Action(ACTION_USE, OBJECT_IHAND, 11, 0), &Room::demon5UseHandOnStephen },
{ Action(ACTION_USE, OBJECT_IBERRY, 11, 0), &Room::demon5UseBerryOnStephen },
{ Action(ACTION_USE, OBJECT_IDETOXIN, 9, 0), &Room::demon5UseHypoDytoxinOnChub },
{ Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::demon5MccoyReachedChub },
{ Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::demon5MccoyHealedChub },
{ Action(ACTION_USE, OBJECT_IDETOXIN, -1, 0), &Room::demon5UseHypoDytoxinOnAnything },
{ Action(ACTION_USE, OBJECT_IBERRY, 9, 0), &Room::demon5UseBerryOnChub },
{ Action(ACTION_LOOK, 8, 0, 0), &Room::demon5LookAtRoberts },
{ Action(ACTION_LOOK, 10, 0, 0), &Room::demon5LookAtGrisnash },
{ Action(ACTION_LOOK, 11, 0, 0), &Room::demon5LookAtStephen },
{ Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::demon5LookAtKirk },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::demon5LookAtSpock },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::demon5LookAtMccoy },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::demon5LookAtRedshirt },
{ Action(ACTION_LOOK, 0x20, 0, 0), &Room::demon5LookAtMountain },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::demon5LookAtCrate },
{ Action(ACTION_LOOK, -1, 0, 0), &Room::demon5LookAnywhere },
{ Action(ACTION_LOOK, 9, 0, 0), &Room::demon5LookAtChub },
{ Action(ACTION_TALK, 8, 0, 0), &Room::demon5TalkToRoberts },
{ Action(ACTION_TALK, 9, 0, 0), &Room::demon5TalkToChub },
{ Action(ACTION_TALK, 10, 0, 0), &Room::demon5TalkToGrisnash },
{ Action(ACTION_TALK, 11, 0, 0), &Room::demon5TalkToStephen },
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::demon5TalkToKirk },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::demon5TalkToSpock },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::demon5TalkToRedshirt },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::demon5TalkToMccoy },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 8, 0), &Room::demon5UseMTricorderOnRoberts },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 9, 0), &Room::demon5UseMTricorderOnChub },
{ Action(ACTION_USE, OBJECT_MCCOY, 9, 0), &Room::demon5UseMTricorderOnChub },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 9, 0), &Room::demon5UseMTricorderOnChub },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 10, 0), &Room::demon5UseMTricorderOnGrisnash },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 11, 0), &Room::demon5UseMTricorderOnStephen },
{ Action(ACTION_GET, 0x21, 0, 0), &Room::demon5GetCrate },
};
RoomAction demon6ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::demon6Tick1 },
{ Action(ACTION_TICK, 30, 0, 0), &Room::demon6Tick30 },
{ Action(ACTION_FINISHED_WALKING, 3, 0, 0), &Room::demon6SpockReachedComputer },
{ Action(ACTION_WALK, 0x26, 0, 0), &Room::demon6WalkToDoor },
{ Action(ACTION_WALK, 10, 0, 0), &Room::demon6WalkToDoor },
{ Action(ACTION_TOUCHED_HOTSPOT, 0, 0, 0), &Room::demon6TouchedDoorOpenTrigger },
{ Action(ACTION_FINISHED_WALKING, 4, 0, 0), &Room::demon6DoorOpenedOrReachedDoor },
{ Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::demon6DoorOpenedOrReachedDoor },
{ Action(ACTION_USE, OBJECT_IPHASERK, 8, 0), &Room::demon6UsePhaserOnStephen },
{ Action(ACTION_USE, OBJECT_IPHASERS, 8, 0), &Room::demon6UsePhaserOnStephen },
{ Action(ACTION_USE, OBJECT_IPHASERK, 0x20, 0), &Room::demon6UsePhaserOnCase },
{ Action(ACTION_USE, OBJECT_IPHASERS, 0x20, 0), &Room::demon6UsePhaserOnCase },
{ Action(ACTION_LOOK, 0x22, 0, 0), &Room::demon6LookAtWorkspace },
{ Action(ACTION_LOOK, 0x20, 0, 0), &Room::demon6LookAtCase },
{ Action(ACTION_LOOK, 0x25, 0, 0), &Room::demon6LookAtTable },
{ Action(ACTION_LOOK, OBJECT_IMINERAL, 0, 0), &Room::demon6LookAtMineral },
{ Action(ACTION_LOOK, OBJECT_ISHELLS, 0, 0), &Room::demon6LookAtShells },
{ Action(ACTION_LOOK, OBJECT_ISKULL, 0, 0), &Room::demon6LookAtSkull },
{ Action(ACTION_LOOK, OBJECT_IMETAL, 0, 0), &Room::demon6LookAtMetal },
{ Action(ACTION_LOOK, OBJECT_IMETEOR, 0, 0), &Room::demon6LookAtMeteor },
{ Action(ACTION_LOOK, 0x24, 0, 0), &Room::demon6LookAtMountain },
{ Action(ACTION_LOOK, 0x23, 0, 0), &Room::demon6LookAtSynthesizer },
{ Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::demon6LookAtKirk },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::demon6LookAtSpock },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::demon6LookAtMccoy },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::demon6LookAtRedshirt },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::demon6LookAtComputer },
{ Action(ACTION_LOOK, 9, 0, 0), &Room::demon6LookAtComputer },
{ Action(ACTION_LOOK, -1, 0, 0), &Room::demon6LookAnywhere },
{ Action(ACTION_LOOK, 8, 0, 0), &Room::demon6LookAtStephen },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::demon6TalkToMccoy },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::demon6TalkToSpock },
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::demon6TalkToKirk },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::demon6TalkToRedshirt },
{ Action(ACTION_TALK, 8, 0, 0), &Room::demon6TalkToStephen },
{ Action(ACTION_USE, OBJECT_IBERRY, 8, 0), &Room::demon6UseBerryOnStephen },
{ Action(ACTION_USE, OBJECT_IBERRY, 0x23, 0), &Room::demon6UseBerryOnSynthesizer },
{ Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::demon6MccoyReachedSynthesizer },
{ Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::demon6FinishedMakingHypoDytoxin },
{ Action(ACTION_USE, OBJECT_IHAND, 0x22, 0), &Room::demon6UseHandOnWorkspace },
{ Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::demon6SpockReachedWorkspace },
{ Action(ACTION_FINISHED_ANIMATION, 3, 0, 0), &Room::demon6SpockFinishedRepairingHand },
{ Action(ACTION_USE, -1, 0x22, 0), &Room::demon6UseAnythingOnWorkspace },
{ Action(ACTION_USE, OBJECT_KIRK, 0x20, 0), &Room::demon6UseCrewmanOnCase },
{ Action(ACTION_USE, OBJECT_MCCOY, 0x20, 0), &Room::demon6UseCrewmanOnCase },
{ Action(ACTION_USE, OBJECT_SPOCK, 0x20, 0), &Room::demon6UseCrewmanOnCase },
{ Action(ACTION_USE, OBJECT_REDSHIRT, 0x20, 0), &Room::demon6UseCrewmanOnCase },
{ Action(ACTION_USE, OBJECT_KIRK, 0x21, 0), &Room::demon6UseKirkOnComputer },
{ Action(ACTION_USE, OBJECT_KIRK, 9, 0), &Room::demon6UseKirkOnComputer },
{ Action(ACTION_USE, OBJECT_MCCOY, 0x21, 0), &Room::demon6UseMccoyOnComputer },
{ Action(ACTION_USE, OBJECT_MCCOY, 9, 0), &Room::demon6UseMccoyOnComputer },
{ Action(ACTION_USE, OBJECT_REDSHIRT, 0x21, 0), &Room::demon6UseRedshirtOnComputer },
{ Action(ACTION_USE, OBJECT_REDSHIRT, 9, 0), &Room::demon6UseRedshirtOnComputer },
{ Action(ACTION_USE, OBJECT_SPOCK, 0x21, 0), &Room::demon6UseSpockOnComputer },
{ Action(ACTION_USE, OBJECT_SPOCK, 9, 0), &Room::demon6UseSpockOnComputer },
{ Action(ACTION_USE, OBJECT_IMINERAL, 8, 0), &Room::demon6UseMineralOnStephen },
{ Action(ACTION_USE, OBJECT_ISHELLS, 8, 0), &Room::demon6UseShellsOnStephen },
{ Action(ACTION_USE, OBJECT_IMETEOR, 8, 0), &Room::demon6UseMeteorOnStephen },
{ Action(ACTION_USE, OBJECT_ISKULL, 8, 0), &Room::demon6UseSkullOnStephen },
{ Action(ACTION_USE, OBJECT_IMETAL, 8, 0), &Room::demon6UseMetalOnStephen },
{ Action(ACTION_USE, OBJECT_IHAND, 8, 0), &Room::demon6UseHandOnStephen },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 8, 0), &Room::demon6UseMTricoderOnStephen },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x25, 0), &Room::demon6UseSTricoderOnTable },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 9, 0), &Room::demon6UseSTricoderOnComputer },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x21, 0), &Room::demon6UseSTricoderOnComputer },
{ Action(ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMINERAL, 0), &Room::demon6UseSTricoderOnMineral },
{ Action(ACTION_USE, OBJECT_ISTRICOR, OBJECT_ISHELLS, 0), &Room::demon6UseSTricoderOnShells },
{ Action(ACTION_USE, OBJECT_ISTRICOR, OBJECT_ISKULL, 0), &Room::demon6UseSTricoderOnSkull },
{ Action(ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMETAL, 0), &Room::demon6UseSTricoderOnMetal },
{ Action(ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMETEOR, 0), &Room::demon6UseSTricoderOnMeteor },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x20, 0), &Room::demon6UseSTricoderOnCase },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x23, 0), &Room::demon6UseSTricoderOnSynthesizer },
{ Action(ACTION_GET, 0x20, 0, 0), &Room::demon6GetCase },
{ Action(ACTION_FINISHED_WALKING, 5, 0, 0), &Room::demon6KirkReachedCase },
};
RoomAction tug0ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::tug0Tick1 },
{ Action(ACTION_LOOK, 8, 0, 0), &Room::tug0LookAtEngineer },
{ Action(ACTION_GET, 8, 0, 0), &Room::tug0GetEngineer },
{ Action(ACTION_LOOK, 11, 0, 0), &Room::tug0LookAtControls },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::tug0LookAtControls },
{ Action(ACTION_USE, OBJECT_SPOCK, 0x21, 0), &Room::tug0UseSpockOnControls },
{ Action(ACTION_FINISHED_WALKING, 16, 0, 0), &Room::tug0SpockReachedControlsToExamine },
{ Action(ACTION_FINISHED_ANIMATION, 17, 0, 0), &Room::tug0SpockExaminedControls },
{ Action(ACTION_USE, OBJECT_IRT, 0x21, 0), &Room::tug0UseTransmogrifierWithoutBitOnControls },
{ Action(ACTION_USE, OBJECT_IRTWB, 0x21, 0), &Room::tug0UseTransmogrifierWithBitOnControls },
{ Action(ACTION_FINISHED_WALKING, 6, 0, 0), &Room::tug0SpockReachedControlsWithTransmogrifier },
{ Action(ACTION_FINISHED_ANIMATION, 7, 0, 0), &Room::tug0SpockFinishedUsingTransmogrifier },
{ Action(ACTION_FINISHED_ANIMATION, 22, 0, 0), &Room::tug0TransporterScreenFullyLit },
{ Action(ACTION_USE, OBJECT_IWIRSCRP, 0x21, 0), &Room::tug0UseWireScrapsOnControls },
{ Action(ACTION_USE, OBJECT_IWIRING, 0x21, 0), &Room::tug0UseWireOnControls },
{ Action(ACTION_FINISHED_WALKING, 8, 0, 0), &Room::tug0SpockReachedControlsWithWire },
{ Action(ACTION_FINISHED_ANIMATION, 9, 0, 0), &Room::tug0SpockFinishedUsingWire },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 8, 0), &Room::tug0UseMedkitOnEngineer },
{ Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::tug0MccoyReachedEngineer },
{ Action(ACTION_FINISHED_ANIMATION, 13, 0, 0), &Room::tug0MccoyHealedEngineer },
{ Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::tug0EngineerGotUp },
{ Action(ACTION_GET, 9, 0, 0), &Room::tug0GetTransmogrifier },
{ Action(ACTION_FINISHED_WALKING, 3, 0, 0), &Room::tug0KirkReachedToolbox },
{ Action(ACTION_FINISHED_ANIMATION, 4, 0, 0), &Room::tug0KirkGotTransmogrifier },
{ Action(ACTION_LOOK, 9, 0, 0), &Room::tug0LookAtToolbox },
{ Action(ACTION_USE, OBJECT_IPHASERS, OBJECT_IPWE, 0), &Room::tug0UsePhaserOnWelder },
{ Action(ACTION_USE, OBJECT_IPHASERK, OBJECT_IPWE, 0), &Room::tug0UsePhaserOnWelder },
{ Action(ACTION_USE, OBJECT_IPWF, OBJECT_IWIRSCRP, 0), &Room::tug0UseWelderOnWireScraps },
{ Action(ACTION_USE, OBJECT_IPWF, OBJECT_IJNKMETL, 0), &Room::tug0UseWelderOnMetalScraps },
{ Action(ACTION_USE, OBJECT_ICOMBBIT, OBJECT_IRT, 0), &Room::tug0UseCombBitOnTransmogrifier },
{ Action(ACTION_USE, OBJECT_SPOCK, 11, 0), &Room::tug0UseTransporter },
{ Action(ACTION_USE, OBJECT_KIRK, 0x22, 0), &Room::tug0UseTransporter },
{ Action(ACTION_FINISHED_WALKING, 14, 0, 0), &Room::tug0SpockReachedControlsToTransport },
{ Action(ACTION_FINISHED_ANIMATION, 18, 0, 0), &Room::tug0SpockPreparedTransporter },
{ Action(ACTION_FINISHED_WALKING, 20, 0, 0), &Room::tug0SpockReachedTransporter },
{ Action(ACTION_FINISHED_ANIMATION, 21, 0, 0), &Room::tug0FinishedTransporting },
{ Action(ACTION_USE, OBJECT_IBOMB, 0x22, 0), &Room::tug0UseBombOnTransporter },
{ Action(ACTION_FINISHED_WALKING, 5, 0, 0), &Room::tug0KirkReachedTransporter },
{ Action(ACTION_FINISHED_ANIMATION, 10, 0, 0), &Room::tug0KirkPlacedBomb },
{ Action(ACTION_FINISHED_WALKING, 15, 0, 0), &Room::tug0SpockReachedControlsForBomb },
{ Action(ACTION_FINISHED_ANIMATION, 19, 0, 0), &Room::tug0SpockBeginsBeamingBomb },
{ Action(ACTION_FINISHED_ANIMATION, 12, 0, 0), &Room::tug0SpockFinishesBeamingBomb },
{ Action(ACTION_TIMER_EXPIRED, 0, 0, 0), &Room::tug0BombExploded },
{ Action(ACTION_USE, OBJECT_MCCOY, 0x21, 0), &Room::tug0UseMTricorderOnControls },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x21, 0), &Room::tug0UseMTricorderOnControls },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x21, 0), &Room::tug0UseSTricorderOnControls },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 8, 0), &Room::tug0UseMTricorderOnEngineer },
{ Action(ACTION_FINISHED_WALKING, 24, 0, 0), &Room::tug0MccoyReachedEngineerToScan },
{ Action(ACTION_FINISHED_ANIMATION, 25, 0, 0), &Room::tug0MccoyFinishedScanningEngineer },
{ Action(ACTION_USE, OBJECT_SPOCK, 8, 0), &Room::tug0UseSTricorderOnEngineer },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 8, 0), &Room::tug0UseSTricorderOnEngineer },
{ Action(ACTION_WALK, 0x23, 0, 0), &Room::tug0WalkToDoor },
{ Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::tug0LookAtKirk },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::tug0LookAtSpock },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::tug0LookAtMccoy },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::tug0LookAtRedshirt },
{ Action(ACTION_LOOK, 0x22, 0, 0), &Room::tug0LookAtTransporter },
{ Action(ACTION_LOOK, 0x23, 0, 0), &Room::tug0LookAtDoor },
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::tug0TalkToKirk },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::tug0TalkToMccoy },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::tug0TalkToSpock },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::tug0TalkToRedshirt },
{ Action(ACTION_TALK, 8, 0, 0), &Room::tug0TalkToEngineer },
{ Action(ACTION_USE, OBJECT_ICOMM, 0, 0), &Room::tug0UseCommunicator },
{ Action(ACTION_LOOK, -1, 0, 0), &Room::tug0LookAnywhere },
{ Action(ACTION_USE, OBJECT_ISTRICOR, -1, 0), &Room::tug0UseSTricorderAnywhere },
{ Action(ACTION_USE, OBJECT_IMTRICOR, -1, 0), &Room::tug0UseMTricorderAnywhere },
};
// TUG1
RoomAction tug1ActionList[] = {
{ Action(ACTION_TICK, 1, 0, 0), &Room::tug1Tick1 },
{ Action(ACTION_USE, OBJECT_ISTRICOR, -1, 0), &Room::tug1UseSTricorderOnAnything },
{ Action(ACTION_LOOK, 0x21, 0, 0), &Room::tug1LookAtBridgeDoor },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x21, 0), &Room::tug1UseSTricorderOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IPHASERS, 0x21, 0), &Room::tug1UsePhaserOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IPHASERK, 0x21, 0), &Room::tug1UsePhaserOnBridgeDoor },
{ Action(ACTION_FINISHED_WALKING, 3, 0, 0), &Room::tug1KirkReachedFiringPosition },
{ Action(ACTION_FINISHED_ANIMATION, 4, 0, 0), &Room::tug1KirkPulledOutPhaser },
{ Action(ACTION_FINISHED_ANIMATION, 5, 0, 0), &Room::tug1KirkFinishedFiringPhaser },
{ Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::tug1TalkToSpock },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 8, 0), &Room::tug1UseSTricorderOnJunkPile },
{ Action(ACTION_LOOK, 8, 0, 0), &Room::tug1LookAtJunkPile },
{ Action(ACTION_GET, 8, 0, 0), &Room::tug1GetJunkPile },
{ Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::tug1KirkReachedJunkPile },
{ Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::tug1KirkFinishedTakingJunkPile },
{ Action(ACTION_USE, OBJECT_IPHASERS, OBJECT_IPWE, 0), &Room::tug1UsePhaserOnWelder },
{ Action(ACTION_USE, OBJECT_IPHASERK, OBJECT_IPWE, 0), &Room::tug1UsePhaserOnWelder },
{ Action(ACTION_USE, OBJECT_IPWF, OBJECT_IWIRSCRP, 0), &Room::tug1UseWelderOnWireScraps },
{ Action(ACTION_USE, OBJECT_IPWF, OBJECT_IJNKMETL, 0), &Room::tug1UseWelderOnMetalScraps },
{ Action(ACTION_USE, OBJECT_ICOMBBIT, OBJECT_IRT, 0), &Room::tug1UseCombBitOnTransmogrifier },
{ Action(ACTION_USE, OBJECT_IPWF, 0x22, 0), &Room::tug1UsePhaserWelderOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IPWF, 0x21, 0), &Room::tug1UsePhaserWelderOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IPWF, 0x20, 0), &Room::tug1UsePhaserWelderOnBridgeDoorInLeftSpot },
{ Action(ACTION_FINISHED_WALKING, 6, 0, 0), &Room::tug1KirkReachedBridgeDoorWithWelder },
{ Action(ACTION_FINISHED_ANIMATION, 7, 0, 0), &Room::tug1KirkFinishedUsingWelder },
{ Action(ACTION_FINISHED_WALKING, 8, 0, 0), &Room::tug1KirkReachedBridgeDoorWithWelderInLeftSpot },
{ Action(ACTION_FINISHED_ANIMATION, 9, 0, 0), &Room::tug1KirkFinishedUsingWelderInLeftSpot },
{ Action(ACTION_LOOK, -1, 0, 0), &Room::tug1LookAnywhere },
{ Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::tug1LookAtMccoy },
{ Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::tug1LookAtSpock },
{ Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::tug1LookAtRedshirt },
{ Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::tug1TalkToMccoy },
{ Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::tug1TalkToRedshirt },
{ Action(ACTION_LOOK, 0x23, 0, 0), &Room::tug1LookAtTerminal },
{ Action(ACTION_LOOK, 0x24, 0, 0), &Room::tug1LookAtDebris },
{ Action(ACTION_LOOK, 0x25, 0, 0), &Room::tug1LookAtBrigDoor },
{ Action(ACTION_USE, OBJECT_ISTRICOR, 0x25, 0), &Room::tug1UseSTricorderOnBrigDoor },
{ Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::tug1TalkToKirk },
{ Action(ACTION_USE, OBJECT_ICOMM, -1, 0), &Room::tug1UseCommunicator },
{ Action(ACTION_WALK, 0x21, 0, 0), &Room::tug1WalkToBridgeDoor },
{ Action(ACTION_FINISHED_WALKING, 10, 0, 0), &Room::tug1KirkReachedBridgeDoor },
{ Action(ACTION_FINISHED_ANIMATION, 11, 0, 0), &Room::tug1BridgeDoorOpened },
{ Action(ACTION_WALK, 0x25, 0, 0), &Room::tug1WalkToBrigDoor },
{ Action(ACTION_USE, OBJECT_IMTRICOR, -1, 0), &Room::tug1UseMTricorderAnywhere },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x21, 0), &Room::tug1UseMTricorderOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x20, 0), &Room::tug1UseMTricorderOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x22, 0), &Room::tug1UseMTricorderOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IMTRICOR, 0x25, 0), &Room::tug1UseMTricorderOnBrigDoor },
{ Action(ACTION_USE, OBJECT_SPOCK, 0x20, 0), &Room::tug1UseSpockOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_SPOCK, 0x21, 0), &Room::tug1UseSpockOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_SPOCK, 0x22, 0), &Room::tug1UseSpockOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_REDSHIRT, 0x20, 0), &Room::tug1UseRedshirtOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_REDSHIRT, 0x21, 0), &Room::tug1UseRedshirtOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_REDSHIRT, 0x22, 0), &Room::tug1UseRedshirtOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 0x20, 0), &Room::tug1UseMedkitOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 0x21, 0), &Room::tug1UseMedkitOnBridgeDoor },
{ Action(ACTION_USE, OBJECT_IMEDKIT, 0x22, 0), &Room::tug1UseMedkitOnBridgeDoor },
};
}
#endif
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