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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_GLOB 8
#define OBJECT_SPLIT_GLOB_1 9
#define OBJECT_SPLIT_GLOB_2 10
#define OBJECT_11 11
#define HOTSPOT_INSIGNIA 0x20 // This doesn't seem to be visible anywhere
#define HOTSPOT_WALL 0x21 // Same here
#define HOTSPOT_DOOR 0x22
#define GLOB_X 0x46
#define GLOB_Y 0xaf
#define SPLIT_GLOB_1_X 0x20
#define SPLIT_GLOB_1_Y 0xaf
#define SPLIT_GLOB_2_X 0x69
#define SPLIT_GLOB_2_Y 0xaf
namespace StarTrek {
// This room has a good deal of unused code, relating to the "split" globs (automatons).
// Apparently, it would originally have been possible to interact with the split globs,
// instead of having them kill the crew right away. This doesn't seem to have quite been
// finished, though.
extern const RoomAction trial2ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 },
{ {ACTION_TICK, 60, 0, 0}, &Room::trial2Tick60 },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::trial2TouchedHotspot0 },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial2LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial2LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial2LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_INSIGNIA, 0, 0}, &Room::trial2LookAtInsignia },
{ {ACTION_LOOK, OBJECT_GLOB, 0, 0}, &Room::trial2LookAtGlob },
{ {ACTION_LOOK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2LookAtGlob },
{ {ACTION_LOOK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2LookAtGlob },
{ {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial2LookAtWall },
{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::trial2LookAtDoor },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial2TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial2TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial2TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2TalkToRedshirt },
{ {ACTION_TALK, OBJECT_GLOB, 0, 0}, &Room::trial2TalkToGlob },
{ {ACTION_TALK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2TalkToGlob },
{ {ACTION_TALK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2TalkToGlob },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall },
{ {ACTION_DONE_WALK, 7, 0, 0}, &Room::trial2ReachedPositionToShootGlob },
{ {ACTION_DONE_ANIM, 10, 0, 0}, &Room::trial2DrewPhaserToShootGlob },
{ {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial2GlobDoneExploding },
{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial2GlobDoneSplitting },
{ {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial2KirkDied },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_GLOB, 0}, &Room::trial2UseStunPhaserOnGlob },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_GLOB, 0}, &Room::trial2UseKillPhaserOnGlob },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseStunPhaserOnSplitGlob1 },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseKillPhaserOnSplitGlob1 },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseStunPhaserOnSplitGlob2 },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseKillPhaserOnSplitGlob2 },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial2UseMTricorderOnKirk },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial2UseMTricorderOnSpock },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial2UseMTricorderOnMccoy },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial2UseMTricorderOnRedshirt },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseMTricorderOnGlob },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMTricorderOnGlob },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMTricorderOnGlob },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial2UseSTricorderOnWall },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial2UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseSTricorderOnGlob },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSTricorderOnGlob },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSTricorderOnGlob },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial2UseCommunicator },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMccoyOnGlob },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMccoyOnGlob },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial2UseMccoyOnWall },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSpockOnGlob },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSpockOnGlob },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial2UseSpockOnWall },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseRedshirtOnGlob },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseRedshirtOnGlob },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial2UseRedshirtOnWall },
{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::trial2WalkToDoor },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial2UseMedkitAnywhere },
// ENHANCEMENT: Define these actions for the main glob, not just the (unused) split
// globs
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_GLOB, 0}, &Room::trial2UseMccoyOnGlob },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_GLOB, 0}, &Room::trial2UseSpockOnGlob },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_GLOB, 0}, &Room::trial2UseRedshirtOnGlob },
};
extern const int trial2NumActions = sizeof(trial2ActionList) / sizeof(RoomAction);
void Room::trial2Tick1() {
playVoc("NOOOLOOP");
if (!_vm->_awayMission.trial.enteredGlobRoom)
_vm->_awayMission.disableInput = 2;
if (!_vm->_awayMission.trial.globDefeated) {
playMidiMusicTracks(MIDITRACK_24, -1);
loadMapFile("trial22");
if (!_vm->_awayMission.trial.globSplitInTwo) {
playVoc("TRI2LOOP");
loadActorAnim2(OBJECT_GLOB, "sglob", 0x46, 0xaf);
_vm->_awayMission.trial.globEnergyLevels[0] = 1;
} else {
playVoc("TRI2LOOP");
loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0x20, 0xaf);
loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x69, 0xaf);
_vm->_awayMission.trial.globEnergyLevels[1] = 1;
_vm->_awayMission.trial.globEnergyLevels[2] = 1;
}
}
}
void Room::trial2Tick60() {
if (!_vm->_awayMission.trial.enteredGlobRoom) {
_vm->_awayMission.disableInput = false;
showText(TX_SPEAKER_BENNIE, TX_TRI2_034);
showText(TX_SPEAKER_KIRK, TX_TRI2_005);
showText(TX_SPEAKER_SPOCK, TX_TRI2_030);
showText(TX_SPEAKER_KIRK, TX_TRI2_008);
_vm->_awayMission.trial.enteredGlobRoom = true;
}
}
void Room::trial2TouchedHotspot0() { // This is unused
if (_vm->_awayMission.trial.globEnergyLevels[1] != 0 || _vm->_awayMission.trial.globEnergyLevels[2] != 0)
showText(TX_SPEAKER_SPOCK, TX_TRI2_024);
}
void Room::trial2LookAtKirk() {
showText(TX_TRI2N003);
}
void Room::trial2LookAtSpock() {
showText(TX_TRI2N001);
}
void Room::trial2LookAtMccoy() {
showText(TX_TRI2N006);
}
void Room::trial2LookAtRedshirt() {
showText(TX_TRI2N002);
}
void Room::trial2LookAtInsignia() {
showText(TX_TRI2N004);
}
void Room::trial2LookAtGlob() {
showText(TX_TRI2N000);
}
void Room::trial2LookAtWall() {
showText(TX_TRI2N007);
}
void Room::trial2LookAtDoor() {
showText(TX_TRI2N005);
}
void Room::trial2TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_TRI2_001);
}
void Room::trial2TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_TRI2_019);
}
void Room::trial2TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_TRI2_013);
}
void Room::trial2TalkToRedshirt() {
showText(TX_SPEAKER_BENNIE, TX_TRI2_033);
}
void Room::trial2TalkToGlob() {
showText(TX_QUIET);
}
void Room::trial2UsePhaserOnWall() {
showText(TX_TRI2N008);
}
void Room::trial2UsePhaserOnGlob(int object, bool phaserOnKill) {
_roomVar.trial.globBeingShot = object;
_roomVar.trial.phaserOnKill = phaserOnKill;
_vm->_awayMission.disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0xcd, 0xc5, &Room::trial2ReachedPositionToShootGlob);
}
void Room::trial2ReachedPositionToShootGlob() {
loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial2DrewPhaserToShootGlob);
}
void Room::trial2DrewPhaserToShootGlob() {
const char *stunPhaserAnims[] = {
"t2kp00",
"t2kp01",
"t2kp02",
};
const char *killPhaserAnims[] = {
"t2kp03",
"t2kp04",
"t2kp05",
};
int index = _roomVar.trial.globBeingShot - OBJECT_GLOB;
_vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
playSoundEffectIndex(SND_PHASSHOT);
if (_roomVar.trial.phaserOnKill)
showBitmapFor5Ticks(killPhaserAnims[index], 5);
else
showBitmapFor5Ticks(stunPhaserAnims[index], 5);
loadActorStandAnim(OBJECT_KIRK);
_vm->_awayMission.disableInput = false;
if (_roomVar.trial.phaserOnKill)
_vm->_awayMission.trial.globEnergyLevels[index] += 2;
else
_vm->_awayMission.trial.globEnergyLevels[index] += 1;
if (!(_roomVar.trial.globBeingShot == OBJECT_GLOB && _roomVar.trial.phaserOnKill == true)) {
if (_roomVar.trial.phaserOnKill)
showText(TX_SPEAKER_SPOCK, TX_TRI2_023);
else
showText(TX_SPEAKER_SPOCK, TX_TRI2_025);
}
const Common::Point globPositions[] = {
Common::Point(GLOB_X, GLOB_Y),
Common::Point(SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y),
Common::Point(SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y)
};
if (_vm->_awayMission.trial.globEnergyLevels[index] == 3) {
playVoc("GLOBEDIV");
loadActorAnimC(_roomVar.trial.globBeingShot, "globsp", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneSplitting);
} else if (_vm->_awayMission.trial.globEnergyLevels[index] >= 4) {
playSoundEffectIndex(SND_BLANK_14);
playVoc("REDBALL");
loadActorAnimC(_roomVar.trial.globBeingShot, "globex", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneExploding);
}
}
void Room::trial2GlobDoneExploding() {
stopAllVocSounds();
playVoc("Noooloop");
showText(TX_SPEAKER_SPOCK, TX_TRI2_020);
_vm->_awayMission.trial.globDefeated = true;
playMidiMusicTracks(MIDITRACK_28, -1);
_vm->_awayMission.trial.missionScore += 1;
loadMapFile("trial2");
}
void Room::trial2GlobDoneSplitting() {
if (_roomVar.trial.globBeingShot == OBJECT_GLOB) {
if (true)
showText(TX_SPEAKER_SPOCK, TX_TRI2_009);
else {
// Unused code block: instead of killing the crew right away, the crew can
// interact with the split globs.
_vm->_awayMission.trial.globEnergyLevels[0] = 0;
_vm->_awayMission.trial.globEnergyLevels[1] = 1;
_vm->_awayMission.trial.globEnergyLevels[2] = 1;
_vm->_awayMission.trial.globSplitInTwo = true;
loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y);
loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y);
loadActorStandAnim(OBJECT_GLOB);
showText(TX_SPEAKER_SPOCK, TX_TRI2_021);
return;
}
} else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_1) {
loadActorAnim2(OBJECT_11, "sglob", 0x43, 0xaf);
loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0, 0xaf);
} else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_2) {
loadActorAnim2(OBJECT_11, "sglob", 0x8c, 0xaf);
loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x46, 0xaf);
}
// Everyone gets vaporized
playVoc("V7ALLGET");
_vm->_awayMission.disableInput = true;
playMidiMusicTracks(MIDITRACK_26, -1);
loadActorAnimC(OBJECT_KIRK, "kkills", -1, -1, &Room::trial2KirkDied);
loadActorAnim2(OBJECT_SPOCK, "skills");
loadActorAnim2(OBJECT_MCCOY, "mkills");
loadActorAnim2(OBJECT_REDSHIRT, "rkills");
}
void Room::trial2KirkDied() {
_vm->_awayMission.disableInput = false;
showGameOverMenu();
}
void Room::trial2UseStunPhaserOnGlob() {
trial2UsePhaserOnGlob(OBJECT_GLOB, false);
}
void Room::trial2UseKillPhaserOnGlob() {
trial2UsePhaserOnGlob(OBJECT_GLOB, true);
}
void Room::trial2UseStunPhaserOnSplitGlob1() {
trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, false);
}
void Room::trial2UseKillPhaserOnSplitGlob1() {
trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, true);
}
void Room::trial2UseStunPhaserOnSplitGlob2() {
trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, false);
}
void Room::trial2UseKillPhaserOnSplitGlob2() {
trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, true);
}
void Room::trial2UseMTricorderOnKirk() {
mccoyScan(DIR_S, TX_TRI2_016, true);
}
void Room::trial2UseMTricorderOnSpock() {
mccoyScan(DIR_S, TX_TRI2_017, true);
}
void Room::trial2UseMTricorderOnMccoy() {
mccoyScan(DIR_S, TX_TRI2_014, true);
}
void Room::trial2UseMTricorderOnRedshirt() {
mccoyScan(DIR_S, TX_TRI2_015, true);
}
void Room::trial2UseMTricorderOnGlob() {
mccoyScan(DIR_S, TX_TRI2_011, true);
if (!_vm->_awayMission.trial.gotPointsForScanningGlob) {
_vm->_awayMission.trial.gotPointsForScanningGlob = true;
_vm->_awayMission.trial.missionScore += 1;
}
}
void Room::trial2UseSTricorderOnWall() {
spockScan(DIR_S, TX_TRI2_029, true);
}
void Room::trial2UseSTricorderAnywhere() {
spockScan(DIR_S, TX_TRI2_027, true);
}
void Room::trial2UseSTricorderOnGlob() {
spockScan(DIR_S, TX_TRI2_026, true);
if (!_vm->_awayMission.trial.gotPointsForScanningGlob) {
_vm->_awayMission.trial.gotPointsForScanningGlob = true;
_vm->_awayMission.trial.missionScore += 1;
}
}
void Room::trial2UseCommunicator() {
if (_vm->_awayMission.trial.forceFieldDown) { // TODO: Refactor this between rooms?
showText(TX_SPEAKER_UHURA, TX_TRI2U091);
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_TRI2_003, TX_TRI2_004, TX_TRI2_007,
TX_BLANK
};
int choice = showText(choices);
if (choice == 0) { // "Beam us back to the enterprise"
_vm->_awayMission.trial.field5f = 1;
endMission(_vm->_awayMission.trial.missionScore, 1, 1); // FIXME: Inconsistent with TRIAL1
} else if (choice == 1) { // "Beam us to Vlict's position"
showText(TX_SPEAKER_UHURA, TX_TRI1U080); // NOTE: Original didn't show text here
_vm->_awayMission.disableInput = true;
loadRoomIndex(4, 4);
} // Else don't transport anywhere
} else { // Force field still up
showText(TX_SPEAKER_UHURA, TX_TRI2U087);
showText(TX_SPEAKER_KIRK, TX_TRI2_006);
showText(TX_SPEAKER_UHURA, TX_TRI2U104);
if (!_vm->_awayMission.trial.globDefeated) {
showText(TX_SPEAKER_UHURA, TX_TRI2U081);
showText(TX_SPEAKER_KIRK, TX_TRI2_002);
}
showText(TX_SPEAKER_UHURA, TX_TRI2U074);
}
}
void Room::trial2UseMccoyOnGlob() {
showText(TX_SPEAKER_MCCOY, TX_TRI2_012);
}
void Room::trial2UseMccoyOnWall() {
showText(TX_SPEAKER_MCCOY, TX_TRI2_010);
}
void Room::trial2UseSpockOnGlob() {
// NOTE: Two possible audio files to use, TRI2_028 and TRI2_F11
showText(TX_SPEAKER_SPOCK, TX_TRI2_028);
}
void Room::trial2UseSpockOnWall() {
showText(TX_SPEAKER_SPOCK, TX_TRI2_022);
}
void Room::trial2UseRedshirtOnGlob() {
showText(TX_SPEAKER_BENNIE, TX_TRI2_031);
}
void Room::trial2UseRedshirtOnWall() {
showText(TX_SPEAKER_BENNIE, TX_TRI2_032);
}
void Room::trial2WalkToDoor() {
walkCrewman(OBJECT_KIRK, 0x117, 0xb5);
}
void Room::trial2UseMedkitAnywhere() {
showText(TX_SPEAKER_MCCOY, TX_TRI2_018);
}
}
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