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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_8 8
#define OBJECT_BEAM 9
#define OBJECT_10 10
#define OBJECT_11 11
#define OBJECT_12 12
#define OBJECT_13 13
#define OBJECT_REDGEM1 14
#define OBJECT_REDGEM2 15
#define OBJECT_REDGEM3 16
#define OBJECT_GRNGEM1 17
#define OBJECT_GRNGEM2 18
#define OBJECT_GRNGEM3 19
#define OBJECT_BLUGEM1 20
#define OBJECT_BLUGEM2 21
#define OBJECT_BLUGEM3 22
#define OBJECT_VLICT 23
#define HOTSPOT_HOLE1 0x21
#define HOTSPOT_HOLE2 0x22
#define HOTSPOT_HOLE3 0x23
#define HOTSPOT_INTERFACE 0x24 // Yellow light
#define REDGEM1_X 0x82
#define REDGEM1_Y 0x98
#define REDGEM2_X 0x81
#define REDGEM2_Y 0x9e
#define REDGEM3_X 0x80
#define REDGEM3_Y 0xa5
#define GRNGEM1_X 0x97
#define GRNGEM1_Y 0x98
#define GRNGEM2_X 0x97
#define GRNGEM2_Y 0x9e
#define GRNGEM3_X 0x97
#define GRNGEM3_Y 0xa5
#define BLUGEM1_X 0xab
#define BLUGEM1_Y 0x98
#define BLUGEM2_X 0xac
#define BLUGEM2_Y 0x9e
#define BLUGEM3_X 0xad
#define BLUGEM3_Y 0xa5
#define COMBO(a,b,c) (holes[0] == a && holes[1] == b && holes[2] == c)
namespace StarTrek {
extern const RoomAction trial5ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::trial5Tick1 },
{ {ACTION_TICK, 60, 0, 0}, &Room::trial5Tick60 },
{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial5VlictAppeared },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_INTERFACE, 0}, &Room::trial5WalkToInterface },
{ {ACTION_WALK, HOTSPOT_INTERFACE, 0, 0}, &Room::trial5WalkToInterface },
{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::trial5ReachedInterface },
{ {ACTION_DONE_WALK, 30, 0, 0}, &Room::trial5ReachedGem },
{ {ACTION_DONE_ANIM, 31, 0, 0}, &Room::trial5PickedUpGem },
{ {ACTION_GET, OBJECT_REDGEM1, 0, 0}, &Room::trial5GetRedGem1 },
{ {ACTION_GET, OBJECT_REDGEM2, 0, 0}, &Room::trial5GetRedGem2 },
{ {ACTION_GET, OBJECT_REDGEM3, 0, 0}, &Room::trial5GetRedGem3 },
{ {ACTION_GET, OBJECT_GRNGEM1, 0, 0}, &Room::trial5GetGreenGem1 },
{ {ACTION_GET, OBJECT_GRNGEM2, 0, 0}, &Room::trial5GetGreenGem2 },
{ {ACTION_GET, OBJECT_GRNGEM3, 0, 0}, &Room::trial5GetGreenGem3 },
{ {ACTION_GET, OBJECT_BLUGEM1, 0, 0}, &Room::trial5GetBlueGem1 },
{ {ACTION_GET, OBJECT_BLUGEM2, 0, 0}, &Room::trial5GetBlueGem2 },
{ {ACTION_GET, OBJECT_BLUGEM3, 0, 0}, &Room::trial5GetBlueGem3 },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial5LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial5LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial5LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial5LookAtRedshirt },
{ {ACTION_LOOK, OBJECT_BEAM, 0, 0}, &Room::trial5LookAtBeam },
{ {ACTION_LOOK, HOTSPOT_INTERFACE, 0, 0}, &Room::trial5LookAtInterface },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_INTERFACE, 0}, &Room::trial5UseSTricorderOnInterface },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_INTERFACE, 0}, &Room::trial5UseMTricorderOnInterface },
{ {ACTION_LOOK, OBJECT_REDGEM1, 0, 0}, &Room::trial5LookAtRedGem1 },
{ {ACTION_LOOK, OBJECT_REDGEM2, 0, 0}, &Room::trial5LookAtRedGem2 },
{ {ACTION_LOOK, OBJECT_REDGEM3, 0, 0}, &Room::trial5LookAtRedGem3 },
{ {ACTION_LOOK, OBJECT_GRNGEM1, 0, 0}, &Room::trial5LookAtGreenGem1 },
{ {ACTION_LOOK, OBJECT_GRNGEM2, 0, 0}, &Room::trial5LookAtGreenGem2 },
{ {ACTION_LOOK, OBJECT_GRNGEM3, 0, 0}, &Room::trial5LookAtGreenGem3 },
{ {ACTION_LOOK, OBJECT_BLUGEM1, 0, 0}, &Room::trial5LookAtBlueGem1 },
{ {ACTION_LOOK, OBJECT_BLUGEM2, 0, 0}, &Room::trial5LookAtBlueGem2 },
{ {ACTION_LOOK, OBJECT_BLUGEM3, 0, 0}, &Room::trial5LookAtBlueGem3 },
{ {ACTION_LOOK, HOTSPOT_HOLE1, 0, 0}, &Room::trial5LookAtHole },
{ {ACTION_LOOK, HOTSPOT_HOLE2, 0, 0}, &Room::trial5LookAtHole },
{ {ACTION_LOOK, HOTSPOT_HOLE3, 0, 0}, &Room::trial5LookAtHole },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial5TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial5TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial5TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial5TalkToRedshirt },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::trial5UsePhaser },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::trial5UsePhaser },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::trial5UseMTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial5UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial5UseCommunicator },
{ {ACTION_DONE_WALK, 3, 0, 0}, &Room::trial5ReachedHoleToPutGem },
{ {ACTION_DONE_ANIM, 32, 0, 0}, &Room::trial5CrewmanBeamedOut },
{ {ACTION_USE, OBJECT_IREDGEM1, HOTSPOT_HOLE1, 0}, &Room::trial5UseRedGem1OnHole1 },
{ {ACTION_USE, OBJECT_IREDGEM2, HOTSPOT_HOLE1, 0}, &Room::trial5UseRedGem2OnHole1 },
{ {ACTION_USE, OBJECT_IREDGEM3, HOTSPOT_HOLE1, 0}, &Room::trial5UseRedGem3OnHole1 },
{ {ACTION_USE, OBJECT_IGRNGEM1, HOTSPOT_HOLE1, 0}, &Room::trial5UseGreenGem1OnHole1 },
{ {ACTION_USE, OBJECT_IGRNGEM2, HOTSPOT_HOLE1, 0}, &Room::trial5UseGreenGem2OnHole1 },
{ {ACTION_USE, OBJECT_IGRNGEM3, HOTSPOT_HOLE1, 0}, &Room::trial5UseGreenGem3OnHole1 },
{ {ACTION_USE, OBJECT_IBLUGEM1, HOTSPOT_HOLE1, 0}, &Room::trial5UseBlueGem1OnHole1 },
{ {ACTION_USE, OBJECT_IBLUGEM2, HOTSPOT_HOLE1, 0}, &Room::trial5UseBlueGem2OnHole1 },
{ {ACTION_USE, OBJECT_IBLUGEM3, HOTSPOT_HOLE1, 0}, &Room::trial5UseBlueGem3OnHole1 },
{ {ACTION_USE, OBJECT_IREDGEM1, HOTSPOT_HOLE2, 0}, &Room::trial5UseRedGem1OnHole2 },
{ {ACTION_USE, OBJECT_IREDGEM2, HOTSPOT_HOLE2, 0}, &Room::trial5UseRedGem2OnHole2 },
{ {ACTION_USE, OBJECT_IREDGEM3, HOTSPOT_HOLE2, 0}, &Room::trial5UseRedGem3OnHole2 },
{ {ACTION_USE, OBJECT_IGRNGEM1, HOTSPOT_HOLE2, 0}, &Room::trial5UseGreenGem1OnHole2 },
{ {ACTION_USE, OBJECT_IGRNGEM2, HOTSPOT_HOLE2, 0}, &Room::trial5UseGreenGem2OnHole2 },
{ {ACTION_USE, OBJECT_IGRNGEM3, HOTSPOT_HOLE2, 0}, &Room::trial5UseGreenGem3OnHole2 },
{ {ACTION_USE, OBJECT_IBLUGEM1, HOTSPOT_HOLE2, 0}, &Room::trial5UseBlueGem1OnHole2 },
{ {ACTION_USE, OBJECT_IBLUGEM2, HOTSPOT_HOLE2, 0}, &Room::trial5UseBlueGem2OnHole2 },
{ {ACTION_USE, OBJECT_IBLUGEM3, HOTSPOT_HOLE2, 0}, &Room::trial5UseBlueGem3OnHole2 },
{ {ACTION_USE, OBJECT_IREDGEM1, HOTSPOT_HOLE3, 0}, &Room::trial5UseRedGem1OnHole3 },
{ {ACTION_USE, OBJECT_IREDGEM2, HOTSPOT_HOLE3, 0}, &Room::trial5UseRedGem2OnHole3 },
{ {ACTION_USE, OBJECT_IREDGEM3, HOTSPOT_HOLE3, 0}, &Room::trial5UseRedGem3OnHole3 },
{ {ACTION_USE, OBJECT_IGRNGEM1, HOTSPOT_HOLE3, 0}, &Room::trial5UseGreenGem1OnHole3 },
{ {ACTION_USE, OBJECT_IGRNGEM2, HOTSPOT_HOLE3, 0}, &Room::trial5UseGreenGem2OnHole3 },
{ {ACTION_USE, OBJECT_IGRNGEM3, HOTSPOT_HOLE3, 0}, &Room::trial5UseGreenGem3OnHole3 },
{ {ACTION_USE, OBJECT_IBLUGEM1, HOTSPOT_HOLE3, 0}, &Room::trial5UseBlueGem1OnHole3 },
{ {ACTION_USE, OBJECT_IBLUGEM2, HOTSPOT_HOLE3, 0}, &Room::trial5UseBlueGem2OnHole3 },
{ {ACTION_USE, OBJECT_IBLUGEM3, HOTSPOT_HOLE3, 0}, &Room::trial5UseBlueGem3OnHole3 },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial5UseMedkitAnywhere },
};
extern const int trial5NumActions = ARRAYSIZE(trial5ActionList);
void Room::trial5Tick1() {
playVoc("TRI5LOOP");
playMidiMusicTracks(MIDITRACK_31, -1);
loadActorAnim2(OBJECT_REDGEM1, "redgem", REDGEM1_X, REDGEM1_Y);
loadActorAnim2(OBJECT_REDGEM2, "redgem", REDGEM2_X, REDGEM2_Y);
loadActorAnim2(OBJECT_REDGEM3, "redgem", REDGEM3_X, REDGEM3_Y);
loadActorAnim2(OBJECT_GRNGEM1, "grngem", GRNGEM1_X, GRNGEM1_Y);
loadActorAnim2(OBJECT_GRNGEM2, "grngem", GRNGEM2_X, GRNGEM2_Y);
loadActorAnim2(OBJECT_GRNGEM3, "grngem", GRNGEM3_X, GRNGEM3_Y);
loadActorAnim2(OBJECT_BLUGEM1, "blugem", BLUGEM1_X, BLUGEM1_Y);
loadActorAnim2(OBJECT_BLUGEM2, "blugem", BLUGEM2_X, BLUGEM2_Y);
loadActorAnim2(OBJECT_BLUGEM3, "blugem", BLUGEM3_X, BLUGEM3_Y);
}
void Room::trial5Tick60() {
showText(TX_SPEAKER_BENNIE, 52, true);
showText(TX_SPEAKER_SPOCK, 17, true);
showText(TX_SPEAKER_MCCOY, 14, true);
showText(TX_SPEAKER_KIRK, 2, true);
}
void Room::trial5VlictAppeared() {
showText(TX_SPEAKER_BIALBI, 27, true);
showText(TX_SPEAKER_VLICT, 20, true);
showText(TX_SPEAKER_BIALBI, 31, true);
showText(TX_SPEAKER_VLICT, 22, true);
showText(TX_SPEAKER_BIALBI, 29, true);
showText(TX_SPEAKER_VLICT, 18, true);
const TextRef choices[] = {
TX_SPEAKER_KIRK,
3, 8, 6,
TX_BLANK
};
int choice = showMultipleTexts(choices, true);
if (choice == 0) { // "Do you want me to help you?"
showText(TX_SPEAKER_VLICT, 23, true);
showText(TX_SPEAKER_MCCOY, 15, true);
const TextRef choices2[] = {
TX_SPEAKER_KIRK,
9, 7,
TX_BLANK
};
choice = showMultipleTexts(choices2, true);
if (choice == 0)
choice = 1;
else if (choice == 1)
choice = 2;
}
if (choice == 1) { // "Now you can rot as you deserve"
showText(TX_SPEAKER_BIALBI, 34, true);
_awayMission->trial.missionEndMethod = 4;
endMission(_awayMission->trial.missionScore, 1, 4);
} else if (choice == 2) { // "I'll intervene if Quetzecoatl goes free"
showText(TX_SPEAKER_VLICT, 19, true);
playMidiMusicTracks(MIDITRACK_28, -1);
showText(TX_SPEAKER_BIALBI, 25, true);
_awayMission->trial.missionScore += 4;
showText(TX_SPEAKER_KIRK, 4, true);
showText(TX_SPEAKER_BIALBI, 30, true);
showText(TX_SPEAKER_BIALBI, 26, true);
showText(TX_SPEAKER_VLICT, 21, true);
showText(TX_SPEAKER_BIALBI, 28, true);
showText(TX_SPEAKER_KIRK, 5, true);
showText(TX_SPEAKER_BIALBI, 33, true);
showText(TX_SPEAKER_BIALBI, 32, true);
_awayMission->trial.missionEndMethod = 3;
endMission(1, 1, 3); // FIXME: Are these parameters correct?
}
}
void Room::trial5WalkToInterface() {
walkCrewmanC(OBJECT_KIRK, 0x106, 0x96, &Room::trial5ReachedInterface);
}
void Room::trial5ReachedInterface() {
if (!_awayMission->trial.neuralInterfaceActive)
showText(TX_SPEAKER_VOICE, 35, true);
else {
showText(TX_SPEAKER_BIALBI, 24, true);
loadActorAnimC(OBJECT_VLICT, "vlict1", 0xbe, 0x91, &Room::trial5VlictAppeared);
_awayMission->trial.missionScore += 5;
playMidiMusicTracks(MIDITRACK_1, -1);
}
}
void Room::trial5GetGem(int16 item, int16 object) {
_roomVar.trial.itemToUse = item;
_roomVar.trial.objectToUse = object;
_awayMission->disableInput = true;
if (object == _awayMission->trial.holeContents[0]) {
_awayMission->trial.holeContents[0] = 0;
_awayMission->trial.neuralInterfaceActive = false;
loadActorStandAnim(OBJECT_BEAM);
walkCrewmanC(OBJECT_KIRK, 0x2c, 0x9f, &Room::trial5ReachedGem);
} else if (object == _awayMission->trial.holeContents[1]) {
_awayMission->trial.holeContents[1] = 0;
_awayMission->trial.neuralInterfaceActive = false;
loadActorStandAnim(OBJECT_BEAM);
walkCrewmanC(OBJECT_KIRK, 0x22, 0x9f, &Room::trial5ReachedGem);
} else if (object == _awayMission->trial.holeContents[2]) {
_awayMission->trial.holeContents[2] = 0;
_awayMission->trial.neuralInterfaceActive = false;
loadActorStandAnim(OBJECT_BEAM);
walkCrewmanC(OBJECT_KIRK, 0x3c, 0x9f, &Room::trial5ReachedGem);
} else if (object == OBJECT_REDGEM1 || object == OBJECT_REDGEM2 || object == OBJECT_REDGEM3)
walkCrewmanC(OBJECT_KIRK, 0x80, 0xaa, &Room::trial5ReachedGem);
else if (object == OBJECT_GRNGEM1 || object == OBJECT_GRNGEM2 || object == OBJECT_GRNGEM3)
walkCrewmanC(OBJECT_KIRK, 0x95, 0xaa, &Room::trial5ReachedGem);
else if (object == OBJECT_BLUGEM1 || object == OBJECT_BLUGEM2 || object == OBJECT_BLUGEM3)
walkCrewmanC(OBJECT_KIRK, 0xad, 0xaa, &Room::trial5ReachedGem);
}
void Room::trial5ReachedGem() {
loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::trial5PickedUpGem);
}
void Room::trial5PickedUpGem() {
giveItem(_roomVar.trial.itemToUse);
loadActorStandAnim(_roomVar.trial.objectToUse);
_awayMission->disableInput = false;
}
void Room::trial5GetRedGem1() {
trial5GetGem(OBJECT_IREDGEM1, OBJECT_REDGEM1);
}
void Room::trial5GetRedGem2() {
trial5GetGem(OBJECT_IREDGEM2, OBJECT_REDGEM2);
}
void Room::trial5GetRedGem3() {
trial5GetGem(OBJECT_IREDGEM3, OBJECT_REDGEM3);
}
void Room::trial5GetGreenGem1() {
trial5GetGem(OBJECT_IGRNGEM1, OBJECT_GRNGEM1);
}
void Room::trial5GetGreenGem2() {
trial5GetGem(OBJECT_IGRNGEM2, OBJECT_GRNGEM2);
}
void Room::trial5GetGreenGem3() {
trial5GetGem(OBJECT_IGRNGEM3, OBJECT_GRNGEM3);
}
void Room::trial5GetBlueGem1() {
trial5GetGem(OBJECT_IBLUGEM1, OBJECT_BLUGEM1);
}
void Room::trial5GetBlueGem2() {
trial5GetGem(OBJECT_IBLUGEM2, OBJECT_BLUGEM2);
}
void Room::trial5GetBlueGem3() {
trial5GetGem(OBJECT_IBLUGEM3, OBJECT_BLUGEM3);
}
void Room::trial5LookAtKirk() {
showDescription(5, true);
}
void Room::trial5LookAtSpock() {
showDescription(9, true);
}
void Room::trial5LookAtMccoy() {
showDescription(8, true);
}
void Room::trial5LookAtRedshirt() {
showDescription(10, true);
}
void Room::trial5LookAtBeam() {
showDescription(2, true);
}
void Room::trial5LookAtInterface() {
showDescription(4, true);
}
void Room::trial5UseSTricorderOnInterface() {
spockScan(DIR_E, 10, true, true);
}
void Room::trial5UseMTricorderOnInterface() {
mccoyScan(DIR_E, 11, true, true);
}
void Room::trial5LookAtRedGem1() {
showDescription(13, true);
}
void Room::trial5LookAtRedGem2() {
showDescription(14, true);
}
void Room::trial5LookAtRedGem3() {
showDescription(15, true);
}
void Room::trial5LookAtGreenGem1() {
showDescription(19, true);
}
void Room::trial5LookAtGreenGem2() {
showDescription(20, true);
}
void Room::trial5LookAtGreenGem3() {
showDescription(21, true);
}
void Room::trial5LookAtBlueGem1() {
showDescription(16, true);
}
void Room::trial5LookAtBlueGem2() {
showDescription(17, true);
}
void Room::trial5LookAtBlueGem3() {
showDescription(18, true);
}
void Room::trial5LookAtHole() {
showDescription(6, true);
}
void Room::trial5TalkToKirk() {
showText(TX_SPEAKER_KIRK, 1, true);
}
void Room::trial5TalkToSpock() {
showText(TX_SPEAKER_SPOCK, 16, true);
}
void Room::trial5TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, 13, true);
}
void Room::trial5TalkToRedshirt() {
showText(TX_SPEAKER_BENNIE, 51, true);
}
void Room::trial5UsePhaser() {
showDescription(11, true);
}
void Room::trial5UseMTricorderAnywhere() {
// BUGFIX: Original had Spock doing the animation, not Mccoy
mccoyScan(DIR_S, -1, true);
showDescription(12, true);
}
void Room::trial5UseSTricorderAnywhere() {
spockScan(DIR_S, -1, true);
showDescription(12, true);
}
void Room::trial5UseCommunicator() {
showDescription(7, true);
}
void Room::trial5UseGemOnHole(int16 item, int16 object, int16 hole) {
const Common::Point positions[] = {
Common::Point(0x2c, 0x9f),
Common::Point(0x22, 0x9f),
Common::Point(0x3c, 0x9f),
};
hole -= 1;
_roomVar.trial.itemToUse = item;
_roomVar.trial.objectToUse = object;
_roomVar.trial.hole = hole;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewmanC(OBJECT_KIRK, positions[hole].x, positions[hole].y, &Room::trial5ReachedHoleToPutGem);
}
void Room::trial5ReachedHoleToPutGem() {
const Common::Point holePositions[] = {
Common::Point(0x2e, 0x8e),
Common::Point(0x22, 0x95),
Common::Point(0x3c, 0x95),
};
const char *const gemAnims[] = {
"RedGem1", "RedGem2", "RedGem3",
"GrnGem1", "GrnGem2", "GrnGem3",
"BluGem1", "BluGem2", "BluGem3",
};
const int16 hole = _roomVar.trial.hole;
const Common::Point &pos = holePositions[hole];
const char *anim = gemAnims[_roomVar.trial.objectToUse - OBJECT_REDGEM1];
loadActorAnim2(OBJECT_KIRK, "kusehn");
if (_awayMission->trial.holeContents[hole] == 0) {
_awayMission->trial.holeContents[hole] = _roomVar.trial.objectToUse;
loadActorAnim2(_roomVar.trial.objectToUse, anim, pos.x, pos.y);
loseItem(_roomVar.trial.itemToUse);
// Look at the contents of the holes, decide what to do
const int16 RED = 1;
const int16 GREEN = 2;
const int16 BLUE = 3;
int16 holes[3];
holes[0] = 0;
holes[1] = 0;
holes[2] = 0;
for (int i = 0; i < 3; i++) {
int16 c = _awayMission->trial.holeContents[i];
if (c >= OBJECT_REDGEM1 && c <= OBJECT_REDGEM3)
holes[i] = RED;
else if (c >= OBJECT_GRNGEM1 && c <= OBJECT_GRNGEM3)
holes[i] = GREEN;
else if (c >= OBJECT_BLUGEM1 && c <= OBJECT_BLUGEM3)
holes[i] = BLUE;
}
if COMBO(RED, RED, RED) {
trial5ActivateLightOfWar();
playMidiMusicTracks(MIDITRACK_1, -1);
showText(TX_SPEAKER_LIGHT_OF_WAR, 50, true); // All ships in orbit destroyed
showGameOverMenu();
} else if COMBO(RED, RED, GREEN) {
trial5RestrictedCombination1();
} else if COMBO(RED, RED, BLUE) {
trial5RestrictedCombination1();
} else if COMBO(RED, GREEN, RED) {
trial5RestrictedCombination1();
} else if COMBO(RED, GREEN, GREEN) {
trial5ActivateLightOfWar();
showText(TX_SPEAKER_LIGHT_OF_WAR, 36, true);
} else if COMBO(RED, GREEN, BLUE) {
trial5ActivateLightOfWar();
showText(TX_SPEAKER_LIGHT_OF_WAR, 48, true);
} else if COMBO(RED, BLUE, RED) {
trial5RestrictedCombination1();
} else if COMBO(RED, BLUE, GREEN) {
trial5RestrictedCombination1();
} else if COMBO(RED, BLUE, BLUE) {
trial5ActivateLightOfWar();
showText(TX_SPEAKER_LIGHT_OF_WAR, 49, true);
} else if COMBO(GREEN, RED, RED) {
trial5ActivateLightOfKnowledge();
showText(TX_SPEAKER_LIGHT_OF_KNOWLEDGE, 47, true);
} else if COMBO(GREEN, RED, GREEN) {
trial5RestrictedCombination2();
} else if COMBO(GREEN, RED, BLUE) {
trial5RestrictedCombination2();
} else if COMBO(GREEN, GREEN, RED) {
trial5RestrictedCombination1();
} else if COMBO(GREEN, GREEN, GREEN) {
trial5ActivateLightOfKnowledge();
playVoc("EFX12B");
showText(TX_SPEAKER_LIGHT_OF_KNOWLEDGE, 40, true);
showText(TX_SPEAKER_LIGHT_OF_KNOWLEDGE, 37, true);
_awayMission->trial.neuralInterfaceActive = true;
if (!_awayMission->trial.gotPointsForActivatingInterface) {
_awayMission->trial.gotPointsForActivatingInterface = true;
_awayMission->trial.missionScore += 3;
}
} else if COMBO(GREEN, GREEN, BLUE) {
trial5RestrictedCombination1();
} else if COMBO(GREEN, BLUE, RED) {
trial5ActivateLightOfKnowledge();
showText(TX_SPEAKER_LIGHT_OF_KNOWLEDGE, 41, true);
} else if COMBO(GREEN, BLUE, GREEN) {
trial5RestrictedCombination2();
} else if COMBO(GREEN, BLUE, BLUE) {
trial5ActivateLightOfKnowledge();
showText(TX_SPEAKER_LIGHT_OF_KNOWLEDGE, 38, true);
} else if COMBO(BLUE, RED, RED) {
trial5ActivateLightOfTravel();
showText(TX_SPEAKER_LIGHT_OF_TRAVEL, 45, true);
} else if COMBO(BLUE, RED, GREEN) {
trial5DestinationNoLongerExists();
} else if COMBO(BLUE, RED, BLUE) {
trial5DestinationNoLongerExists();
} else if COMBO(BLUE, GREEN, RED) {
trial5ActivateLightOfTravel();
showText(TX_SPEAKER_LIGHT_OF_TRAVEL, 42, true);
} else if COMBO(BLUE, GREEN, GREEN) {
trial5ActivateLightOfTravel();
showText(TX_SPEAKER_LIGHT_OF_TRAVEL, 44, true);
} else if COMBO(BLUE, GREEN, BLUE) {
trial5DestinationNoLongerExists();
} else if COMBO(BLUE, BLUE, RED) {
trial5RestrictedCombination1();
} else if COMBO(BLUE, BLUE, GREEN) {
trial5RestrictedCombination1();
} else if COMBO(BLUE, BLUE, BLUE) {
trial5ActivateLightOfTravel();
showText(TX_SPEAKER_LIGHT_OF_TRAVEL, 46, true);
_awayMission->disableInput = true;
playSoundEffectIndex(SND_TRANSDEM);
loadActorAnimC(OBJECT_KIRK, "kteled", -1, -1, &Room::trial5CrewmanBeamedOut);
loadActorAnimC(OBJECT_SPOCK, "steled", -1, -1, &Room::trial5CrewmanBeamedOut);
loadActorAnimC(OBJECT_MCCOY, "mteled", -1, -1, &Room::trial5CrewmanBeamedOut);
if (!_awayMission->redshirtDead)
loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::trial5CrewmanBeamedOut);
} else {
// Some holes are empty
loadActorStandAnim(OBJECT_BEAM);
}
}
}
void Room::trial5ActivateLightOfWar() {
playSoundEffectIndex(SND_TRANSENE);
loadActorAnim2(OBJECT_BEAM, "redlit", 0, 0);
}
void Room::trial5ActivateLightOfKnowledge() {
playSoundEffectIndex(SND_TRANSENE);
loadActorAnim2(OBJECT_BEAM, "grnlit", 0, 0);
}
void Room::trial5ActivateLightOfTravel() {
playSoundEffectIndex(SND_TRANSENE);
loadActorAnim2(OBJECT_BEAM, "blulit", 0, 0);
}
void Room::trial5RestrictedCombination1() {
// NOTE: The only difference between "trial5RestrictedCombination1" and
// "trial5RestrictedCombination2" is that this one doesn't show the light of
// knowledge.
// It's inconsistent, but I guess we can chalk it up to the aliens being mysterious...
playSoundEffectIndex(SND_TRANSENE);
showText(TX_SPEAKER_LIGHT_OF_KNOWLEDGE, 39, true);
}
void Room::trial5RestrictedCombination2() {
trial5ActivateLightOfKnowledge();
showText(TX_SPEAKER_LIGHT_OF_KNOWLEDGE, 39, true);
}
void Room::trial5DestinationNoLongerExists() {
trial5ActivateLightOfTravel();
showText(TX_SPEAKER_LIGHT_OF_TRAVEL, 43, true);
}
void Room::trial5CrewmanBeamedOut() {
if (!_awayMission->trial.gotPointsForBeamingOut) {
_awayMission->trial.gotPointsForBeamingOut = true;
_awayMission->trial.missionScore += 1;
}
loadRoomIndex(4, 4);
}
void Room::trial5UseRedGem1OnHole1() {
trial5UseGemOnHole(OBJECT_IREDGEM1, OBJECT_REDGEM1, 1);
}
void Room::trial5UseRedGem2OnHole1() {
trial5UseGemOnHole(OBJECT_IREDGEM2, OBJECT_REDGEM2, 1);
}
void Room::trial5UseRedGem3OnHole1() {
trial5UseGemOnHole(OBJECT_IREDGEM3, OBJECT_REDGEM3, 1);
}
void Room::trial5UseGreenGem1OnHole1() {
trial5UseGemOnHole(OBJECT_IGRNGEM1, OBJECT_GRNGEM1, 1);
}
void Room::trial5UseGreenGem2OnHole1() {
trial5UseGemOnHole(OBJECT_IGRNGEM2, OBJECT_GRNGEM2, 1);
}
void Room::trial5UseGreenGem3OnHole1() {
trial5UseGemOnHole(OBJECT_IGRNGEM3, OBJECT_GRNGEM3, 1);
}
void Room::trial5UseBlueGem1OnHole1() {
trial5UseGemOnHole(OBJECT_IBLUGEM1, OBJECT_BLUGEM1, 1);
}
void Room::trial5UseBlueGem2OnHole1() {
trial5UseGemOnHole(OBJECT_IBLUGEM2, OBJECT_BLUGEM2, 1);
}
void Room::trial5UseBlueGem3OnHole1() {
trial5UseGemOnHole(OBJECT_IBLUGEM3, OBJECT_BLUGEM3, 1);
}
void Room::trial5UseRedGem1OnHole2() {
trial5UseGemOnHole(OBJECT_IREDGEM1, OBJECT_REDGEM1, 2);
}
void Room::trial5UseRedGem2OnHole2() {
trial5UseGemOnHole(OBJECT_IREDGEM2, OBJECT_REDGEM2, 2);
}
void Room::trial5UseRedGem3OnHole2() {
trial5UseGemOnHole(OBJECT_IREDGEM3, OBJECT_REDGEM3, 2);
}
void Room::trial5UseGreenGem1OnHole2() {
trial5UseGemOnHole(OBJECT_IGRNGEM1, OBJECT_GRNGEM1, 2);
}
void Room::trial5UseGreenGem2OnHole2() {
trial5UseGemOnHole(OBJECT_IGRNGEM2, OBJECT_GRNGEM2, 2);
}
void Room::trial5UseGreenGem3OnHole2() {
trial5UseGemOnHole(OBJECT_IGRNGEM3, OBJECT_GRNGEM3, 2);
}
void Room::trial5UseBlueGem1OnHole2() {
trial5UseGemOnHole(OBJECT_IBLUGEM1, OBJECT_BLUGEM1, 2);
}
void Room::trial5UseBlueGem2OnHole2() {
trial5UseGemOnHole(OBJECT_IBLUGEM2, OBJECT_BLUGEM2, 2);
}
void Room::trial5UseBlueGem3OnHole2() {
trial5UseGemOnHole(OBJECT_IBLUGEM3, OBJECT_BLUGEM3, 2);
}
void Room::trial5UseRedGem1OnHole3() {
trial5UseGemOnHole(OBJECT_IREDGEM1, OBJECT_REDGEM1, 3);
}
void Room::trial5UseRedGem2OnHole3() {
trial5UseGemOnHole(OBJECT_IREDGEM2, OBJECT_REDGEM2, 3);
}
void Room::trial5UseRedGem3OnHole3() {
trial5UseGemOnHole(OBJECT_IREDGEM3, OBJECT_REDGEM3, 3);
}
void Room::trial5UseGreenGem1OnHole3() {
trial5UseGemOnHole(OBJECT_IGRNGEM1, OBJECT_GRNGEM1, 3);
}
void Room::trial5UseGreenGem2OnHole3() {
trial5UseGemOnHole(OBJECT_IGRNGEM2, OBJECT_GRNGEM2, 3);
}
void Room::trial5UseGreenGem3OnHole3() {
trial5UseGemOnHole(OBJECT_IGRNGEM3, OBJECT_GRNGEM3, 3);
}
void Room::trial5UseBlueGem1OnHole3() {
trial5UseGemOnHole(OBJECT_IBLUGEM1, OBJECT_BLUGEM1, 3);
}
void Room::trial5UseBlueGem2OnHole3() {
trial5UseGemOnHole(OBJECT_IBLUGEM2, OBJECT_BLUGEM2, 3);
}
void Room::trial5UseBlueGem3OnHole3() {
trial5UseGemOnHole(OBJECT_IBLUGEM3, OBJECT_BLUGEM3, 3);
}
void Room::trial5UseMedkitAnywhere() {
showText(TX_SPEAKER_MCCOY, 12, true);
}
}
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