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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
namespace StarTrek {
void Room::vengaUseMccoyOnDeadGuy() {
int val = getRandomWordInRange(0, 5);
switch (val) {
case 0:
// NOTE: The exact text differs from the text used in DEM3. But, in order for this
// text indexing scheme to work, two rooms can't use the same audio with different
// text. Original was "He's dead, jim." instead of "He's dead, Jim...".
showText(TX_SPEAKER_MCCOY, TX_DEM3_019);
break;
case 1:
showText(TX_SPEAKER_MCCOY, TX_VEN4_016);
break;
case 2:
case 3:
showText(TX_SPEAKER_MCCOY, TX_G_014);
break;
case 4:
case 5:
showText(TX_SPEAKER_MCCOY, TX_VEN0_016);
break;
}
}
}
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