aboutsummaryrefslogtreecommitdiff
path: root/engines/startrek/sound.h
blob: 37100b467cd85b53cef8405fc47db155ab0c2608 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef STARTREK_SOUND_H
#define STARTREK_SOUND_H

#include "startrek/startrek.h"

#include "audio/midiparser.h"
#include "audio/mididrv.h"
#include "audio/mixer.h"

namespace Common {
	class MacResManager;
}

namespace StarTrek {

class StarTrekEngine;


// Sound effects for "playSoundEffectIndex" function
enum SoundEffects {
	SND_TRICORDER = 4,
	SND_DOOR1 = 5,
	SND_PHASSHOT = 6,
	SND_07 = 7,
	SND_TRANSDEM = 8,
	SND_TRANSMAT = 9,
	SND_TRANSENE = 0x0a,
	SND_BLANK_0b = 0x0b,
	SND_SELECTION = 0x10,
	SND_BLANK_14 = 0x14,
	SND_BLANK_16 = 0x16,
	SND_HAILING = 0x22,
	SND_PHASSHOT_2 = 0x24,
	SND_PHOTSHOT = 0x25,
	SND_HITSHIEL = 0x26,
	SND_27 = 0x27,
	SND_REDALERT = 0x28,
	SND_WARP = 0x29
};


enum MidiTracks {
	MIDITRACK_0,
	MIDITRACK_1,
	MIDITRACK_2,
	MIDITRACK_3,
	MIDITRACK_4,
	MIDITRACK_5,
	MIDITRACK_6,
	MIDITRACK_7,
	MIDITRACK_8,
	MIDITRACK_9,
	MIDITRACK_10,
	MIDITRACK_11,
	MIDITRACK_12,
	MIDITRACK_13,
	MIDITRACK_14,
	MIDITRACK_15,
	MIDITRACK_16,
	MIDITRACK_17,
	MIDITRACK_18,
	MIDITRACK_19,
	MIDITRACK_20,
	MIDITRACK_21,
	MIDITRACK_22,
	MIDITRACK_23,
	MIDITRACK_24,
	MIDITRACK_25,
	MIDITRACK_26,
	MIDITRACK_27,
	MIDITRACK_28,
	MIDITRACK_29,
	MIDITRACK_30,
	MIDITRACK_31,
	MIDITRACK_32,
	MIDITRACK_33
};

// Max # of VOC files that can play at once
const int MAX_SFX_PLAYING = 4;

const int NUM_MIDI_SLOTS = 8;

struct MidiPlaybackSlot {
	int slot;
	int track;
	MidiParser *midiParser;
};


class Sound {
public:
	Sound(StarTrekEngine *vm);
	~Sound();
	
	void clearAllMidiSlots();
	/**
	 * Plays a midi track as a sound effect (one of midi slots 1-7)
	 */
	void playMidiTrack(int track);
	void playMidiTrackInSlot(int slot, int track);
	bool isMidiPlaying();
	void loadMusicFile(const Common::String &baseSoundName);
	void playMidiMusicTracks(int startTrack, int loopTrack);
	void playVoc(const Common::String &baseSoundName);
	void playSpeech(const Common::String &basename);
	void stopAllVocSounds();
	void stopPlayingSpeech();
	void setMusicEnabled(bool enable);
	void setSfxEnabled(bool enable);
	void checkLoopMusic();
	
private:
	StarTrekEngine *_vm;
	Audio::SoundHandle *_soundHandle;
	
	void loadPCMusicFile(const Common::String &baseSoundName);
	void clearMidiSlot(int slot);
	
	// MIDI-Related Variables
	MidiDriver *_midiDriver;
	MidiPlaybackSlot _midiSlots[NUM_MIDI_SLOTS]; // 0 is for music; 1-7 are for sfx
	Common::List<MidiPlaybackSlot*> _midiSlotList; // Sorts midi slots by most recently used

	byte *loadedSoundData;
	uint32 _midiDevice;	

	// VOC-related variables
	Audio::SoundHandle _sfxHandles[MAX_SFX_PLAYING];
	Audio::SoundHandle _speechHandle;
	bool _playingSpeech;

public:
	Common::String _loopingAudioName;
	Common::String _loadedMidiFilename;
	int _loopingMidiTrack;

private:
	// Driver callback
	static void midiDriverCallback(void *data);
};

}

#endif