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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $
* $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $
*
*/
#ifndef STARTREK_SPRITE_H
#define STARTREK_SPRITE_H
#include "startrek/bitmap.h"
#include "common/ptr.h"
#include "common/rect.h"
#include "common/stream.h"
using Common::SharedPtr;
namespace StarTrek {
// Note: Rects in Star Trek are probably considered to have their bottom-right pixel
// contained in the rectangle, but ScummVM is the opposite... (Trek might be inconsistent)
// Be careful when using some of Rect's functions, including:
// * The width/height constructor
// * width/height methods
// * "contains" method for points (it should work for other rects)
struct Sprite {
Common::Point pos;
uint16 drawPriority;
uint16 field6;
uint16 field8;
SharedPtr<Bitmap> bitmap;
uint16 drawMode;
uint16 textColor;
bool bitmapChanged;
bool rect2Valid;
bool isOnScreen;
uint16 field16; // When set, sprite isn't drawn next refresh? (Gets reset to 0 after)
Common::Rect lastDrawRect; // Rect encompassing the sprite last time it was drawn
Common::Rect drawRect; // Rect encompassing the sprite currently
Common::Rect rectangle2;
int16 drawX,drawY;
Sprite() { memset(this, 0, sizeof(Sprite)); }
void setBitmap(SharedPtr<Bitmap> b);
};
class SpriteList {
public:
SpriteList(int n) { sprites = new Sprite[n]; }
~SpriteList() { delete[] sprites; }
Sprite &operator[](int i) const { return sprites[i]; }
private:
Sprite *sprites;
};
}
#endif
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