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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $
 * $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $
 *
 */

#ifndef STARTREK_SPRITE_H
#define STARTREK_SPRITE_H

#include "startrek/bitmap.h"

#include "common/ptr.h"
#include "common/rect.h"
#include "common/stream.h"

using Common::SharedPtr;

namespace StarTrek {


// Note: Rects in Star Trek are probably considered to have their bottom-right pixel
// contained in the rectangle, but ScummVM is the opposite... (Trek might be inconsistent)
// Be careful when using some of Rect's functions, including:
// * The width/height constructor
// * width/height methods
// * "contains" method for points (it should work for other rects)
struct Sprite {
	Common::Point pos;
	uint16 drawPriority;
	uint16 field6;
	uint16 field8;
	SharedPtr<Bitmap> bitmap;
	uint16 drawMode;
	uint16 textColor;
	bool bitmapChanged;
	bool rect2Valid;
	bool isOnScreen;
	uint16 field16; // When set, sprite isn't drawn next refresh? (Gets reset to 0 after)
	Common::Rect lastDrawRect; // Rect encompassing the sprite last time it was drawn
	Common::Rect drawRect;     // Rect encompassing the sprite currently
	Common::Rect rectangle2;
	int16 drawX,drawY;

	Sprite() { memset(this, 0, sizeof(Sprite)); }
	void setBitmap(SharedPtr<Bitmap> b);
};


class SpriteList {
public:
	SpriteList(int n) { sprites = new Sprite[n]; }
	~SpriteList() { delete[] sprites; }

	Sprite &operator[](int i) const { return sprites[i]; }

private:
	Sprite *sprites;
};

}

#endif