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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_H
#define STARTREK_H
#include "common/events.h"
#include "common/list.h"
#include "common/ptr.h"
#include "common/random.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "common/serializer.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/system.h"
#include "common/util.h"
#include "gui/saveload-dialog.h"
#include "engines/engine.h"
#include "startrek/action.h"
#include "startrek/awaymission.h"
#include "startrek/filestream.h"
#include "startrek/graphics.h"
#include "startrek/items.h"
#include "startrek/object.h"
#include "startrek/sound.h"
using Common::SharedPtr;
using Common::String;
namespace Common {
class MacResManager;
}
namespace StarTrek {
class StarTrekEngine;
class Room;
typedef String (StarTrekEngine::*TextGetterFunc)(int, uintptr, String *);
const int SAVEGAME_DESCRIPTION_LEN = 30;
struct SavegameMetadata {
uint32 version;
char description[SAVEGAME_DESCRIPTION_LEN + 1];
uint32 saveDate;
uint16 saveTime;
byte saveTimeSecs;
uint32 playTime;
::Graphics::Surface *thumbnail;
void setSaveTimeAndDate(TimeDate time) {
saveDate = ((time.tm_mday & 0xFF) << 24) | (((time.tm_mon + 1) & 0xFF) << 16) | ((time.tm_year + 1900) & 0xFFFF);
saveTime = ((time.tm_hour & 0xFF) << 8) | ((time.tm_min) & 0xFF);
saveTimeSecs = time.tm_sec & 0xFF;
}
int getDay() { return (saveDate >> 24) & 0xFF; }
int getMonth() { return (saveDate >> 16) & 0xFF; }
int getYear() { return saveDate & 0xFFFF; }
int getHour() { return (saveTime >> 8) & 0xFF; }
int getMinute() { return saveTime & 0xFF; }
};
const int MAX_MENUBUTTONS = 32;
const int TEXTBOX_WIDTH = 26;
const int TEXT_CHARS_PER_LINE = TEXTBOX_WIDTH - 2;
const int MAX_TEXTBOX_LINES = 12;
const int MAX_BUFFERED_WALK_ACTIONS = 32;
enum StarTrekGameType {
GType_ST25 = 1,
GType_STJR = 2
};
enum StarTrekGameFeatures {
GF_DEMO = (1 << 0)
};
enum kDebugLevels {
kDebugSound = 1 << 0,
kDebugGraphics = 1 << 1,
kDebugSavegame = 2 << 1
};
enum GameMode {
GAMEMODE_START = 0,
GAMEMODE_BRIDGE,
GAMEMODE_AWAYMISSION,
GAMEMODE_BEAMDOWN,
GAMEMODE_BEAMUP
};
enum TextDisplayMode {
TEXTDISPLAY_WAIT = 0, // Wait for input before closing text
TEXTDISPLAY_SUBTITLES, // Automatically continue when speech is done
TEXTDISPLAY_NONE // No text displayed
};
enum TextColor {
TEXTCOLOR_GREY = 0x88,
TEXTCOLOR_RED = 0xa1,
TEXTCOLOR_YELLOW = 0xb0,
TEXTCOLOR_BLUE = 0xc0
};
// Keeps track of data for a list of buttons making up a menu
struct Menu {
Sprite sprites[MAX_MENUBUTTONS];
uint16 retvals[MAX_MENUBUTTONS];
uint32 disabledButtons;
SharedPtr<FileStream> menuFile;
uint16 numButtons;
int16 selectedButton;
SharedPtr<Menu> nextMenu;
};
// Special events that can be returned by handleMenuEvents.
// (Normally it returns the "retval" of a pressed button, which is positive.)
enum MenuEvent {
MENUEVENT_RCLICK_OFFBUTTON = -4,
MENUEVENT_ENABLEINPUT, // Makes buttons selectable (occurs after a delay)
MENUEVENT_RCLICK_ONBUTTON,
MENUEVENT_LCLICK_OFFBUTTON
};
// Buttons for standard text display
enum TextButtons {
TEXTBUTTON_CONFIRM = 0,
TEXTBUTTON_SCROLLUP,
TEXTBUTTON_SCROLLDOWN,
TEXTBUTTON_PREVCHOICE,
TEXTBUTTON_NEXTCHOICE,
TEXTBUTTON_SCROLLUP_ONELINE,
TEXTBUTTON_SCROLLDOWN_ONELINE,
TEXTBUTTON_GOTO_TOP,
TEXTBUTTON_GOTO_BOTTOM,
TEXTBUTTON_SPEECH_DONE // "Virtual" button?
};
// Buttons for option menu (corresponding to button indices, not button retvals, which are
// different for some reason)
enum OptionMenuButtons {
OPTIONBUTTON_TEXT,
OPTIONBUTTON_SAVE,
OPTIONBUTTON_LOAD,
OPTIONBUTTON_ENABLEMUSIC,
OPTIONBUTTON_DISABLEMUSIC,
OPTIONBUTTON_ENABLESFX,
OPTIONBUTTON_DISABLESFX,
OPTIONBUTTON_QUIT
};
enum TrekEventType {
TREKEVENT_TICK = 0, // DOS clock changes
TREKEVENT_LBUTTONDOWN = 1,
TREKEVENT_MOUSEMOVE = 2,
TREKEVENT_LBUTTONUP = 3,
TREKEVENT_RBUTTONDOWN = 4,
TREKEVENT_RBUTTONUP = 5,
TREKEVENT_KEYDOWN = 6
};
struct TrekEvent {
TrekEventType type;
Common::KeyState kbd;
Common::Point mouse;
uint32 tick;
};
struct StarTrekGameDescription;
class Graphics;
class IWFile;
class Sound;
class StarTrekEngine : public ::Engine {
protected:
Common::Error run();
public:
// Game modes
Common::Error runGameMode(int mode);
// Away missions
void initAwayMission();
void runAwayMission();
void cleanupAwayMission();
void loadRoom(const Common::String &missionName, int roomIndex);
void initAwayCrewPositions(int warpEntryIndex);
void handleAwayMissionEvents();
void unloadRoom();
int loadActorAnimWithRoomScaling(int actorIndex, const Common::String &animName, int16 x, int16 y);
uint16 getActorScaleAtPosition(int16 y);
void addAction(const Action &action);
void addAction(byte type, byte b1, byte b2, byte b3);
bool checkItemInteractionExists(int action, int activeItem, int passiveItem, int16 arg6);
void handleAwayMissionAction();
bool isPointInPolygon(int16 *data, int16 x, int16 y);
void checkTouchedLoadingZone(int16 x, int16 y);
void updateAwayMissionTimers();
bool isPositionSolid(int16 x, int16 y);
void loadRoomIndex(int roomIndex, int spawnIndex);
public:
SharedPtr<Room> getRoom();
private:
// Transporter room
void runTransportSequence(const Common::String &name);
// Bridge
void initBridge(bool b) {}; // TODO
void cleanupBridge() {}; // TODO
public:
StarTrekEngine(OSystem *syst, const StarTrekGameDescription *gamedesc);
virtual ~StarTrekEngine();
// Running the game
void playSoundEffectIndex(int index);
void playMidiMusicTracks(int startTrack, int loopTrack);
void playSpeech(const Common::String &filename);
void stopPlayingSpeech();
// Actors
void initActors();
int loadActorAnim(int actorIndex, const Common::String &animName, int16 x, int16 y, Fixed16 scale);
bool actorWalkToPosition(int actorIndex, const Common::String &animFile, int16 srcX, int16 srcY, int16 destX, int16 destY);
void updateActorAnimations();
void removeActorFromScreen(int actorIndex);
void actorFunc1();
void drawActorToScreen(Actor *actor, const Common::String &animName, int16 x, int16 y, Fixed16 scale, bool addSprite);
void releaseAnim(Actor *actor);
void initStandAnim(int actorIndex);
void updateActorPositionWhileWalking(Actor *actor, int16 x, int16 y);
void chooseActorDirectionForWalking(Actor *actor, int16 srcX, int16 srcY, int16 destX, int16 destY);
bool directPathExists(int16 srcX, int16 srcY, int16 destX, int16 destY);
int findObjectAt(int x, int y);
int findObjectAt(Common::Point p) { return findObjectAt(p.x, p.y); }
SharedPtr<Bitmap> loadAnimationFrame(const Common::String &filename, Fixed16 scale);
int selectObjectForUseAction();
Common::String getCrewmanAnimFilename(int actorIndex, const Common::String &basename);
void updateMouseBitmap();
bool walkActiveObjectToHotspot();
bool isObjectUnusable(int objectIndex, int action);
void updateCrewmanGetupTimers();
void showInventoryIcons(bool showItem);
void hideInventoryIcons();
int showInventoryMenu(int x, int y, bool restoreMouse);
SharedPtr<Bitmap> scaleBitmap(SharedPtr<Bitmap> bitmap, Fixed16 scale);
void scaleBitmapRow(byte *src, byte *dest, uint16 origWidth, uint16 scaledWidth);
// Events
public:
void pollSystemEvents();
void initializeEventsAndMouse();
bool getNextEvent(TrekEvent *e);
void removeNextEvent();
bool popNextEvent(TrekEvent *e);
void addEventToQueue(const TrekEvent &e);
void clearEventBuffer();
void updateEvents();
void updateTimerEvent();
void updateMouseEvents();
void updateKeyboardEvents();
void updateClockTicks();
bool checkKeyPressed();
Common::EventManager *getEventMan() { return _eventMan; }
private:
Common::List<TrekEvent> _eventQueue;
bool _mouseMoveEventInQueue;
bool _tickEventInQueue;
uint32 _frameStartMillis;
// text.cpp
public:
const char *getNextTextLine(const char *text, char *line, int lineWidth);
String centerTextboxHeader(String headerText);
void getTextboxHeader(String *headerTextOutput, String speakerText, int choiceIndex);
String readTextFromRdf(int choiceIndex, uintptr data, String *headerTextOutput);
String readTextFromBuffer(int choiceIndex, uintptr data, String *headerTextOutput);
void showTextbox(String headerText, const String &mainText, int xoffset, int yoffset, byte textColor, int maxTextLines); // TODO: better name. (return type?)
String skipTextAudioPrompt(const String &str);
String playTextAudio(const String &str);
int showText(TextGetterFunc textGetter, uintptr var, int xoffset, int yoffset, int textColor, bool loopChoices, int maxTextLines, bool rclickCancelsChoice);
int getNumTextboxLines(const String &str);
String putTextIntoLines(const String &text);
SharedPtr<TextBitmap> initTextSprite(int *xoffsetPtr, int *yoffsetPtr, byte textColor, int numTextLines, bool withHeader, Sprite *sprite);
void drawMainText(SharedPtr<TextBitmap> bitmap, int numTextLines, int numTextboxLines, const String &text, bool withHeader);
String readLineFormattedText(TextGetterFunc textGetter, uintptr var, int choiceIndex, SharedPtr<TextBitmap> textBitmap, int numTextboxLines, int *numLines);
String readTextFromArray(int choiceIndex, uintptr data, String *headerTextOutput);
String readTextFromArrayWithChoices(int choiceIndex, uintptr data, String *headerTextOutput);
// menu.cpp
public:
int getMenuButtonAt(Sprite *sprites, int numSprites, int x, int y);
void chooseMousePositionFromSprites(Sprite *sprites, int numSprites, int spriteIndex, int mode);
void drawMenuButtonOutline(SharedPtr<Bitmap> bitmap, byte color);
void showOptionsMenu(int x, int y);
int showActionMenu();
void loadMenuButtons(String mnuFilename, int xpos, int ypos);
void setVisibleMenuButtons(uint32 bits);
void disableMenuButtons(uint32 bits);
void enableMenuButtons(uint32 bits);
int handleMenuEvents(uint32 ticksUntilClickingEnabled, bool inTextbox);
void unloadMenuButtons();
void chooseMouseBitmapForAction(int action, bool withRedOutline);
void showQuitGamePrompt(int x, int y);
void showGameOverMenu();
void showTextConfigurationMenu(bool fromOptionMenu);
int loadTextDisplayMode();
void saveTextDisplayMode(int value);
private:
int16 _textDisplayMode;
uint32 _textboxVar2;
uint16 _textboxVar6;
bool _textboxHasMultipleChoices;
SharedPtr<Menu> _activeMenu;
// Saved value of StarTrekEngine::_keyboardControlsMouse when menus are up
bool _keyboardControlsMouseOutsideMenu;
// saveload.cpp
public:
bool showSaveMenu();
bool showLoadMenu();
bool saveGame(int slot, Common::String desc);
bool loadGame(int slot);
bool saveOrLoadGameData(Common::SeekableReadStream *in, Common::WriteStream *out, SavegameMetadata *meta);
Common::String getSavegameFilename(int slotId) const;
// Detection related functions
public:
const StarTrekGameDescription *_gameDescription;
uint32 getFeatures() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
uint8 getGameType();
Common::Language getLanguage();
// Resource related functions
SharedPtr<FileStream> loadFile(Common::String filename, int fileIndex=0);
// Movie related functions
void playMovie(Common::String filename);
void playMovieMac(Common::String filename);
// Misc
uint16 getRandomWord();
Common::String getLoadedText(int textIndex);
public:
int _gameMode;
int _lastGameMode;
// NOTE: this has a different meaning than the original game. When non-empty, a new
// room load is triggered, as opposed to original behaviour where this was only read
// when "loadRoom" was called.
Common::String _missionToLoad;
int _roomIndexToLoad;
int _spawnIndexToLoad;
Common::String _missionName;
int _roomIndex;
Common::String _screenName; // _screenName = _missionName + _roomIndex
Common::String _mapFilename; // Similar to _screenName, but used for .map files?
SharedPtr<FileStream> _mapFile;
int32 _playerActorScale;
Common::String _txtFilename;
Common::String _loadedText; // TODO: might be OK to delete this
// Queue of "actions" (ie. next frame, clicked on object) for away mission or bridge
Common::Queue<Action> _actionQueue;
AwayMission _awayMission;
bool _warpHotspotsActive;
int16 _activeWarpHotspot;
int16 _activeDoorWarpHotspot;
int16 _lookActionBitmapIndex;
Item _itemList[NUM_OBJECTS];
Actor _actorList[NUM_ACTORS];
Actor * const _kirkActor;
Actor * const _spockActor;
Actor * const _mccoyActor;
Actor * const _redshirtActor;
SharedPtr<FileStream> _actorBanFiles[NUM_ACTORS / 2];
uint16 _actorBanVar2[NUM_ACTORS / 2]; // TODO: initialize?
Sprite _inventoryIconSprite;
Sprite _itemIconSprite;
// Certain hotspots store a position value where objects must walk to before
// interacting with them. After calling "findObjectAt", these values are updated.
bool _objectHasWalkPosition;
Common::Point _objectWalkPosition;
// Actions to perform after a crewman finishes walking to a position.
// Room-specific code can specify that a specific action of type
// "ACTION_FINISHED_WALKING" occurs after moving a crewman somewhere.
Action _actionOnWalkCompletion[MAX_BUFFERED_WALK_ACTIONS];
bool _actionOnWalkCompletionInUse[MAX_BUFFERED_WALK_ACTIONS];
// _clockTicks is based on DOS interrupt 1A, AH=0; read system clock counter.
// Updates 18.206 times every second.
uint32 _clockTicks;
uint32 _frameIndex;
uint32 _roomFrameCounter; // Resets to 0 on loading a room
bool _musicEnabled;
bool _sfxEnabled;
uint16 _word_467a6;
uint16 _musicWorking;
bool _sfxWorking;
bool _finishedPlayingSpeech;
bool _mouseControllingShip;
// TODO: make this work.
// When false, the keyboard generally acts in a more specific way (ie. move mouse
// between items in a menu).
bool _keyboardControlsMouse;
bool _inQuitGameMenu;
Graphics *_gfx;
Sound *_sound;
SharedPtr<IWFile> _iwFile;
private:
Common::RandomSource _randomSource;
Common::MacResManager *_macResFork;
SharedPtr<Room> _room;
};
// Static function
bool saveOrLoadMetadata(Common::SeekableReadStream *in, Common::WriteStream *out, SavegameMetadata *meta);
} // End of namespace StarTrek
#endif
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