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Audio
-----------

There may be several sound effects in one file.
This list shows them and their offsets.

46:
       0   - Voice "Halt!"
    2510   -
    4020   -

47:
        0   - Voice "Mission Supernova"
    24010   - Voice "Yeaahh.."

48:
        0   -
     2510   -
    10520   - electric shock
    13530   - (playing turntable)

50:
        0   -
    12786   -

51:

53: Death sound

54:
        0   - Alarm
     8010   -
    24020   - Door sound
    30030   - Door open
    31040   - Door close

Engine
----------
MouseFields
    [0;256[     - Viewport
    [256;512[   - Command Row
    [512;768[   - Inventory
    [768;769]   - Inventory Arrows

Dimensions
    Viewport:           (0,0) (320, 150)
    Command Row:        (0, 150) (320, 159)
    Inventory:          (0, 161) (270, 200)
    Inventory Arrows:   (271, 161) (279, 200)
    Exit Maps:          (283, 163) (317, 197)


timer2 == animation timer


Text
-------
AE - 216    ae - 204
OE - 231    oe - 224
UE - 232    ue - 201
SZ - 341


Ingame Bugs
------------
In Cabin_R3 (starting room) you can take the discman from your locker without
opening it first.


Improvements
-------------
Incidate in inventory (?) what parts of your space suit you are wearing