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Audio
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There may be several sound effects in one file.
This list shows them and their offsets.
46:
0 - Voice "Halt!"
2510 -
4020 -
47:
0 - Voice "Mission Supernova"
24010 - Voice "Yeaahh.."
48:
0 -
2510 -
10520 - electric shock
13530 - (playing turntable)
50:
0 -
12786 -
51:
53: Death sound
54:
0 - Alarm
8010 -
24020 - Door sound
30030 - Door open
31040 - Door close
Engine
----------
MouseFields
[0;256[ - Viewport
[256;512[ - Command Row
[512;768[ - Inventory
[768;769] - Inventory Arrows
Dimensions
Viewport: (0,0) (320, 150)
Command Row: (0, 150) (320, 159)
Inventory: (0, 161) (270, 200)
Inventory Arrows: (271, 161) (279, 200)
Exit Maps: (283, 163) (317, 197)
timer2 == animation timer
Text
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AE - 216 ae - 204
OE - 231 oe - 224
UE - 232 ue - 201
SZ - 341
Ingame Bugs
------------
In Cabin_R3 (starting room) you can take the discman from your locker without
opening it first.
Improvements
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Incidate in inventory (?) what parts of your space suit you are wearing
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