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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SUPERNOVA_CONSOLE_H
#define SUPERNOVA_CONSOLE_H

#include "gui/debugger.h"

namespace Supernova {

class SupernovaEngine;
class GameManager;

enum {
	kDebugGeneral = 1 << 0
};

class Console : public GUI::Debugger {
public:
	Console(Supernova::SupernovaEngine *vm, Supernova::GameManager *gm);
	virtual ~Console() {}

	bool cmdRenderImage(int argc, const char **argv);
	bool cmdPlaySound(int argc, const char **argv);
	bool cmdMusic(int argc, const char **argv);
	bool cmdList(int argc, const char **argv);
	bool cmdInventory(int argc, const char **argv);
	bool cmdGiveAll(int argc, const char **argv);
private:
	SupernovaEngine *_vm;
	GameManager *_gm;
};

}

#endif