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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_H
#define GRAPHICS_H
#include "common/scummsys.h"
#include "image/image_decoder.h"
namespace Common {
class SeekableReadStream;
}
namespace Graphics {
struct Surface;
}
namespace Supernova {
class MSNImageDecoder : public Image::ImageDecoder {
public:
MSNImageDecoder();
virtual ~MSNImageDecoder();
virtual void destroy();
virtual bool loadStream(Common::SeekableReadStream &stream);
virtual const Graphics::Surface *getSurface() const { return _sectionSurfaces[0]; }
virtual const byte *getPalette() const { return _palette; }
bool init(int filenumber);
static const int kMaxSections = 50;
static const int kMaxClickFields = 80;
static const uint32 kInvalidAddress = 0x00FFFFFF;
int _filenumber;
int _pitch;
int _numSections;
int _numClickFields;
Common::Array<Graphics::Surface *> _sectionSurfaces;
byte *_palette;
byte *_encodedImage;
struct Section {
int16 x1;
int16 x2;
byte y1;
byte y2;
byte next;
uint16 addressLow;
byte addressHigh;
} _section[kMaxSections];
struct ClickField {
int16 x1;
int16 x2;
byte y1;
byte y2;
byte next;
} _clickField[kMaxClickFields];
private:
bool loadFromEngineDataFile();
bool loadSections();
};
}
#endif
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