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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA_MSN_DEF_H
#define SUPERNOVA_MSN_DEF_H
#include "common/scummsys.h"
namespace Supernova {
const int kTextSpeed[] = {19, 14, 10, 7, 4};
const int kMsecPerTick = 55;
const int kMaxSection = 40;
const int kMaxDialog = 2;
const int kMaxObject = 30;
const int kMaxCarry = 30;
const int kSleepAutosaveSlot = 999;
const byte kShownFalse = 0;
const byte kShownTrue = 1;
enum MessagePosition {
kMessageNormal,
kMessageLeft,
kMessageRight,
kMessageCenter,
kMessageTop
};
enum ObjectType {
NULLTYPE = 0,
TAKE = 1,
OPENABLE = 2,
OPENED = 4,
CLOSED = 8,
EXIT = 16,
PRESS = 32,
COMBINABLE = 64,
CARRIED = 128,
UNNECESSARY = 256,
WORN = 512,
TALK = 1024,
OCCUPIED = 2048,
CAUGHT = 4096
};
typedef uint16 ObjectTypes;
enum Action {
ACTION_WALK,
ACTION_LOOK,
ACTION_TAKE,
ACTION_OPEN,
ACTION_CLOSE,
ACTION_PRESS,
ACTION_PULL,
ACTION_USE,
ACTION_TALK,
ACTION_GIVE
};
enum RoomId {
// Supernova 1
INTRO1,CORRIDOR_ROOM,HALL,SLEEP,COCKPIT,AIRLOCK,
HOLD,LANDINGMODULE,GENERATOR,OUTSIDE,
CABIN_R1,CABIN_R2,CABIN_R3,CABIN_L1,CABIN_L2,CABIN_L3,BATHROOM,
ROCKS,CAVE,MEETUP,ENTRANCE,REST,ROGER,GLIDER,MEETUP2,MEETUP3,
CELL,CORRIDOR1,CORRIDOR2,CORRIDOR3,CORRIDOR4,CORRIDOR5,CORRIDOR6,CORRIDOR7,CORRIDOR8,CORRIDOR9,
BCORRIDOR,GUARD,GUARD3,OFFICE_L1,OFFICE_L2,OFFICE_R1,OFFICE_R2,OFFICE_L,
ELEVATOR,STATION,SIGN_ROOM,OUTRO,NUMROOMS1,
// Supernova 2
INTRO2 = 0,AIRPORT,TAXISTAND,STREET,GAMES,CABIN2,KIOSK,
CULTURE_PALACE,CHECKOUT,CITY1,CITY2,ELEVATOR2,APARTMENT,SHIP,
PYRAMID,PYR_ENTRANCE,UPSTAIRS1,DOWNSTAIRS1,
BOTTOM_RIGHT_DOOR,BOTTOM_LEFT_DOOR,UPSTAIRS2,DOWNSTAIRS2,
UPPER_DOOR,PUZZLE_FRONT,PUZZLE_BEHIND,
FORMULA1_F,FORMULA1_N,FORMULA2_F,FORMULA2_N,TOMATO_F,TOMATO_N,
MONSTER_F,MONSTER1_N,MONSTER2_N,UPSTAIRS3,DOWNSTAIRS3,
LCORRIDOR1,LCORRIDOR2,HOLE_ROOM,IN_HOLE,FLOORDOOR,FLOORDOOR_U,
BST_DOOR,HALL2,COFFIN_ROOM,MASK,
MUSEUM,MUS_ENTRANCE,MUS1,MUS2,MUS3,MUS4,MUS5,MUS6,MUS7,MUS8,
MUS9,MUS10,MUS11,MUS_ROUND,
MUS12,MUS13,MUS14,MUS15,MUS16,MUS17,MUS18,MUS19,MUS20,MUS21,MUS22,
NUMROOMS2,NULLROOM
};
enum ObjectId {
INVALIDOBJECT = -1,
NULLOBJECT = 0,
// Supernova 1
KEYCARD,KNIFE,WATCH,
SOCKET,
BUTTON,HATCH1,
BUTTON1,BUTTON2,MANOMETER,SUIT,HELMET,LIFESUPPORT,
SCRAP_LK,OUTERHATCH_TOP,GENERATOR_TOP,TERMINALSTRIP,LANDINGMOD_OUTERHATCH,
HOLD_WIRE,
LANDINGMOD_BUTTON,LANDINGMOD_SOCKET,LANDINGMOD_WIRE,LANDINGMOD_HATCH,LANDINGMOD_MONITOR,
KEYBOARD,
KEYCARD2,OUTERHATCH,GENERATOR_WIRE,TRAP,SHORT_WIRE,CLIP,
VOLTMETER,LADDER,GENERATOR_ROPE,
KITCHEN_HATCH,SLEEP_SLOT,
MONITOR,INSTRUMENTS,
COMPUTER,CABINS,CABIN,
SLOT_K1,SLOT_K2,SLOT_K3,SLOT_K4,
SHELF1,SHELF2,SHELF3,SHELF4,
ROPE,BOOK,DISCMAN,CHESS,
SLOT_KL1,SLOT_KL2,SLOT_KL3,SLOT_KL4,
SHELF_L1,SHELF_L2,SHELF_L3,SHELF_L4,
PISTOL,BOOK2,SPOOL,
RECORD,TURNTABLE,TURNTABLE_BUTTON,WIRE,WIRE2,PLUG,
PEN,
BATHROOM_DOOR,BATHROOM_EXIT,SHOWER,TOILET,
STONE,
SPACESHIPS,SPACESHIP,STAR,DOOR,MEETUP_SIGN,
PORTER,BATHROOM_BUTTON,BATHROOM_SIGN,KITCHEN_SIGN,CAR_SLOT,
ARSANO_BATHROOM,COINS,SCHNUCK,EGG,PILL,PILL_HULL,STAIRCASE,
MEETUP_EXIT,
ROGER_W,WALLET,KEYCARD_R,CUP,
GLIDER_BUTTON1,GLIDER_BUTTON2,GLIDER_BUTTON3,GLIDER_BUTTON4,GLIDER_SLOT,GLIDER_BUTTONS,
GLIDER_DISPLAY,GLIDER_INSTRUMENTS,GLIDER_KEYCARD,
UFO,
CELL_BUTTON,CELL_TABLE,CELL_WIRE,TRAY,CELL_DOOR,MAGNET,
NEWSPAPER,TABLE,
PILLAR1,PILLAR2,DOOR1,DOOR2,DOOR3,DOOR4,
GUARDIAN,LAMP,
MASTERKEYCARD,PAINTING,MONEY,LOCKER,LETTER,
JUNGLE,STATION_SLOT,STATION_SIGN,
// Supernova2
TAXI,TRANSMITTER,ROD,OCCUPIED_CABIN,
SLOT1,CHAIR,CORRIDOR,G_RIGHT,G_LEFT,PYRA_ENTRANCE,
PART0,PART1,PART2,PART3,PART4,PART5,PART6,PART7,
PART8,PART9,PART10,PART11,PART12,PART13,PART14,PART15,
TKNIFE,NOTE,MOUTH,
HOLE1,HOLE2,HOLE3,HOLE4,HOLE5,HOLE6,HOLE7,HOLE8,HOLE9,HOLE10,
HOLE11,HOLE12,HOLE13,HOLE14,HOLE15,HOLE16,HOLE17,HOLE18,HOLE19,HOLE20,
HOLE21,HOLE22,HOLE23,HOLE24,HOLE25,SIGN,
SLOT,HOLE,STONES,
BST1,BST2,BST3,BST4,BST5,BST6,BST7,BST8,
BST9,BST10,BST11,BST12,BST13,BST14,BST15,BST16,
COFFIN,SUN,MONSTER,EYE,EYE1,EYE2,L_BALL,R_BALL,
PRIZE,REAR_STREET,
BMASK,BOTTLE,PLAYER,TOOTHBRUSH,BOOKS,LEXICON,PLANT,SNAKE,
JOYSTICK,BOTTLE1,BOTTLE2,BOTTLE3,BOTTLE4,BOX,FACES,
SELLER,POSTER,AXACUSSER,KP_ENTRANCE,CHIP,CARD,
SCRIBBLE1,SCRIBBLE2,BELL,KEYPAD,DOOR_L,DOOR_R,ID_CARD,
UNDER_BED,KEY,HATCH,CABINET,
SMALL_DOOR,BACK_MONEY,WALL,SUCTION_CUP,IMITATION,SP_KEYCARD,ALARM_CRACKER,
ENCRYPTED_DOOR,ALARM_SYSTEM,MUS_STREET,BIG_DOOR,MUSIC_SYSTEM,
HANDLE,SWITCH,DOOR_SWITCH,CABLE,RCABLE,
MUSCARD,HEAD, DISPLAY
};
enum StringId {
kNoString = -1,
// 0
kStringCommandGo = 0, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive,
kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive,
kPhrasalVerbParticleGiveTo, kPhrasalVerbParticleUseWith, kStringDefaultDescription, kStringDialogSeparator, kStringConversationEnd,
// 25
kStringHelpOverview1, kStringHelpOverview2, kStringHelpOverview3, kStringHelpOverview4, kStringHelpOverview5,
kStringHelpOverview6, kStringHelpOverview7, kStringTextSpeed, kStringLeaveGame, kStringYes,
kStringNo
};
ObjectType operator|(ObjectType a, ObjectType b);
ObjectType operator&(ObjectType a, ObjectType b);
ObjectType operator^(ObjectType a, ObjectType b);
ObjectType &operator|=(ObjectType &a, ObjectType b);
ObjectType &operator&=(ObjectType &a, ObjectType b);
ObjectType &operator^=(ObjectType &a, ObjectType b);
struct Object {
Object()
: _name(kNoString)
, _description(kStringDefaultDescription)
, _id(INVALIDOBJECT)
, _roomId(NULLROOM)
, _type(NULLTYPE)
, _click(0)
, _click2(0)
, _section(0)
, _exitRoom(NULLROOM)
, _direction(0)
{}
Object(byte roomId, int name, int description, ObjectId id, ObjectType type,
byte click, byte click2, byte section = 0, RoomId exitRoom = NULLROOM, byte direction = 0)
: _name(name)
, _description(description)
, _id(id)
, _roomId(roomId)
, _type(type)
, _click(click)
, _click2(click2)
, _section(section)
, _exitRoom(exitRoom)
, _direction(direction)
{}
void resetProperty(ObjectType type = NULLTYPE) {
_type = type;
}
void setProperty(ObjectType type) {
_type |= type;
}
void disableProperty(ObjectType type) {
_type &= ~type;
}
bool hasProperty(ObjectType type) const {
return _type & type;
}
static bool combine(Object &obj1, Object &obj2, ObjectId id1, ObjectId id2) {
if (obj1.hasProperty(COMBINABLE))
return (((obj1._id == id1) && (obj2._id == id2)) ||
((obj1._id == id2) && (obj2._id == id1)));
else
return false;
}
byte _roomId;
int _name;
int _description;
ObjectId _id;
ObjectTypes _type;
byte _click;
byte _click2;
byte _section;
RoomId _exitRoom;
byte _direction;
};
#define ticksToMsec(x) (x * kMsecPerTick)
}
#endif // SUPERNOVA_MSN_DEF_H
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