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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "audio/mods/protracker.h"
#include "common/system.h"
#include "supernova/resman.h"
#include "supernova/sound.h"
#include "supernova/supernova.h"
namespace Supernova {
Sound::Sound(Audio::Mixer *mixer, ResourceManager *resMan)
: _mixer(mixer)
, _resMan(resMan) {
}
void Sound::play(AudioId index) {
Audio::AudioStream *stream = _resMan->getSoundStream(index);
stop();
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, stream,
-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
}
void Sound::play(MusicId index) {
Audio::AudioStream *stream = _resMan->getSoundStream(index);
stop();
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, stream,
-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
}
void Sound::playSiren() {
Audio::AudioStream *stream = _resMan->getSirenStream();
stop();
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, stream,
-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
}
bool Sound::isPlaying() {
return _mixer->isSoundHandleActive(_soundHandle);
}
void Sound::stop() {
if (_mixer->isSoundHandleActive(_soundHandle))
_mixer->stopHandle(_soundHandle);
}
int Sound::getVolume() {
return _mixer->getChannelVolume(_soundHandle);
}
void Sound::setVolume(int volume) {
_mixer->setChannelVolume(_soundHandle, volume);
}
}
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