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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA_SOUND_H
#define SUPERNOVA_SOUND_H
#include "audio/mixer.h"
namespace Supernova {
class SupernovaEngine;
class ResourceManager;
enum AudioId {
// Supernova 1
kAudioFoundLocation, // 44|0
kAudioCrash, // 45|0
kAudioVoiceHalt, // 46|0
kAudioGunShot, // 46|2510
kAudioSmash, // 46|4020
kAudioVoiceSupernova, // 47|0
kAudioVoiceYeah, // 47|24010
kAudioRobotShock, // 48|0
kAudioRobotBreaks, // 48|2510
kAudioShock, // 48|10520
kAudioTurntable, // 48|13530
kAudioSiren, // 50|0
kAudioSnoring, // 50|12786
kAudioRocks, // 51|0
kAudioDeath, // 53|0
kAudioAlarm, // 54|0
kAudioSuccess, // 54|8010
kAudioSlideDoor, // 54|24020
kAudioDoorOpen, // 54|30030
kAudioDoorClose, // 54|31040
kAudioNumSamples1,
// Supernova 2
kAudioIntroDing = 0,
kAudioSuccess2,
kAudioTaxiOpen,
kAudioTaxiLeaving,
kAudioTaxiArriving,
kAudioKiosk,
kAudioStage1,
kAudioStage2,
kAudioAppearance1,
kAudioAppearance2,
kAudioAppearance3,
kAudioElevatorBell,
kAudioElevator1,
kAudioShip1,
kAudioShip2,
kAudioShip3,
kAudioShipDeath,
kAudioDeath2,
kAudioCaught,
kAudioNumSamples2
};
enum MusicId {
kMusicIntro,
kMusicOutro,
kMusicMadMonkeys
};
class Sound {
public:
public:
Sound(Audio::Mixer *mixer, ResourceManager *resMan);
void play(AudioId index);
void play(MusicId index);
void playSiren();
void setVolume(int volume);
int getVolume();
void stop();
bool isPlaying();
private:
Audio::Mixer *_mixer;
ResourceManager *_resMan;
Audio::SoundHandle _soundHandle;
};
}
#endif
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