1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA_SUPERNOVA_H
#define SUPERNOVA_SUPERNOVA_H
#include "common/array.h"
#include "common/events.h"
#include "common/random.h"
#include "common/scummsys.h"
#include "engines/engine.h"
#include "common/file.h"
#include "supernova/console.h"
#include "supernova/graphics.h"
#include "supernova/msn_def.h"
#include "supernova/rooms.h"
#include "supernova/sound.h"
#include "supernova/imageid.h"
namespace Common {
class MemoryReadWriteStream;
}
namespace Supernova {
#define SAVEGAME_HEADER MKTAG('M','S','N','1')
#define SAVEGAME_VERSION 9
#define SUPERNOVA_DAT "supernova.dat"
#define SUPERNOVA_DAT_VERSION 1
class GuiElement;
class ResourceManager;
class Sound;
class console;
class GameManager;
class Screen;
class SupernovaEngine : public Engine {
public:
explicit SupernovaEngine(OSystem *syst);
~SupernovaEngine();
virtual Common::Error run();
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual bool canSaveGameStateCurrently();
virtual bool hasFeature(EngineFeature f) const;
virtual void pauseEngineIntern(bool pause);
GameManager *_gm;
Console *_console;
Sound *_sound;
ResourceManager *_resMan;
Screen *_screen;
bool _allowLoadGame;
bool _allowSaveGame;
Common::StringArray _gameStrings;
Common::String _nullString;
int _sleepAuoSaveVersion;
Common::MemoryReadWriteStream* _sleepAutoSave;
uint _delay;
int _textSpeed;
Common::Error loadGameStrings();
void init();
bool loadGame(int slot);
bool saveGame(int slot, const Common::String &description);
bool serialize(Common::WriteStream *out);
bool deserialize(Common::ReadStream *in, int version);
bool quitGameDialog();
void errorTempSave(bool saving);
void setTextSpeed();
const Common::String &getGameString(int idx) const;
void setGameString(int idx, const Common::String &string);
// forwarding calls
void playSound(AudioId sample);
void playSound(MusicId index);
void paletteFadeIn();
void paletteFadeOut();
void paletteBrightness();
void renderImage(int section);
void renderImage(ImageId id, bool removeImage = false);
bool setCurrentImage(int filenumber);
void saveScreen(int x, int y, int width, int height);
void saveScreen(const GuiElement &guiElement);
void restoreScreen();
void renderRoom(Room &room);
void renderMessage(const char *text, MessagePosition position = kMessageNormal);
void renderMessage(const Common::String &text, MessagePosition position = kMessageNormal);
void renderMessage(StringId stringId, MessagePosition position = kMessageNormal,
Common::String var1 = "", Common::String var2 = "");
void removeMessage();
void renderText(const uint16 character);
void renderText(const char *text);
void renderText(const Common::String &text);
void renderText(StringId stringId);
void renderText(const uint16 character, int x, int y, byte color);
void renderText(const char *text, int x, int y, byte color);
void renderText(const Common::String &text, int x, int y, byte color);
void renderText(StringId stringId, int x, int y, byte color);
void renderText(const GuiElement &guiElement);
void renderBox(int x, int y, int width, int height, byte color);
void renderBox(const GuiElement &guiElement);
void setColor63(byte value);
};
}
#endif
|