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path: root/engines/supernova2/rooms.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/system.h"
#include "graphics/palette.h"
#include "graphics/cursorman.h"

#include "supernova2/screen.h"
#include "supernova2/supernova2.h"
#include "supernova2/state.h"
#include "supernova2/rooms.h"

namespace Supernova2 {

Room::Room() {
	_seen = false;
	_fileNumber = 0;
	_id = NULLROOM;
	_vm = nullptr;
	_gm = nullptr;

	for (int i = 0; i < kMaxSection; ++i)
		_shown[i] = kShownFalse;
	for (int i = 0; i < kMaxDialog; ++i)
		_sentenceRemoved[i] = 0;
}

Room::~Room() {
}

bool Room::serialize(Common::WriteStream *out) {
	if (out->err())
		return false;

	out->writeSint32LE(_id);
	for (int i = 0; i < kMaxSection; ++i)
		out->writeByte(_shown[i]);
	for (int i = 0; i < kMaxDialog ; ++i)
		out->writeByte(_sentenceRemoved[i]);

	int numObjects = 0;
	while ((numObjects < kMaxObject) && (_objectState[numObjects]._id != INVALIDOBJECT))
		++numObjects;
	out->writeSint32LE(numObjects);

	for (int i = 0; i < numObjects; ++i) {
		out->writeSint32LE(_objectState[i]._name);
		out->writeSint32LE(_objectState[i]._description);
		out->writeByte(_objectState[i]._roomId);
		out->writeSint32LE(_objectState[i]._id);
		out->writeSint32LE(_objectState[i]._type);
		out->writeByte(_objectState[i]._click);
		out->writeByte(_objectState[i]._click2);
		out->writeByte(_objectState[i]._section);
		out->writeSint32LE(_objectState[i]._exitRoom);
		out->writeByte(_objectState[i]._direction);
	}

	out->writeByte(_seen);

	return !out->err();
}

bool Room::deserialize(Common::ReadStream *in, int version) {
	if (in->err())
		return false;

	in->readSint32LE();

	for (int i = 0; i < kMaxSection; ++i)
		_shown[i] = in->readByte();

	// Prior to version 3, _sentenceRemoved was part of _shown (the last two values)
	// But on the other hand dialog was not implemented anyway, so we don't even try to
	// recover it.
	for (int i = 0; i < kMaxDialog ; ++i)
		_sentenceRemoved[i] = version < 3 ? 0 : in->readByte();

	int numObjects = in->readSint32LE();
	for (int i = 0; i < numObjects; ++i) {
		_objectState[i]._name = static_cast<StringId>(in->readSint32LE());
		_objectState[i]._description = static_cast<StringId>(in->readSint32LE());
		_objectState[i]._roomId = in->readByte();
		_objectState[i]._id = static_cast<ObjectId>(in->readSint32LE());
		_objectState[i]._type = static_cast<ObjectType>(in->readSint32LE());
		_objectState[i]._click = in->readByte();
		_objectState[i]._click2 = in->readByte();
		_objectState[i]._section = in->readByte();
		_objectState[i]._exitRoom = static_cast<RoomId>(in->readSint32LE());
		_objectState[i]._direction = in->readByte();
	}

	_seen = in->readByte();

	return !in->err();
}

bool Room::hasSeen() {
	return _seen;
}
void Room::setRoomSeen(bool seen) {
	_seen = seen;
}

int Room::getFileNumber() const {
	return _fileNumber;
}
RoomId Room::getId() const {
	return _id;
}

void Room::setSectionVisible(uint section, bool visible) {
	_shown[section] = visible ? kShownTrue : kShownFalse;
}

bool Room::isSectionVisible(uint index) const {
	return _shown[index] == kShownTrue;
}

void Room::removeSentence(int sentence, int number) {
	if (number > 0)
		_sentenceRemoved[number - 1] |= (1 << sentence);
}

void Room::addSentence(int sentence, int number) {
	if (number > 0)
		_sentenceRemoved[number - 1] &= ~(1 << sentence);
}

void Room::addAllSentences(int number) {
	if (number > 0)
		_sentenceRemoved[number - 1] = 0;
}

bool Room::sentenceRemoved(int sentence, int number) {
	if (number <= 0)
		return false;
	return (_sentenceRemoved[number - 1] & (1 << sentence));
}

bool Room::allSentencesRemoved(int maxSentence, int number) {
	if (number <= 0)
		return false;
	for (int i = 0, flag = 1 ; i < maxSentence ; ++i, flag <<= 1)
		if (!(_sentenceRemoved[number - 1] & flag))
			return false;
	return true;
}

Object *Room::getObject(uint index) {
	return &_objectState[index];
}

void Room::animation() {
}

void Room::onEntrance() {
}

bool Room::interact(Action verb, Object &obj1, Object &obj2) {
	return false;
}

Intro::Intro(Supernova2Engine *vm, GameManager *gm) {
	_vm = vm;
	_gm = gm;

	_fileNumber = -1;
	_id = INTRO;
	_introText = 
		_vm->getGameString(kStringIntro1) + '\0' + 
		_vm->getGameString(kStringIntro2) + '\0' + 
		_vm->getGameString(kStringIntro3) + '\0' + 
		_vm->getGameString(kStringIntro4) + '\0' + 
		_vm->getGameString(kStringIntro5) + '\0' + 
		"^Matthias Neef#" + '\0' +
		"^Sascha Otterbach#" + '\0' +
		"^Thomas Mazzoni#" + '\0' +
		"^Matthias Klein#" + '\0' +
		"^Gerrit Rothmaier#" + '\0' +
		"^Thomas Hassler#" + '\0' +
		"^Rene Kach#" + '\0' +
		'\233' + '\0';
}

void Intro::onEntrance() {
	_gm->_guiEnabled = false;
	_vm->_allowSaveGame = false;
	_vm->_allowLoadGame = false;
	titleScreen();
}

void Intro::titleScreen() {
	CursorMan.showMouse(false);
	_vm->_system->fillScreen(kColorBlack);
	_vm->_screen->setViewportBrightness(0);
	_vm->_screen->setGuiBrightness(0);
	_vm->paletteBrightness();
	_vm->setCurrentImage(1);
	_vm->renderImage(0);
	_vm->paletteFadeIn();
	_gm->wait(15);
	//titleFadeIn();
	_vm->renderImage(1);
	_gm->wait(15);
	_vm->renderImage(2);
	const Common::String title1 = "V1.02";
	_vm->_screen->renderText(title1, 295, 190, 3);

	Marquee marquee(_vm->_screen, Marquee::kMarqueeIntro, _introText.c_str());
	while (!_vm->shouldQuit()) {
		_gm->updateEvents();
		marquee.renderCharacter();
		if (_gm->_mouseClicked || _gm->_keyPressed)
			break;
		g_system->updateScreen();
		g_system->delayMillis(_vm->_delay);
	}

	_gm->wait(1);
	_gm->getInput();
}

void Intro::titleFadeIn() {
	byte titlePaletteColor[] = {0xfe, 0xeb};
	byte titleNewColor[2][3] = {{255, 255, 255}, {199, 21, 21}};
	byte newColors[2][3];

	for (int brightness = 1; brightness <= 40; ++brightness) {
		for (int colorIndex = 0; colorIndex < 2; ++colorIndex) {
			for (int i = 0; i < 3; ++i) {
				newColors[colorIndex][i] = (titleNewColor[colorIndex][i] * brightness) / 40;
			}
		}

		_vm->_system->getPaletteManager()->setPalette(newColors[0], titlePaletteColor[0], 1);
		_vm->_system->getPaletteManager()->setPalette(newColors[1], titlePaletteColor[1], 1);
		_vm->_system->updateScreen();
		_vm->_system->delayMillis(_vm->_delay);
	}
}

bool Intro::animate(int section1, int section2, int duration) {
	return true;
}

bool Intro::animate(int section1, int section2, int duration,
					MessagePosition position, StringId textId) {
	return true;
}

bool Intro::animate(int section1, int section2, int section3, int section4,
					int duration, MessagePosition position, StringId textId) {
	return true;
}

void Intro::cutscene() {
}

void Intro::leaveCutscene() {
}

}