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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA2_SCREEN_H
#define SUPERNOVA2_SCREEN_H
#include "common/array.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "supernova2/imageid.h"
#include "supernova2/ms2_def.h"
namespace Supernova2 {
class Supernova2Engine;
class GameManager;
class ResourceManager;
class GuiElement;
class Room;
class MS2Image;
class Screen;
const int kScreenWidth = 320;
const int kScreenHeight = 200;
const int kFontWidth = 4;
const int kFontHeight = 8;
enum Color {
kColorBlack = 0,
kColorWhite25 = 1,
kColorWhite35 = 2,
kColorWhite44 = 3,
kColorWhite99 = 4,
kColorDarkGreen = 5,
kColorGreen = 6,
kColorDarkRed = 7,
kColorRed = 8,
kColorDarkBlue = 9,
kColorBlue = 10,
kColorWhite63 = 11,
kColorLightBlue = 12,
kColorLightGreen = 13,
kColorLightYellow = 14,
kColorLightRed = 15,
kColorPurple = 35,
kColorCursorTransparent = kColorWhite25
};
class ScreenBuffer {
friend class ScreenBufferStack;
public:
ScreenBuffer();
private:
byte *_pixels;
int _x;
int _y;
int _width;
int _height;
};
class ScreenBufferStack {
public:
ScreenBufferStack();
void push(int x, int y, int width, int height);
void restore();
private:
ScreenBuffer _buffer[8];
ScreenBuffer *_last;
};
class Marquee {
public:
enum MarqueeId {
kMarqueeIntro,
kMarqueeOutro
};
Marquee(Screen *screen, MarqueeId id, const char *text);
void renderCharacter();
private:
void clearText();
Screen *_screen;
const char *const _textBegin;
const char *_text;
bool _loop;
int _delay;
int _color;
int _x;
int _y;
int _textWidth;
};
class Screen {
friend class Marquee;
public:
struct ImageInfo {
int filenumber;
int section;
};
public:
static void initPalette();
static int textWidth(const uint16 key);
static int textWidth(const char *text);
static int textWidth(const Common::String &text);
public:
Screen(Supernova2Engine *vm, ResourceManager *resMan);
int getViewportBrightness() const;
void setViewportBrightness(int brightness);
int getGuiBrightness() const;
void setGuiBrightness(int brightness);
MS2Image *getCurrentImage();
const ImageInfo *getImageInfo(ImageId id) const;
bool isMessageShown() const;
void paletteFadeIn(int maxViewportBrightness);
void paletteFadeOut();
void paletteBrightness();
void renderImage(ImageId id, bool removeImage = false);
void renderImage(int section);
bool setCurrentImage(int filenumber);
void saveScreen(int x, int y, int width, int height);
void saveScreen(const GuiElement &guiElement);
void restoreScreen();
void renderRoom(Room &room);
void renderMessage(const char *text, MessagePosition position = kMessageNormal, int positionX = -1, int positionY = -1);
void renderMessage(const Common::String &text, MessagePosition position = kMessageNormal);
void renderMessage(StringId stringId, MessagePosition position = kMessageNormal,
Common::String var1 = "", Common::String var2 = "");
void removeMessage();
void renderText(const uint16 character);
void renderText(const char *text);
void renderText(const Common::String &text);
void renderText(StringId stringId);
void renderText(const uint16 character, int x, int y, byte color);
void renderText(const char *text, int x, int y, byte color);
void renderText(const Common::String &text, int x, int y, byte color);
void renderText(StringId stringId, int x, int y, byte color);
void renderText(const GuiElement &guiElement);
void renderBox(int x, int y, int width, int height, byte color);
void renderBox(const GuiElement &guiElement);
void setColor63(byte value);
Common::Point getTextCursorPos();
void setTextCursorPos(int x, int y);
byte getTextCursorColor();
void setTextCursorColor(byte color);
void update();
private:
void renderImageSection(const MS2Image *image, int section, bool invert);
private:
Supernova2Engine *_vm;
ResourceManager *_resMan;
MS2Image *_currentImage;
ScreenBufferStack _screenBuffer;
int _screenWidth;
int _screenHeight;
int _textCursorX;
int _textCursorY;
int _textColor;
byte _viewportBrightness;
byte _guiBrightness;
bool _messageShown;
};
}
#endif
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