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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA2_SOUND_H
#define SUPERNOVA2_SOUND_H
#include "audio/mixer.h"
namespace Supernova2 {
class Supernova2Engine;
class ResourceManager;
enum AudioId {
kAudioIntroDing,
kAudioSuccess,
kAudioTaxiOpen,
kAudioTaxiLeaving,
kAudioTaxiArriving,
kAudioKiosk,
kAudioStage1,
kAudioStage2,
kAudioAppearance1,
kAudioAppearance2,
kAudioAppearance3,
kAudioElevatorBell,
kAudioElevator1,
kAudioShip1,
kAudioShip2,
kAudioShip3,
kAudioShipDeath,
kAudioDeath,
kAudioNumSamples
};
enum MusicId {
kMusicIntro = 52,
kMusicMadMonkeys = 56,
kMusicOutro = 55
};
class Sound {
public:
public:
Sound(Audio::Mixer *mixer, ResourceManager *resMan);
void play(AudioId index);
void play(MusicId index);
void stop();
bool isPlaying();
private:
Audio::Mixer *_mixer;
ResourceManager *_resMan;
Audio::SoundHandle _soundHandle;
};
}
#endif
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