blob: 5c8cec48327ea438abde356d3d3b1207afc53817 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA2_STATE_H
#define SUPERNOVA2_STATE_H
#include "common/events.h"
#include "common/rect.h"
#include "common/keyboard.h"
//#include "supernova/rooms.h"
//#include "supernova/sound.h"
namespace Supernova2 {
const int32 kMaxTimerValue = 0x7FFFFFFF;
struct GameState {
};
class GameManager {
public:
GameManager(Supernova2Engine *vm);
~GameManager();
Supernova2Engine *_vm;
Common::KeyState _key;
Common::EventType _mouseClickType;
bool _mouseClicked;
bool _keyPressed;
int _mouseX;
int _mouseY;
GameState _state;
bool _guiEnabled;
bool _animationEnabled;
uint _timePaused;
bool _timerPaused;
int32 _messageDuration;
int32 _animationTimer;
int _inventoryScroll;
int _exitList[25];
// Dialog
int _currentSentence;
int _sentenceNumber[6];
byte _rows[6];
byte _rowsStart[6];
void initState();
private:
int _prevImgId;
};
}
#endif // SUPERNOVA_STATE_H
|