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path: root/engines/supernova2/supernova2.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/endian.h"
#include "common/error.h"
#include "common/events.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/str.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/surface.h"
#include "graphics/screen.h"
#include "graphics/palette.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"

#include "supernova2/resman.h"
#include "supernova2/screen.h"
#include "supernova2/supernova2.h"
#include "supernova2/state.h"


namespace Supernova2 {

ObjectType operator|(ObjectType a, ObjectType b) {
	return static_cast<ObjectType>(+a | +b);
}

ObjectType operator&(ObjectType a, ObjectType b) {
	return static_cast<ObjectType>(+a & +b);
}

ObjectType operator^(ObjectType a, ObjectType b) {
	return static_cast<ObjectType>(+a ^ +b);
}

ObjectType &operator|=(ObjectType &a, ObjectType b) {
	return a = a | b;
}

ObjectType &operator&=(ObjectType &a, ObjectType b) {
	return a = a & b;
}

ObjectType &operator^=(ObjectType &a, ObjectType b) {
	return a = a ^ b;
}

Supernova2Engine::Supernova2Engine(OSystem *syst)
	: Engine(syst)
	, _console(nullptr)
	, _gm(nullptr)
	, _resMan(nullptr)
	, _screen(nullptr)
	, _allowLoadGame(true)
	, _allowSaveGame(true)
	, _sleepAutoSave(nullptr)
	, _sleepAuoSaveVersion(-1)
	, _delay(33)
	, _textSpeed(kTextSpeed[2]) {
	if (ConfMan.hasKey("textspeed"))
		_textSpeed = ConfMan.getInt("textspeed");

	DebugMan.addDebugChannel(1 , "general", "Supernova 2 general debug channel");
}

Supernova2Engine::~Supernova2Engine() {
	DebugMan.clearAllDebugChannels();

	delete _console;
	delete _gm;
	delete _resMan;
	delete _screen;
	delete _sleepAutoSave;
}

Common::Error Supernova2Engine::run() {
	init();

	while (!shouldQuit()) {
		uint32 start = _system->getMillis();
		_gm->updateEvents();
		_gm->executeRoom();
		_console->onFrame();
		_system->updateScreen();
		int end = _delay - (_system->getMillis() - start);
		if (end > 0)
			_system->delayMillis(end);
	}

	return Common::kNoError;
}

void Supernova2Engine::init() {
	Graphics::ModeList modes;
	modes.push_back(Graphics::Mode(320, 200));
	modes.push_back(Graphics::Mode(640, 480));
	initGraphicsModes(modes);
	initGraphics(320, 200);

	Common::Error status = loadGameStrings();
	if (status.getCode() != Common::kNoError)
		error("Failed reading game strings");

	_resMan = new ResourceManager();
	_gm = new GameManager(this);
	_screen = new Screen(this, _resMan);
	_console = new Console(this, _gm);
	setTotalPlayTime(0);
}

bool Supernova2Engine::hasFeature(EngineFeature f) const {
	switch (f) {
	case kSupportsRTL:
		return true;
	case kSupportsLoadingDuringRuntime:
		return true;
	case kSupportsSavingDuringRuntime:
		return true;
	default:
		return false;
	}
}

Common::Error Supernova2Engine::loadGameStrings() {
	Common::String cur_lang = ConfMan.get("language");
	Common::String string_id("TEXT");

	// Note: we don't print any warning or errors here if we cannot find the file
	// or the format is not as expected. We will get those warning when reading the
	// strings anyway (actually the engine will even refuse to start).
	Common::File f;
	if (!f.open(SUPERNOVA2_DAT)) {
		GUIErrorMessageFormat(_("Unable to locate the '%s' engine data file."), SUPERNOVA2_DAT);
		return Common::kReadingFailed;
	}

	// Validate the data file header
	char id[5], lang[5];
	id[4] = lang[4] = '\0';
	f.read(id, 3);
	if (strncmp(id, "MS2", 3) != 0) {
		GUIErrorMessageFormat(_("The '%s' engine data file is corrupt."), SUPERNOVA2_DAT);
		return Common::kReadingFailed;
	}

	int version = f.readByte();
	if (version != SUPERNOVA2_DAT_VERSION) {
		GUIErrorMessageFormat(
			_("Incorrect version of the '%s' engine data file found. Expected %d but got %d."),
			SUPERNOVA2_DAT, SUPERNOVA2_DAT_VERSION, version);
		return Common::kReadingFailed;
	}

	while (!f.eos()) {
		f.read(id, 4);
		f.read(lang, 4);
		uint32 size = f.readUint32LE();
		if (f.eos())
			break;
		if (string_id == id && cur_lang == lang) {
			while (size > 0) {
				Common::String s;
				char ch;
				while ((ch = (char)f.readByte()) != '\0')
					s += ch;
				_gameStrings.push_back(s);
				size -= s.size() + 1;
			}
			return Common::kNoError;
		} else
			f.skip(size);
	}

	Common::Language l = Common::parseLanguage(cur_lang);
	GUIErrorMessageFormat(_("Unable to locate the text for %s language in '%s' engine data file."), Common::getLanguageDescription(l), SUPERNOVA2_DAT);
	return Common::kReadingFailed;
}

const Common::String &Supernova2Engine::getGameString(int idx) const {
	if (idx < 0 || idx >= (int)_gameStrings.size())
		return _nullString;
	return _gameStrings[idx];
}

void Supernova2Engine::setGameString(int idx, const Common::String &string) {
	if (idx < 0)
		return;
	while ((int)_gameStrings.size() <= idx)
		_gameStrings.push_back(Common::String());
	_gameStrings[idx] = string;
}

void Supernova2Engine::renderImage(int section) {
	if (section > 128)
		_gm->_currentRoom->setSectionVisible(section - 128, false);
	else
		_gm->_currentRoom->setSectionVisible(section, true);

	_screen->renderImage(section);
}

void Supernova2Engine::renderImage(ImageId id, bool removeImage) {
	_gm->_currentRoom->setSectionVisible(_screen->getImageInfo(id)->section, !removeImage);
	_screen->renderImage(id, removeImage);
}

bool Supernova2Engine::setCurrentImage(int filenumber) {
	return _screen->setCurrentImage(filenumber);
}

void Supernova2Engine::restoreScreen() {
	_screen->restoreScreen();
}

void Supernova2Engine::renderRoom(Room &room) {
	_screen->renderRoom(room);
}

void Supernova2Engine::renderMessage(const char *text, MessagePosition position) {
	_gm->_messageDuration = (Common::strnlen(text, 512) + 20) * _textSpeed / 10;
	_screen->renderMessage(text, position);
}

void Supernova2Engine::renderMessage(const Common::String &text, MessagePosition position) {
	_gm->_messageDuration = (text.size() + 20) * _textSpeed / 10;
	_screen->renderMessage(text, position);
}

void Supernova2Engine::renderMessage(StringId stringId, MessagePosition position, Common::String var1, Common::String var2) {
	_gm->_messageDuration = (getGameString(stringId).size() + 20) * _textSpeed / 10;
	_screen->renderMessage(stringId, position, var1, var2);
}

void Supernova2Engine::removeMessage() {
	_screen->removeMessage();
}

void Supernova2Engine::renderText(const uint16 character) {
	_screen->renderText(character);
}

void Supernova2Engine::renderText(const char *text) {
	_screen->renderText(text);
}

void Supernova2Engine::renderText(const Common::String &text) {
	_screen->renderText(text);
}

void Supernova2Engine::renderText(StringId stringId) {
	_screen->renderText(stringId);
}

void Supernova2Engine::renderText(const GuiElement &guiElement) {
	_screen->renderText(guiElement);
}

void Supernova2Engine::renderText(const uint16 character, int x, int y, byte color) {
	_screen->renderText(character, x, y, color);
}

void Supernova2Engine::renderText(const char *text, int x, int y, byte color) {
	_screen->renderText(text, x, y, color);
}

void Supernova2Engine::renderText(const Common::String &text, int x, int y, byte color) {
	_screen->renderText(text, x, y, color);
}

void Supernova2Engine::renderText(StringId stringId, int x, int y, byte color) {
	_screen->renderText(stringId, x, y, color);
}


void Supernova2Engine::paletteBrightness() {
	_screen->paletteBrightness();
}

void Supernova2Engine::paletteFadeOut() {
	_screen->paletteFadeOut();
}

void Supernova2Engine::paletteFadeIn() {
	_screen->paletteFadeIn(255);
}

void Supernova2Engine::setColor63(byte value) {
	_screen->setColor63(value);
}

/*void Supernova2Engine::setTextSpeed() {
	const Common::String &textSpeedString = getGameString(kStringTextSpeed);
	int stringWidth = Screen::textWidth(textSpeedString);
	int textX = (kScreenWidth - stringWidth) / 2;
	int textY = 100;
	stringWidth += 4;
	int boxX = stringWidth > 110 ? (kScreenWidth - stringWidth) / 2 : 105;
	int boxY = 97;
	int boxWidth = stringWidth > 110 ? stringWidth : 110;
	int boxHeight = 27;

	_gm->animationOff();
	_gm->saveTime();
	saveScreen(boxX, boxY, boxWidth, boxHeight);

	renderBox(boxX, boxY, boxWidth, boxHeight, kColorBlue);
	renderText(textSpeedString, textX, textY, kColorWhite99); // Text speed

	// Find the closest index in kTextSpeed for the current _textSpeed.
	// Important note: values in kTextSpeed decrease with the index.
	int speedIndex = 0;
	while (speedIndex < 4 && _textSpeed < (kTextSpeed[speedIndex] + kTextSpeed[speedIndex+1]) / 2)
		++speedIndex;

	char nbString[2];
	nbString[1] = 0;
	for (int i = 0; i < 5; ++i) {
		byte color = i == speedIndex ? kColorWhite63 : kColorWhite35;
		renderBox(110 + 21 * i, 111, 16, 10, color);

		nbString[0] = '1' + i;
		renderText(nbString, 115 + 21 * i, 112, kColorWhite99);
	}
	do {
		_gm->getInput();
		int key = _gm->_keyPressed ? _gm->_key.keycode : Common::KEYCODE_INVALID;
		if (!_gm->_keyPressed && _gm->_mouseClicked && _gm->_mouseY >= 111 && _gm->_mouseY < 121 && (_gm->_mouseX + 16) % 21 < 16)
			key = Common::KEYCODE_0 - 5 + (_gm->_mouseX + 16) / 21;
		if (key == Common::KEYCODE_ESCAPE)
			break;
		else if (key >= Common::KEYCODE_1 && key <= Common::KEYCODE_5) {
			speedIndex = key - Common::KEYCODE_1;
			_textSpeed = kTextSpeed[speedIndex];
			ConfMan.setInt("textspeed", _textSpeed);
			break;
		}
	} while (!shouldQuit());
	_gm->resetInputState();

	restoreScreen();
	_gm->loadTime();
	_gm->animationOn();
}*/

/*bool Supernova2Engine::quitGameDialog() {
	bool quit = false;

	GuiElement guiQuitBox;
	guiQuitBox.setColor(kColorRed, kColorWhite99, kColorRed, kColorWhite99);
	guiQuitBox.setSize(112, 97, 112 + 96, 97 + 27);
	guiQuitBox.setText(getGameString(kStringLeaveGame).c_str());
	guiQuitBox.setTextPosition(guiQuitBox.left + 3, guiQuitBox.top + 3);
	GuiElement guiQuitYes;
	guiQuitYes.setColor(kColorWhite35, kColorWhite99, kColorWhite35, kColorWhite99);
	guiQuitYes.setSize(115, 111, 158, 121);
	guiQuitYes.setText(getGameString(kStringYes).c_str());
	guiQuitYes.setTextPosition(132, 112);
	GuiElement guiQuitNo;
	guiQuitNo.setColor(kColorWhite35, kColorWhite99, kColorWhite35, kColorWhite99);
	guiQuitNo.setSize(162, 111, 205, 121);
	guiQuitNo.setText(getGameString(kStringNo).c_str());
	guiQuitNo.setTextPosition(173, 112);

	_gm->animationOff();
	_gm->saveTime();
	saveScreen(guiQuitBox);

	renderBox(guiQuitBox);
	renderText(guiQuitBox);
	renderBox(guiQuitYes);
	renderText(guiQuitYes);
	renderBox(guiQuitNo);
	renderText(guiQuitNo);

	do {
		_gm->getInput();
		if (_gm->_keyPressed) {
			if (_gm->_key.keycode == Common::KEYCODE_j) {
				quit = true;
				break;
			} else if (_gm->_key.keycode == Common::KEYCODE_n) {
				quit = false;
				break;
			}
		}
		if (_gm->_mouseClicked) {
			if (guiQuitYes.contains(_gm->_mouseX, _gm->_mouseY)) {
				quit = true;
				break;
			} else if (guiQuitNo.contains(_gm->_mouseX, _gm->_mouseY)) {
				quit = false;
				break;
			}
		}
	} while (true);

	_gm->resetInputState();
	restoreScreen();
	_gm->loadTime();
	_gm->animationOn();

	return quit;
}*/

void Supernova2Engine::renderBox(int x, int y, int width, int height, byte color) {
	_screen->renderBox(x, y, width, height, color);
}

void Supernova2Engine::renderBox(const GuiElement &guiElement) {
	_screen->renderBox(guiElement);
}

}