1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SWORD1_ANIMATION_H
#define SWORD1_ANIMATION_H
#include "graphics/dxa_player.h"
#include "graphics/mpeg_player.h"
#include "sword1/screen.h"
#include "sword1/sound.h"
#include "sound/audiostream.h"
namespace Sword1 {
enum {
SEQ_FERRARI = 0,
SEQ_LADDER,
SEQ_STEPS,
SEQ_SEWER,
SEQ_INTRO,
SEQ_RIVER,
SEQ_TRUCK,
SEQ_GRAVE,
SEQ_MONTFCON,
SEQ_TAPESTRY,
SEQ_IRELAND,
SEQ_FINALE,
SEQ_HISTORY,
SEQ_SPANISH,
SEQ_WELL,
SEQ_CANDLE,
SEQ_GEODROP,
SEQ_VULTURE,
SEQ_ENDDEMO,
SEQ_CREDITS
};
#define INTRO_LOGO_OVLS 12
#define INTRO_TEXT_OVLS 8
class MoviePlayer {
public:
MoviePlayer(Screen *scr, Audio::Mixer *snd, OSystem *sys);
virtual ~MoviePlayer(void);
virtual bool load(uint32 id);
void play(void);
void updatePalette(byte *pal, bool packed = true);
private:
bool checkSkipFrame(void);
protected:
Screen *_scr;
Audio::Mixer *_snd;
OSystem *_sys;
uint32 _id;
byte *_frameBuffer;
uint _currentFrame;
int _framesSkipped;
bool _forceFrame;
int _frameWidth, _frameHeight;
int _frameX, _frameY;
Audio::SoundHandle _bgSoundHandle;
Audio::AudioStream *_bgSoundStream;
uint32 _ticks;
virtual void handleScreenChanged(void);
virtual bool initOverlays(uint32 id);
virtual bool decodeFrame(void) = 0;
virtual void processFrame(void) = 0;
virtual void syncFrame(void);
virtual void updateScreen(void) = 0;
};
#ifdef USE_ZLIB
class MoviePlayerDXA : public MoviePlayer, ::Graphics::DXAPlayer {
protected:
virtual void setPalette(byte *pal);
public:
MoviePlayerDXA(Screen *scr, Audio::Mixer *snd, OSystem *sys);
virtual ~MoviePlayerDXA(void);
bool load(uint32 id);
protected:
bool initOverlays(uint32 id);
bool decodeFrame(void);
void processFrame(void);
void updateScreen(void);
};
#endif
#ifdef USE_MPEG2
class AnimationState : public Graphics::BaseAnimationState {
private:
MoviePlayer *_player;
Screen *_scr;
public:
AnimationState(MoviePlayer *player, Screen *scr, OSystem *sys);
~AnimationState(void);
OverlayColor *giveRgbBuffer(void);
private:
void drawYUV(int width, int height, byte *const *dat);
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
protected:
virtual Audio::AudioStream *createAudioStream(const char *name, void *arg);
};
class MoviePlayerMPEG : public MoviePlayer {
public:
MoviePlayerMPEG(Screen *scr, Audio::Mixer *snd, OSystem *sys);
virtual ~MoviePlayerMPEG(void);
bool load(uint32 id);
protected:
void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
AnimationState *_anim;
OverlayColor *_introPal;
uint8 *_logoOvls[INTRO_LOGO_OVLS];
bool initOverlays(uint32 id);
bool decodeFrame(void);
void processFrame(void);
void updateScreen(void);
void handleScreenChanged(void);
};
#endif
struct FileQueue {
Audio::AudioStream *stream;
FileQueue *next;
};
class SplittedAudioStream : public Audio::AudioStream {
public:
SplittedAudioStream(void);
~SplittedAudioStream(void);
void appendStream(Audio::AudioStream *stream);
virtual int readBuffer(int16 *buffer, const int numSamples);
virtual bool isStereo(void) const;
virtual bool endOfData(void) const;
virtual int getRate(void) const;
private:
FileQueue *_queue;
};
MoviePlayer *makeMoviePlayer(uint32 id, Screen *scr, Audio::Mixer *snd, OSystem *sys);
} // End of namespace Sword1
#endif
|